Total War: WARHAMMER III

Total War: WARHAMMER III

+20% Casualties in Autoresolve (no AI impact)
17 Comments
sarumanthecursed 6 Jul @ 5:04pm 
does this still work?
Porkenstein  [author] 23 Dec, 2024 @ 12:30pm 
@Smalec, needs no update, still works
Smalec 23 Dec, 2024 @ 2:30am 
update please
Porkenstein  [author] 3 Nov, 2024 @ 6:44pm 
@Aerowix, nope, that's why I made this mod - because most of the others had that problem. In this mod the effect is ONLY applied during the battle, not when the AI is looking to do stuff.
Aerowix 2 Nov, 2024 @ 3:42pm 
Might be an odd question, but would this mod make AI see more battles as winnable, thus initiate more battles? I'm looking for a mod which makes AI engage more, and I don't mean more with 1 stack vs 4 stacks. But if they think they can win 1 stack vs 1 stack in autoresolve, that could be a fun fight to manually fight. This just seems really great mod overall.
Krakenous 8 May, 2024 @ 4:47pm 
Yay! Dunno what you did or what I'd even be looking at in the source code lol but no script break this time, interesting...thank you though :).
Porkenstein  [author] 8 May, 2024 @ 4:23pm 
@Krakenous, okay I changed some minor technical thing, let me know if that fixed it.
Porkenstein  [author] 8 May, 2024 @ 4:19pm 
@Krakenous, that's very strange. Here's the entirety of my source code...
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/3240549540/4358998752032855589/
Krakenous 8 May, 2024 @ 2:56pm 
2/2

Audio Mixer
MIXER - Mixu's Unlocker
Immortal Empires Expanded [Requires Mixer!]
News UI Begone!
Landmarks of Legend
Disable startup splash screens / intros
Elspeth reskin by Mixu
Mod Configuration Tool - v0.9 Beta
Immortal Landmarks
Heroes of Legend: Leopard of Luccini Update
Console Commands (Modding Tool), the mod works 100000% please just use it and enable the script break warning
High Resolution UI Improvements
+20% Casualties in Autoresolve (no AI impact)
Victory Conditions Overhaul

Any ideas? If either of your mods are disabled, no red X and no script break. But if they are used together...big red X every time.
Krakenous 8 May, 2024 @ 2:55pm 
Hey pork, so...bit of a curious one here as it's between this mod and "heroes of legend" used together. Playing as Elspeth and very minimal mods, I have the context viewer on and whenever I end my turn at a new campaign, so, ending turn 1, it cycles round to about to Argwylon and the BIG RED CROSS/X appears in the top right...indicating a Lua break.

Now...it may not precisely be Argwylon but it seems to be something to do with a races turn to move, roughly around that area next to Espeth, so the dwarfs and other WE factions. Not idea why...but...the big red X appears each and every time with this mod enabled and used with "heroes of legend". Any ideas? When I say minimal mods in my case it's only 14 lol

1/2
Andrista 7 May, 2024 @ 6:49pm 
🤌 Magnifique Chef 🤌
Porkenstein  [author] 7 May, 2024 @ 11:49am 
@Andrista Sure, Here's a configurable version where you can select whatever difficulty you want before starting a campaign!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241333684
´EE`∞EternaL 6 May, 2024 @ 9:00am 
To balance the game a little more towards earlier Total War titles. IMO units should be casualties if there is less than 10-15% health remaining after battle.
I dont like that the winning army often does not have any casualties and can rush through the enemy territory this way.
Porkenstein  [author] 6 May, 2024 @ 8:53am 
@´EE`∞EternaL, what do you need one for the AI for?
Porkenstein  [author] 6 May, 2024 @ 8:52am 
@Andrista Sure, I might make one that's configurable with MCT actually.
´EE`∞EternaL 6 May, 2024 @ 3:15am 
Would it be possible to have such a version for AI aswell? I would upload such a mod with a little push.
Andrista 6 May, 2024 @ 1:08am 
Yes! Possible for a 40-50% more casualties for those who hate themselves? (me pls)