MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Audiostash Ultimate
16 Comments
Avlaen 19 Jun @ 9:48pm 
Ah damn thats a shame, but ty for the reply
Zanieon  [author] 19 Jun @ 4:10pm 
It's not as easy to make option toggles for audio mods as it is with gameplay mods, since all of that runs on Wwise side, not Unreal itself.
Avlaen 19 Jun @ 2:30pm 
can we get some mod options in the ui? i like some weapon sounds but not others. <3
Raynor 17 Mar @ 2:26pm 
@Zanieon: Thanks a lot for clarification .. well tough luck for Betty :D
Zanieon  [author] 17 Mar @ 11:55am 
Raynor, this mod actually do affect Betty's soundbank as well so it reverts her back to the original one of the game. If you tried putting MW3 betty mod on higher load order than this one and it still didn't work, then both are incompatible with each other.
Raynor 16 Mar @ 10:10pm 
Hi,
First of all I really like your mod ... mainly the lasers sound great and now playing for Laser SwayBack is just a blast .... But here comes a question, for some reason MW3 betty does not work with your Sound mod, no matter where I put the mod it does not take effect, any tips?
XLII 4 Mar @ 3:37pm 
Thank you for your reply. I didn't even realize there was such a tab, but yes, everything in there lines up with what I was 'experiencing'.

For what it's worth I did not feel like the radio effect was an improvement over vanilla so I'm glad to hear you're likely to change it.

Loving those big stompy mech sounds though, so looking forward to the next update.
Zanieon  [author] 3 Mar @ 9:07pm 
"Change notes" tab might help you in such case, i did log the changes in there, the comms distortion is about to change again probably because not many people liked the current one.
XLII 3 Mar @ 7:47pm 
The soundscape seems to have drastically changed for me since the two mods were merged yesterday. Dialogue seems louder and distorted, lasers sound totally different. AMS sounds like an alien warhorn.

Not sure if things were tweaked or something has gone wrong with mine.
Zanieon  [author] 30 Jun, 2024 @ 4:38pm 
Update on requirements, Audiostash 2 needs this one to fix the Tank engines volumes and also the Leopard thrusters, i'm not sure what's the problem yet.
CommissarGoblin 19 May, 2024 @ 11:32am 
do we need both audiostash mods or just 2?
stanislav_sh 18 May, 2024 @ 6:54am 
After last updates it sounds not such cacaphony in the city (on my taste).
And one last issue - jum jets sound after shutdown too loud in comparation with any another one. Not bad mod, tnx.
Zanieon  [author] 8 May, 2024 @ 9:02am 
Probably yes, YAML doesn't change any sound itself, as for Nostalgic Sounds Redux you just have to put this one on higher priority than it.
Cloacky 8 May, 2024 @ 6:06am 
Will this work with YAML and Nostalgic Sounds Redux?
Zanieon  [author] 7 May, 2024 @ 4:48am 
I haven't tested much in the Megacity biome yet, but you might be right due the amount of fully destroyable buildings and prop vehicles that biome have.
stanislav_sh 6 May, 2024 @ 10:59am 
too loud. on city maps, everything becomes a cacaphony.