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Lake was intentionally made this way as constant threat for the colony till it solved. Cause I was missing defending against horde of fleshbeasts, while Lake was adding a new gameplay experience with need to make a containment area that was refilling with enemies and needed to be purged from time to time. If you really need to, then you could also adjust the timings per each none wave fleshbeasts spawn in mod files , but I can look into making a mod setting for it later.
Speedometer will get more content related to it, so it will get balanced out in next update.
However, I must emphasize that the Red Lake and Puddle anomalies are extremely annoying, so much so that I was on the verge of uninstalling the mod. The problem is how they spawn fleshbeasts every so often, and slows down my game due to triggering a fight every two minutes. The Red Lake feels too overtuned, The fleshbeasts it regularly spawns are already tough, and the fleshbeast horde when it reaches low density are a difficult on their own right, and the aftermath leaves me crippled for days. And the lake keeps spawning fleshbeasts regularly and I simply have no way of defending myself.
I would really love if if a setting to disable the frequent fleshbeast spawns was added, I don't mind dealing with the raids when it reaches 0 density, but the constant spawns are just a miserable experience to go through.
Speedometer is also a fun anomaly, but feels overpowered. Maybe if it didnt affect shooting/melee stats? Or only by 1/4th?
For stockings it -8 or +8 mood depends on the pawn stats of doing good things or bad things.
The Lake is high risk anomaly after all, so it understandably can be hard.
Not sure about not obvious ways, considering that all thing described in study notes in details.
But overall, if you have suggestions that you think will make things better, then leave them in Suggestions discussion thread. Some of anomalies even have their own feedback threads.
The Christmas Stocking's negative debuff of -8 lasts for FIVE DAYS, this is a nightmare for struggling colonies. Quite funny, but also potentially perilous.
The puddle and the lake seem notorious around here, i also agree, for how much trouble they bring, they are a big nuisance for small colonies, you have to keep taking care of them or risk being overwhelmed by the numbers of enemies that will continue to accumulate.
I appreciate the variety this mod brings, but i would appreciate it more if the mod wasn't out to screw me over in non-obvious ways.
Not sure how much it will take, might be done in a week or so
I did a binary sweep through my mods and found nothing
Even with the exact same mods albeit in a different order I couldnt replicate it
So I wave the flag and pin it as a stupidly specific mod load order error
2. Значит ты ещё просто не получил аномалку, которая открывает следующее исследование. Последняя записка лужи намекала на наличие другой вязанный аномалки.
2. Я вижу что после исследования насоса крово-подобной жижи, есть еще одно изучение, как его открыть? перепробывал многое
Is it intended that they can use it too?