Total War: WARHAMMER III

Total War: WARHAMMER III

Chaos Visual Overhaul - SCM: Tribes of the North Compatibility Submod
67 Comments
OHM 2 Jul @ 4:39am 
Works for me at 6.2 update:cozybethesda:
Lingling  [author] 30 Dec, 2024 @ 7:30am 
I was able to find the table causing the CTD. Unfortunately I have no idea why it's crashing and no way of fixing it. This forced me to remove the feature of each tribe having unique variants for their cavalry units. But at least the mod is playable again
Solaire 28 Dec, 2024 @ 4:48pm 
Yeah I can confirm as well that it crashes on startup.
Lingling  [author] 28 Dec, 2024 @ 2:34pm 
I’ll look into it asap. Really strange that the update is crashing I didn’t really change anything
Overlord 28 Dec, 2024 @ 8:18am 
Can confirm the latest update broke it. Manual resubbing doesn't help.
Solmyr 28 Dec, 2024 @ 3:51am 
This literally bricked my saves from yesterday since I cannot load the game with the mod, and disabling it causes a crash when trying to load the save.
Solmyr 28 Dec, 2024 @ 3:16am 
Same, game crashes before even getting to the title screen.
Nalz 27 Dec, 2024 @ 10:07pm 
The update is causing my game to crash even after manually unsubscribing and resubscribing to the mod. Please fix. Thank you!
Jack Jackson 27 Dec, 2024 @ 9:06pm 
Tribes of the North works for me as of current update and doesn't crash the game. Activating this submod causes me to ctd for some reason. This mod was also in my modlist pre update a while ago and it was launching fine. I dunno why the recent update is causing it to crash though :OhNoBlue:
Lingling  [author] 27 Dec, 2024 @ 3:50pm 
The main mod is not updated yet
Jack Jackson 27 Dec, 2024 @ 3:11pm 
New update seems to be causing my game to CTD upon trying to launch the game.

Tested only using this mod with the required mods + Mixer
Lingling  [author] 6 Nov, 2024 @ 4:32am 
Thank you. Icefang tribe is one of the tribes without much lore if any. I have no things I’d like to change as I think from
The name of the tribe the SCM look fits
opgplay236 6 Nov, 2024 @ 3:06am 
i really like visual form this mod than original scm visual, can you change ice fang tribe visual to make it better, ice fang tribe still original scm visual.
Lingling  [author] 31 Oct, 2024 @ 2:20am 
What do you mean with update? The hotfixes shouldn’t have affected this mod at all. I’ll update all of my mods soon though for the upcoming patch anyway
BlizzardRaven 30 Oct, 2024 @ 9:50pm 
I hope we get an update soon, been playing without it in sfo. but I really miss the details this mod have given me😔
Lingling  [author] 17 Oct, 2024 @ 1:02am 
My last comment was exactly about that
opgplay236 16 Oct, 2024 @ 10:02pm 
it seems like Ursfjordings dont have his own reskin but have own unit card, can you make one for it on this mod.
Lingling  [author] 25 Sep, 2024 @ 5:55am 
No they are not affected. The bear pelt unit cards are from the main Tribes of the North mod. But the models for them haven’t been made yet by the SCM team. As my submod only tweaks stuff I haven’t done anything for them either
luthurram 25 Sep, 2024 @ 4:13am 
Does this mod affect the Ursfjordings at all? My Ursfjording marauders have bear pelts in the unit cards, but in battle they appear to be basic marauders.
BlizzardRaven 15 Sep, 2024 @ 10:13pm 
oh very appreciated, Great to know that.
Lingling  [author] 15 Sep, 2024 @ 3:54am 
Maybe I can fix it tho have to try something out
Lingling  [author] 15 Sep, 2024 @ 3:54am 
No you didn’t do anything wrong. Now that you say it I believe since I’ve added the cavalry reskins the mod is no longer compatible with sfo or any mod that adds new units to norsca. I’ve made a custom military group to get rid of the vanilla cavalry units so you don’t end up with duplicates. A submod would be needed to readd the units
BlizzardRaven 14 Sep, 2024 @ 12:13pm 
one more question, when i use this mod with sfo, it seems like the lords beside wulfrik can't recruit sfo units. is this mod incompatible with sfo? or its just me setting in wrong order?
BlizzardRaven 11 Sep, 2024 @ 1:53am 
I understand, still, thank you for your amazing mod and effort. Its magnificent!
Lingling  [author] 11 Sep, 2024 @ 12:23am 
No it does not and I won’t add 2d portraits sorry. It’s a huge amount of work for all these variants and since I play with 3d portholes myself I have no motivation to do that
BlizzardRaven 10 Sep, 2024 @ 11:03pm 
ah one question, does this mod also touches the 2d portrait of the units too? if not it would be amazing to have that feature!
Lingling  [author] 9 Sep, 2024 @ 10:00pm 
Thank you very much for your kind words. I’m glad you like the mod.
BlizzardRaven 9 Sep, 2024 @ 5:55pm 
hey man i just want to notice you that i love this mod so much, this mod is just magnificent!
Lingling  [author] 22 Aug, 2024 @ 1:19am 
You’re welcome glad it’s working
Imperator 22 Aug, 2024 @ 12:37am 
I works, thank you man !
Lingling  [author] 22 Aug, 2024 @ 12:10am 
I fixed the cdir values it should work unless I forgot that specific entry. Maybe steam didn’t update. Try redownloading the mod and try again please
Imperator 21 Aug, 2024 @ 11:30pm 
Hi, since the 5.2 this mod crash on dekstop.
https://i.goopics.net/kejdgw.png
Lingling  [author] 7 Aug, 2024 @ 4:42pm 
Interesting find then they can still show up at least
Vaxar Kun 6 Aug, 2024 @ 4:42am 
>- fixed an incompatibility with Mixu's Legendary Lords. Skaelings will now correctly use Mixu's custom military group. Only downside is that my custom Skaeling skins are not visible anymore when using Mixu's LL

Based on what i saw, I think your variants are actually used when [as Skaelings] you recruit norscan marauders through allied recruitment - so that effort wasn't 'wasted' in the end :)
Lingling  [author] 20 Jul, 2024 @ 8:54am 
It does matter. I chose the packfiles names so they are automatically in the correct order (alphabetically) and therefore didn’t mention it. Best to leave load order as is unless you really know what you’re doing
Troub4dour 19 Jul, 2024 @ 3:10pm 
im assuming load order does not matter for these mods since I didn't catch you mentioning it?
Imperator 8 Jul, 2024 @ 5:06am 
thank you
Lingling  [author] 7 Jul, 2024 @ 12:12pm 
Yes that’s normal. They have special unit cards but Tribes of the North hasn’t added an unique look to them yet
Imperator 7 Jul, 2024 @ 5:48am 
Hi lingling, is it normal that Ursfjordlings still have vanilla skins ? they have special units cards but maybe I have a conclift the units are vanilla
PoukaPoukapou 30 Jun, 2024 @ 3:25am 
Thanks
Lingling  [author] 29 Jun, 2024 @ 3:06pm 
No problem. I was able to reproduce the issue. I’ll look into a fix for it
PoukaPoukapou 29 Jun, 2024 @ 2:07am 
No, I think becaus you said, sorry
Lingling  [author] 28 Jun, 2024 @ 4:24pm 
Didn’t you say it was fixed in an earlier comment?
PoukaPoukapou 28 Jun, 2024 @ 1:09pm 
I think it's not fixed
Lingling  [author] 28 Jun, 2024 @ 9:32am 
There was indeed a change to the main mod that was overwritten by mine. Should be fixed now. Thanks for letting me know!
Lingling  [author] 28 Jun, 2024 @ 9:20am 
Ah you mean together with this mod. I'll check into it. Maybe SCM changed something
PoukaPoukapou 28 Jun, 2024 @ 9:06am 
Hi, when I take rhe compatibility mod and Chaos Visual Overhaul I have all renown units unlocked at launch
Lingling  [author] 28 Jun, 2024 @ 5:26am 
Not at my computer atm so can’t check but iirc it should be:
CVO TotN compatibility
Chaos Visual Overhaul
TotN

My mods need to load first so they can overwrite the files in TotN
Overlord 28 Jun, 2024 @ 5:14am 
@Lingling

So, my load order currently looks like this:
- TotN
- Chaos visual Overhaul (TotN) compatibility
- Chaos Visual Overhaul
Not using Hooveric

Is that correct? :)
Lingling  [author] 28 Jun, 2024 @ 5:11am 
Hey, yes the default one. I named the packs so they automatically are in the correct order. So WH1 Tex first, then TotN, Hooveric and lastly the main mod