RimWorld

RimWorld

pphhyy's Lightless Empyrean
141 Comments
Gideon 5 Jul @ 10:45am 
Pending feedback from pphhyy, I have uploaded a working version for 1.6 because this mod is licensed under the MIT License, so unless pphhyy objects to the reupload, it's permitted by the published license. It can be found here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=3517488959
Gideon 5 Jul @ 9:26am 
@pphhyy can we discuss continuity of this mod? I sent you a friend request if you're willing to chat.
KΞNTΛR 12 Jun @ 4:57am 
Aw :steamsad:
pphhyy  [author] 11 Jun @ 5:19pm 
this mod will NOT be getting updated to 1.6, got too many things going on to update all my mods unfortunately
Gerewoatle 26 Apr @ 10:02pm 
@ozfresh - The faction and its pawnkinds are a separate mod and aren't built in to this one.

As for the animals, use https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2564042934
ozfresh 26 Apr @ 7:27pm 
Can you make a biome only version of this mod? I'd love the nature, but dont want the pawns or undead stuff... Is that possible?
The_wrecker 22 Apr @ 6:24pm 
what world gen settings cause the biome the be more prevalent?
KiTA 9 Apr @ 6:55pm 
What's the name of the cloth-like plant in this biome? I can't seem to see it. I have found some of the cloth (Ethereal Cloth) but I can't find any of the plant growing wild for Progression Agriculture seeds.
Dust 26 Jan @ 5:50pm 
Any plans to add a carpet type for this cloth?
Surasu Undying 4 Nov, 2024 @ 3:37am 
Honestly my good sir, thanks for making my new favourite biome and my second and thir favourite xenotypes (Profaned and boneripper in that order). I recently started a new run with a profaned revia (Revias are germline and profaned are xenotype wich is very nice) And i am having a lot of fun! I wish you the best of the best!!!
Scythefox 30 Oct, 2024 @ 5:08pm 
I made a patch to let pawns fish in the Lightless Empyrean, Requires Vanilla Fishing Expanded too
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3357463864
CrackaJack 17 Sep, 2024 @ 6:50am 
idea: adding a "roof" over those biome maps, the entire map could have a roof called "dark cloud" or something. that way it´d be truly lightless, it´d make the entire biome a no flight zone though. and it´d make anima/gauranlean etc trees refuse to grow there too. and you´d probably need to do something to the biomes trees so they can grow under that roof. and frequent anomaly weathers like death-pall in this biome would be sweet.
TurtleShroom 10 Sep, 2024 @ 11:37am 
DUUUUUDE, you SERIOUSLY need to add full "Anomaly" Expansion Pack support! The ghosts and such could be Entities, you could make Shamblers spawn naturally... so much potential!
Nanao-kun 5 Sep, 2024 @ 10:53am 
Yeah, it would be nice to having Vanilla Fishing compatibility.
Sylphienne 5 Aug, 2024 @ 12:35am 
Fishing doesn't work, well there's no detectable fish in the biome to be exact.
pphhyy  [author] 31 Jul, 2024 @ 3:55pm 
ye
BloodW0lf 31 Jul, 2024 @ 3:45pm 
wait the bonereapers are coming?!?!
Singularity 29 Jul, 2024 @ 9:32pm 
what a great guess KΞNTΛR !
tbh i think 80% is too much... i would say like 30% is good...
Idea:
maybe 0% but they get really slow and lazy if you dont feed them souls! this way the "soul fuelled" state will be like the default but they wont starve to death from not eating rice meals :cleandino:
KΞNTΛR 29 Jul, 2024 @ 7:55am 
Oh so it is souls.
Sweet.
pphhyy  [author] 29 Jul, 2024 @ 7:34am 
they have a hunger rate of 80 percent
so they only need to eat every few days, the reason for that isnt cuz i want them to need food
its cuz i added a food and liqueur made from souls that gives a mood buff for several days and is toxic to humans, also the soul food dosent spoil
KΞNTΛR 29 Jul, 2024 @ 6:03am 
Agree
However, for the sake of balance, would be cool if they need to eat something else (The Souls of the Damned MUAHAHAHA).
Singularity 26 Jul, 2024 @ 10:02am 
please dont make them need food like the profaned :D

they look really cool but now i see that a dev left :( best of luck to you
pphhyy  [author] 25 Jul, 2024 @ 12:35pm 
its not done
but sooon
Singularity 25 Jul, 2024 @ 12:58am 
why is there no link for that bone reapers mod?
i cant find it in the workshop either is this a wip mod?
cerhio 23 Jul, 2024 @ 4:45pm 
This mod is too creepy for me to install but it looks cool!
KΞNTΛR 29 Jun, 2024 @ 12:48pm 
I have a suggestion: Add the ability to let the player "contaminate" biomes and thus transform the map into Lightless Empyrean biome. On the other hand I assume this could be from the Bone Reapers instead. XD
Overfox 22 Jun, 2024 @ 1:24pm 
Could you add an option to make this biome truly lightless? Meaning: permanent night, by adding a permanent eclipse or something?
Uriel Septim VII 4 Jun, 2024 @ 6:49am 
I can't ever seem to get this to generate in my worlds
The Dutchman 3 Jun, 2024 @ 9:04pm 
RIP xml person
pphhyy  [author] 3 Jun, 2024 @ 8:15pm 
ITS COMING the XML person moved and had to stop for abit
The Dutchman 3 Jun, 2024 @ 7:40pm 
RIP Bone Reapers. Gone but never played
Candy 2 Jun, 2024 @ 1:42pm 
Bone reaper :(
Valgarv 29 May, 2024 @ 4:35am 
I looked at a regrowth patch already made with its biomes and it looks like a simple patch. Or maybe you're thinking of adding some empyrean fish? xD
{LINK REMOVED}
pphhyy  [author] 27 May, 2024 @ 1:40pm 
LOL i didnt post it anywhere so thats ok
Seti 27 May, 2024 @ 12:19pm 
I DIDNT REALIZE SOMEONE ELSE ALREADY MADE IT IM SORRY
pphhyy  [author] 27 May, 2024 @ 11:59am 
i would also recommend setis version if you like the colour difference
pphhyy  [author] 27 May, 2024 @ 11:57am 
also thank evil eyes for the World Map Beautification stuff
pphhyy  [author] 27 May, 2024 @ 11:49am 
Updated to have profaned creatures spawn more often in the biome if you have the mod.

Also i would like to apologise to seti for updating for regrowth core right after he made it himself
Manaroth 25 May, 2024 @ 7:08pm 
BONE REAPER!!!!!!!!
Protok 23 May, 2024 @ 12:19am 
Also about trees, I would be great to have an option in mod settings to scale down the trees size by 2. I just can't see pawns and items behind this forest now.
Vintorez 22 May, 2024 @ 4:32pm 
I'd recommend making a conditional patch to remove the <altitudeLayer> def for Lightless Empyreans (the big trees) when the mods Perspective: Trees or Regrowth: Core (which includes Perspective: Trees) are also included. They display better in more cases this way.
FuegoRedux 22 May, 2024 @ 8:58am 
I was coming over here from Fish Traps to ask about compatibility but I see it's already planned. :steamhappy:
Candy 21 May, 2024 @ 7:02pm 
Bone Reapers is taking to long :( but i can wait i mean i dont want to but i can:steamsad:
Protok 20 May, 2024 @ 12:33am 
I want to politely ask. What is the point of Ethereal cloth?
Why not to make it as usual cloth with your Ethereal color predefined?
I cant find a reason to have 2 different materials with exact same properties.
GVak 19 May, 2024 @ 10:17am 
yess! Beautiful biome but my sushi?? :b
pphhyy  [author] 16 May, 2024 @ 7:22pm 
i will add fishing compatibility at some point since everyone wants it haha
Protok 16 May, 2024 @ 6:29pm 
I like this biome, it fits well with anomaly and sanguophage vibe, and yet still have own style.
Can you please add a compatibility with Vanilla Fishing Expanded?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1914064942
Or is it a dead zone for fishing?
TheRedPriest 14 May, 2024 @ 1:49pm 
Is Etheral cloth meant to have the exact same stats as Cloth?
The Dutchman 13 May, 2024 @ 3:08pm 
@morris Try it again but in english