Nuclear Option

Nuclear Option

Absolute Escalation - Co-op as BDF
38 Comments
Meeerkat 24 Jun @ 1:43pm 
Very very epic! Only minor problem we found was sometimes the AI / enemy ground vehicles got stuck in a giant pile and could not move. Otherwise 10/10 super epic sigma based :KSmiley: :lunar2019piginablanket: :steamhappy::steamhappy::steamhappy::winter2019coolyul:
RNG  [author] 4 Jun @ 9:11pm 
Wow, that is incredibly kind of you to say. Thank you.
Bluetail 4 Jun @ 11:28am 
This is the best objective based mission I've played *ever*.
Convinced me to stop playing War thunder this game and this mod has.
RNG  [author] 12 Apr @ 8:57pm 
Thank you :)
TheOrion 11 Apr @ 1:50pm 
Me and my buddy randomly loaded into a Multiplayer session that had this running.

Stuff like this is what i'm looking for in scenarios going forward. The entire mission is some epic stuff you cooked up, exellent work!
a Sweaty Guy 7 Mar @ 5:05pm 
a+ SO MUCH FUN!!
RNG  [author] 9 Nov, 2024 @ 5:03pm 
Not currently, other than setting a high warhead reserve that will prevent friendly AI from using nukes. AI nuke behaviour is being worked on at the moment though, so expect this to improve in the future.
henhovla 9 Nov, 2024 @ 10:29am 
Great msison! the ai often nukes the civilians so i lose the side objectives, is there a way to prevent that?
RNG  [author] 5 Nov, 2024 @ 4:00pm 
Fixed!
John Helldiver 5 Nov, 2024 @ 6:27am 
PALA side is open since last update
RNG  [author] 4 Nov, 2024 @ 5:10pm 
Should be much less likely to happen now!
RNG  [author] 4 Nov, 2024 @ 4:00pm 
Good to know, I will correct it!
Tiberiumkyle 4 Nov, 2024 @ 12:35pm 
Just had the BDF destroyer fire cruise missiles a moment before the naval base is captured, at the start, leaving us having to watch as our brand new naval base gets fully wiped by our own destroyer. This happened after restarting the mission as well.
RNG  [author] 17 Oct, 2024 @ 7:13am 
Thanks! There are some nice changes coming in the next major update!
Mystodan 17 Oct, 2024 @ 6:41am 
Awesome work. Just ran a multiplayer lobby of this and was a blast!
Fencer94 22 Aug, 2024 @ 3:14pm 
Haven't had the chance to Coop with my buddies yet but even in Single Player this is pretty awesome. Fun times annihillating that huge tank convoy rolling onto the beachhead with a Darkreach. Chicane nuked the landing site with Lynchpins tho :D
pointlessdude 21 Aug, 2024 @ 6:44pm 
my friend left midway through the scenario, so it took like 6 hours >:(. Other than that, I found it pretty fun, especially the liberation of port maris. I enjoyed using the chicane in the city with the 30mm to destroy most of the vehicles without causing major damage :)
RNG  [author] 16 Aug, 2024 @ 6:51pm 
Yes! The mission file will be in your workshop folder, you just need to copy it to where NO stores your custom mission files.
simbimusic 16 Aug, 2024 @ 3:52pm 
Nice work man, thanks for sharing this. Is there a way to download this for players to make personal tweaks here and there? i.e reduce the amount of units for some of us solo players? :)
RNG  [author] 11 Aug, 2024 @ 6:18am 
Hmm that's unfortunate, I will think of ways to try and prevent this.
Skycrafterf 11 Aug, 2024 @ 1:47am 
If your still here, During liberating port Maris a AI darkreach carpet nuked the city and ruined a mission I was running
RNG  [author] 15 Jul, 2024 @ 2:33pm 
Changes to how the AI spawns will likely be fixed in the next game update. For the time being, I've bumped up the numbers of friendly AI and reduced Cricket production, so they should spawn more often in higher tier aircraft if available.
Som3Thlng 15 Jul, 2024 @ 11:41am 
umm, can our allies AI have better plane ?
mister_Haladriel 29 Jun, 2024 @ 9:19pm 
10 out of 10 map. Very interesting, but i think ships and AA units have limited ammo, because when PALA ships counter-attacked island airbase after some time of bomardment they did not fire rockets anymore X)
Overall great map even when you're alone!

P.S.: NO needs some sort of saving system although...
RNG  [author] 25 Jun, 2024 @ 7:04pm 
Testing fixes for AI spawn bug
RNG  [author] 20 May, 2024 @ 6:41pm 
Added various secondary objectives that should help speed up the mid-late game.
RNG  [author] 19 May, 2024 @ 7:40am 
Added significantly more content and secondary objectives over the last week. The mission is starting to be in a place I am happy with. Will continue to refine and balance over time.

After numerous test runs, I am happy to report that the AI spawn bug seems to have disappeared and has not reemerged.
RNG  [author] 16 May, 2024 @ 11:35am 
Seems like the AI spawn bug has been corrected by the rollback.

Now working on adding more secondary objects, content, and speed up the mid game.
RNG  [author] 15 May, 2024 @ 6:33am 
Currently running a rolled back version to attempt to fix the AI spawning in insane numbers without reason. Let me know if you continue to experience the issue.
A Literal Toad 13 May, 2024 @ 5:15pm 
We are unworthy of your blessings
RNG  [author] 13 May, 2024 @ 5:12pm 
Rolling out some fixes, seems like there was a very strange issue. Devs are looking into it. See if I can correct in the meantime.
Casia Loopy 13 May, 2024 @ 9:34am 
lets goo
A Literal Toad 12 May, 2024 @ 7:26pm 
Just ran this mission after downloading about an hour ago as of posting. For whatever reason, BDF spawns from South Boscali went NUTS after we captured it, and we ended up with a ton of friendly NPC aircraft and extremely low FPS to the point that I had to shut the game down.

I have not messed with the mission files, and I'm not even able to modify downloaded Steam Workshop missions. I have no idea why it happened, just letting you know.

Otherwise, from what I've seen of the mission having not yet done a full playthrough, it's another banger! I love the carrier spawn at the start.
RNG  [author] 9 May, 2024 @ 7:31pm 
Yeah, unfortunately that's an issue with the game's AI itself. The AI is apparently being overhauled, so hopefully that behavior decreases after the next major update.
cyno 9 May, 2024 @ 12:52pm 
Hi, I have another "bug" if you can call it a bug because I have enemy planes that have fun rushing in one direction for 10 minutes (which takes them off the map) and come back 20 minutes later on the map.
Thesoupcrusader 9 May, 2024 @ 2:54am 
this looks really cool cant wait to test it out with my friends!
RNG  [author] 8 May, 2024 @ 5:54pm 
Thank for your feedback!

1) Currently, re-spawn during the first section is not possible without providing the player team an airbase, once the real carrier is released next update that will correct that issue. Currently, I've made the landing pretty quick knowing this, it's not perfect but it will be changing soon!

2) Absolutely, will increase AI presence, always try to make it the perfect level as AI is very hard on performance, so it is hard to get the perfect balance, will increase though!

3) I'm reworking the fail conditions for the second landing, some of the ships can be sunk. The depots will still need to be saved though, but I will take a look at balance.
cyno 8 May, 2024 @ 5:34pm 
Hi, the mission is really nice, I like the flow and the balancing but there are 3 points that I would like to bring up:
-first, that of including a respawn point during the first phase
-in two, increase the aerial presence of the AI because there were quite a few moments where I found myself alone facing all the enemies
-and in three, I failed my mission because there was a raid of at least 25 cruise missiles on the landing ships of phase 2, therefore between protecting the 2 flanks of the convoy and intercepting around twenty missiles... it is complicated
That's it for my return, hoping that it helps but in any case, super happy to see an escalation scenario in several attack phases, really nice work.