RimWorld

RimWorld

[1.5] Biotech research mechanoid - Analyst (1.5 Fork)
41 Comments
Hydrogen_EXE 21 Jul @ 1:08am 
this mod is not working
Pappi_Rabbi 12 Jul @ 4:27pm 
update ?.
//SlipperyPete:. 22 May @ 10:40am 
Did this ever get fixed?
AlanKaz 5 May @ 3:50am 
Mod dont work?, the analyst only wanders around the map :shit:
iron side 5 Apr @ 5:16pm 
Thank you
The Blind One 5 Apr @ 4:04am 
@Laffet

That is a link to VPEPuppeteer and not the Analyst?

Ok nvm, it also has the Analyst file in the DLL.
Mr. Fives 27 Mar @ 9:47am 
Is this another abandoned fork?
Laffet 2 Mar @ 1:47pm 
For Anyone who cannot build .dll or dont know how to build, I made a built DLL.
I dont know how to upload mod and I dont have enough time for study

https://drive.google.com/file/d/1QYjCyNl05EKrRWMPEWjZ6aKt3WJbDHuF/view?usp=drive_link

Put this DLL into {ModFolder}/Assemblies
batatafritada 15 Dec, 2024 @ 6:45am 
same thing as the others, this is the wandering mech
Doctor Sex 3 Dec, 2024 @ 2:52pm 
dead
Hermann 9 Nov, 2024 @ 6:56am 
any fix?
spazzhands 27 Oct, 2024 @ 5:49am 
Tried to do the VS 2022 thing, but getting too many errors... C# is such a pain in the butt
TheBronzeWarrior 28 Sep, 2024 @ 5:43pm 
hello peoples. I am not smart, but I have access to visual studio and ill try to fix it and upload a (working) fork.
cybercomplex 29 Jul, 2024 @ 10:27pm 
could someone reupload this with the fix? i dont have visual studio :(
Cruel Moose 26 Jul, 2024 @ 1:56am 
Can confirm, de_BearN fix works. Thanks for sharing!
Average Genestealer 4 Jul, 2024 @ 7:45am 
creator, pls add this fix to the mod
Bear 3 Jul, 2024 @ 8:34pm 
To anyone wanting a fix for this i found out how to fix it
in the Source folder you can open the "Researchmech.csproj" project with Visual Studio 2022, there you'll look for
public class WorkGiver_MechResearcher
within it you'll change
return ThingRequest.ForGroup((ThingRequestGroup)42);
to
return ThingRequest.ForGroup(ThingRequestGroup.ResearchBench);
then you'll press Ctrl+Shift+B to build/compile the .dll
it should appear in the Assemblies folder probably as VPEPuppeteerPatch, at least that's what's in the Assembly Properties of the project for me
that fixes it
cybercomplex 13 Jun, 2024 @ 8:52am 
fyi not working
Omahawski 7 Jun, 2024 @ 5:59am 
Yeah you're right, i'm stupid, I forgot I have passive research mod so I mistook it for working properly, my bad
The Blind One 6 Jun, 2024 @ 1:55am 
@Omahawski

Enabling them to do research causes them to just stand at the research bench and never actually contribute to research lol.
The Blind One 6 Jun, 2024 @ 1:33am 
@Omahawski

That's weird because the mod you just shared claims it doesn't enable work types for mechs that they can't already do.
Omahawski 4 Jun, 2024 @ 11:35am 
UPDATE: You can make fabricors research! there's a mod called Mech Work Toggler https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3168630072 which can enable you to allow or disable certain work types like smoothing walls for construction or etc. in the mod settings select category research (top left button) and allow research, just did a quick colony and fabricor does research! And don't worry, fabricors still prioritize crafting over research
Omahawski 4 Jun, 2024 @ 11:04am 
It's listed because since fabricor is a crafter and it can craft drugs, some drugs require intellectual skill to make, like penoxycyline or normal medicine, hence why it's probably given a intellectual skill and by that It says it can research but probably is coded to be disabled, dunno if you can somehow enable it
Monkey Magic 3 Jun, 2024 @ 5:55am 
In 1.4, the Fabricator does not appear to want to do any researching, despite having the ability listed in it's race data:

<mechEnabledWorkTypes>
<li>Crafting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Cooking</li>
<li>Research</li>
</mechEnabledWorkTypes>

EDIT

I have tested for 1.5, and while the mech does state it is capable of researching, there are no tasks listed for research, so it does nothing :/
Pasaway 3 Jun, 2024 @ 3:04am 
@ jimfoghorn: Really? When did this happen. I just played a few days ago, and that wasn't happening for me.
jimfoghorn 1 Jun, 2024 @ 7:23am 
You don't need this mod anymore, Fabricors can do the research along with crafting things.
Monkey Magic 24 May, 2024 @ 1:12pm 
@Pasaway - I am using that version, but if this is gonna take over it needs to have both
Pasaway 22 May, 2024 @ 6:59pm 
@Monkey Magic: See the link at the top of the description for the 1.4 version.
steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2934760609
酒月丶 21 May, 2024 @ 4:57am 
is this mod fixed yet?
Monkey Magic 19 May, 2024 @ 3:37pm 
Please add the 1.4 version as well
jimfoghorn 19 May, 2024 @ 12:45pm 
is there a similar mod that can add research ability to mechanoids?
this version the analyst just wanders and stands still.
핑피 18 May, 2024 @ 12:15am 
is this mod fixed yet?
Harleluy  [author] 13 May, 2024 @ 8:53pm 
Hi, yeap, just tested it, its broken on my end too, was working fine when i originally pushed the mod :( I tried to fix it and decided rewriting the entire mod would be more efficient, i will try to push the new mod in 3-4 days.
Rvell 13 May, 2024 @ 5:51pm 
Same problem below. it isn't researchin'.
Pasaway 13 May, 2024 @ 3:06pm 
I might be doing something wrong or having a mod conflict, but my analyst aren't doing research.
Angler Rudolph 12 May, 2024 @ 7:22pm 
It can operate scanner, but not research anything. Is this a bug?
GK_QJY88 11 May, 2024 @ 8:55pm 
Is this can be use to research of anomaly DLC?
Kokorocodon 11 May, 2024 @ 6:38am 
would
The Blind One 7 May, 2024 @ 10:50am 
Gracias
//SlipperyPete:. 7 May, 2024 @ 12:10am 
danke
Aira 6 May, 2024 @ 11:37pm 
thank you!