RimWorld

RimWorld

[FSF] Meditation Freedom
34 Comments
Gatoviejo =^,^= 18 Jul @ 6:50pm 
tysm
FrozenSnowFox  [author] 18 Jul @ 2:32pm 
@Gatoviejo =^,^=
Technically you should be able to. Providing you have a way to actually plant it. You'd likely need a mod like my Simply Soil mod which allows you to put down Soil as a layerable terrain.

@Jiopaba
Well without knowing what mod is the issue and how its caused I'm afraid there's no way to fix it. You can try moving this mod down toward the end of your modlist that might help.
Gatoviejo =^,^= 18 Jul @ 12:47pm 
Can I plant an Anima Tree on a GravShip?
Jiopaba 18 Jul @ 8:57am 
I'm seeing a similar issue, and it's very interesting because it seems to be affecting multiple mods. Basically, nobody is getting the Natural meditation focus type no matter what I do. I think there's another mod out there that is accidentally conflicting and breaking Natural type entirely, and not something that could be fixed here or in the other mods I've checked out to give everyone Natural focus type.
FrozenSnowFox  [author] 16 Jul @ 5:58am 
@greenbone
If you have the mod setting enabled it should give all pawns the natural focus allowing them to use the anima tree. If that's not working it could be an issue with the mod files. Steam has been very iffy lately. In that case you can try doing the following.

- Manually delete the mod folder.
- Clear the steam cache, you can do that by going to Steam - Settings - Downloads - Clear Cache
- Restart steam and then verify the game integrity.
greenbone 16 Jul @ 5:43am 
In 1.6 it doesnt seem to really unlock the anima tree to non natural focus pawns. At least for me
FrozenSnowFox  [author] 2 Apr @ 3:22pm 
@Visoth
Rimpy sorts mods using the included load order information in the About.xml file and its included sorting rules. However since Rimpy is no longer being maintained those included rules can be outdated. Nowadays people suggest to use Rimsort since it's being actively maintained.

As for this mod the only load order information it includes is that it should be sorted after Vanilla Expanded Psycasts and its sub mods, also Trimming The Fat whatever that was. This is to ensure the included patches are run after the other mods so they don't throw errors. My mod Encounter Map Resources has no load order information at all so unless there's some rule in Rimpy changing things it should be unaffected by everything.

If Rimpy is sorting things weirdly it'd be due to load order information from other mods or maybe its relying on one of its old rules.
Visoth 2 Apr @ 3:14pm 
So while I hope its a harmless change, I'd just like to know why the change was needed from the default Rimpy logic of "alphabetical by default".
Visoth 2 Apr @ 3:12pm 
Hello, I am a bit curious on why adding this mod changes my load order ever so-slightly after using Rimpy's auto sorting.

Among other mods, I use Simple Utilities: Fridges, Vanilla Psycasts Expanded. After adding this mod to my load order, and then sorting with Rimpy, it moves the position of those two mods in my load order.

Usually this is fine, and harmless. But over the years in modding both Rimworld and Skyrim, I have learned its usually not good to move big overhaul mods position in your load order.

To be clear, its not even changing the position of those two mods to be below or above. Meditiation Freedom always is loaded after those two mods. But sorting moves those two mods to them be loaded after another mod of yours, "FSF Encounter Map Resources". I assume this is an intentional change to the load order, because Rimpy sorts alphabetically unless otherwise edited.
Rokk 24 Jan @ 11:51pm 
Thanks, this is exactly what I need. Simple and to the point.
Zer0_Requiem 16 Oct, 2024 @ 4:22pm 
Thank you very much! It works great!
FrozenSnowFox  [author] 16 Oct, 2024 @ 2:50pm 
@Zer0_Requiem
I've tested and uploaded a fix so it should be working now. Make sure Meditation Freedom is loaded after The Tiny Tweaks Collection.
Zer0_Requiem 16 Oct, 2024 @ 5:30am 
Do you know if you would be able to make yoru mod compatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3262911991&tscn=1729048787 ? As when used with that mod the Remove the Backstory Requirement for Natural Meditation option seems to be not work. I asked on their side first and they said that the fix would have to be from your side. If there is anything I can do to help let me know!
FrozenSnowFox  [author] 31 Aug, 2024 @ 2:20pm 
@Doturami
I'm not sure what that option does. However, if its to remove the tribal backstory requirement or unlock the Vanilla Psycasts Expanded trees those are already included as options.
Doturami 31 Aug, 2024 @ 5:12am 
Is this mod is not compatible with tweaks galore‘s free meditation function?
FrozenSnowFox  [author] 28 May, 2024 @ 6:50pm 
@CantPlayJack
The anima tree will only grow anima grass if a person meditating has the natural meditation type. The option to remove the backstory requirement changes things so everyone should have natural meditation as one of their meditation types. If that isn't happening some other mod might be interfering. Try moving my mod toward the end of your mod list to ensure its overwriting any changes being made.
CantPlayJack 28 May, 2024 @ 1:28pm 
Hi there! I've added this into my game and I removed the backstory requirement. I placed meditation spots around an anima tree and have four people meditating at it. None of them have the natural meditation type.

The issue is that no anima grass will grow. Am I misunderstanding what this mod is meant to do?
FrozenSnowFox  [author] 10 May, 2024 @ 7:57pm 
@mysterioussol
Good to hear you got it working.
mysterioussol 10 May, 2024 @ 7:47pm 
thank you its going great now! had to enable the mod setting :steamfacepalm:
JustSomeEggsInAPot 10 May, 2024 @ 7:21pm 
Great mod man. Appreciate the additional ability to place them under roofs.
mysterioussol 10 May, 2024 @ 7:05pm 
thank you :steamthumbsup: this was helpful
mysterioussol 10 May, 2024 @ 7:03pm 
ok
mysterioussol 10 May, 2024 @ 7:03pm 
it says artistic
FrozenSnowFox  [author] 10 May, 2024 @ 7:02pm 
@mysterioussol
It's listed under Meditation Focus Types. There's a setting to remove the tribal backstory requirement for natural meditation in the mod settings.
mysterioussol 10 May, 2024 @ 7:02pm 
please let me know
mysterioussol 10 May, 2024 @ 6:54pm 
where in the info can I check
FrozenSnowFox  [author] 10 May, 2024 @ 6:48pm 
@mysterioussol
It shouldn't need a psylink but i does require the pawn to have the natural meditation type. You can check what types they have by selecting them and clicking the info icon to bring up more stats.
mysterioussol 10 May, 2024 @ 6:41pm 
will it need a psylink? I dont think it does but it wont work
mysterioussol 10 May, 2024 @ 6:40pm 
@FrozenSnowFox
I tried to grow anima grass and it wouldnt work
FrozenSnowFox  [author] 10 May, 2024 @ 5:53pm 
@mysterioussol
There shouldn't be any issues adding it midsave. You should also be able to remove it without issue although you should delete any meditation focus's you have sitting around before doing so.
mysterioussol 10 May, 2024 @ 5:50pm 
will this work adding in the middle of a playthrough?
FrozenSnowFox  [author] 7 May, 2024 @ 3:25pm 
@Loens
The one on the left is from More Sculpture. The one on the right is just the large nature shrine when set to a metal.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1612316880
Loens 7 May, 2024 @ 1:10pm 
What are the statues in the images from? Looks amazing. Also- thanks for this mod, just what I needed!
FrozenSnowFox  [author] 7 May, 2024 @ 3:27am 
Going forward Meditation Freedom will now require XML Extensions as it provides some useful mod settings and tools to provide a better experience for this mod. Due to this there is no need to have two versions as the Backstory change is now a mod setting. For a full list of changes between the old version please see the change log.

Due to adding XML Extensions as a requirement I've made a new workshop entry to avoid causing issues for anyone currently using the mod.