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Technically you should be able to. Providing you have a way to actually plant it. You'd likely need a mod like my Simply Soil mod which allows you to put down Soil as a layerable terrain.
@Jiopaba
Well without knowing what mod is the issue and how its caused I'm afraid there's no way to fix it. You can try moving this mod down toward the end of your modlist that might help.
If you have the mod setting enabled it should give all pawns the natural focus allowing them to use the anima tree. If that's not working it could be an issue with the mod files. Steam has been very iffy lately. In that case you can try doing the following.
- Manually delete the mod folder.
- Clear the steam cache, you can do that by going to Steam - Settings - Downloads - Clear Cache
- Restart steam and then verify the game integrity.
Rimpy sorts mods using the included load order information in the About.xml file and its included sorting rules. However since Rimpy is no longer being maintained those included rules can be outdated. Nowadays people suggest to use Rimsort since it's being actively maintained.
As for this mod the only load order information it includes is that it should be sorted after Vanilla Expanded Psycasts and its sub mods, also Trimming The Fat whatever that was. This is to ensure the included patches are run after the other mods so they don't throw errors. My mod Encounter Map Resources has no load order information at all so unless there's some rule in Rimpy changing things it should be unaffected by everything.
If Rimpy is sorting things weirdly it'd be due to load order information from other mods or maybe its relying on one of its old rules.
Among other mods, I use Simple Utilities: Fridges, Vanilla Psycasts Expanded. After adding this mod to my load order, and then sorting with Rimpy, it moves the position of those two mods in my load order.
Usually this is fine, and harmless. But over the years in modding both Rimworld and Skyrim, I have learned its usually not good to move big overhaul mods position in your load order.
To be clear, its not even changing the position of those two mods to be below or above. Meditiation Freedom always is loaded after those two mods. But sorting moves those two mods to them be loaded after another mod of yours, "FSF Encounter Map Resources". I assume this is an intentional change to the load order, because Rimpy sorts alphabetically unless otherwise edited.
I've tested and uploaded a fix so it should be working now. Make sure Meditation Freedom is loaded after The Tiny Tweaks Collection.
I'm not sure what that option does. However, if its to remove the tribal backstory requirement or unlock the Vanilla Psycasts Expanded trees those are already included as options.
The anima tree will only grow anima grass if a person meditating has the natural meditation type. The option to remove the backstory requirement changes things so everyone should have natural meditation as one of their meditation types. If that isn't happening some other mod might be interfering. Try moving my mod toward the end of your mod list to ensure its overwriting any changes being made.
The issue is that no anima grass will grow. Am I misunderstanding what this mod is meant to do?
Good to hear you got it working.
It's listed under Meditation Focus Types. There's a setting to remove the tribal backstory requirement for natural meditation in the mod settings.
It shouldn't need a psylink but i does require the pawn to have the natural meditation type. You can check what types they have by selecting them and clicking the info icon to bring up more stats.
I tried to grow anima grass and it wouldnt work
There shouldn't be any issues adding it midsave. You should also be able to remove it without issue although you should delete any meditation focus's you have sitting around before doing so.
The one on the left is from More Sculpture. The one on the right is just the large nature shrine when set to a metal.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1612316880
Due to adding XML Extensions as a requirement I've made a new workshop entry to avoid causing issues for anyone currently using the mod.