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" - Yes, please. Is it possible to implement this at the level of occupation zones as in real history after the World War? That is, the AI strives to liberate countries from the enemy as its protectorates, and after N years according to the event either liberates or leaves it as its subject.
"Error: Undefined event target 'target'" &
"Error: Event target link 'scope' returned an unset scope"
both occur in the log when clicking on countries and are both reported at:
"Script location: common/scripted_effects/liberate_country_as_subject.txt:5
common/on_actions/liberate_country_as_subject.txt:9"
I'm open to adding game rules that increase the infamy cost, I just reject the notion that this isn't balanced when it literally uses the same infamy cost calculation as the existing wargoals.