Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elf Units
28 Comments
ochonp098 3 Jul @ 3:20pm 
Hi i wonder if you could let us have those unit in the allied recruitement option ???
By the ways very good unit mod. thx for your work
!Vesper  [author] 24 May @ 4:39am 
@EnumaEllis Hi! Actually I will spend some time working on mods in the near future. At the moment I have little time and a lot of worries. I have 3 ultra cool new units prepared for this mod, but I can't post them yet. Maybe after the upcoming update... Thanks for writing and glad you liked the mod!
EnumaEllis 24 May @ 12:43am 
You may never come back, but I just wnat to mention how cool these units kitbashes are!
Popelnicze 24 Aug, 2024 @ 12:49pm 
Maybe I'm blind but I noticed that some units don't benefitt from red line skill (Exalted shades don't benefit from "Ravager rewards", Chosen of Helebron have no red line bonuses, etc. but they do recieve bonuses from research: exalted shades even recieve bonus from "ceremonial Weapons" that doesn't give bonuses to shades but Shades research apply to them no problem). Is that intentional due to the units strenght?
!Vesper  [author] 24 Aug, 2024 @ 7:06am 
The mod is updated and working.
(I made a small change in the stats of the exalted shadows).
I haven't added anything globally yet. Maybe later.
Popelnicze 23 Aug, 2024 @ 11:09am 
Maybe add some low count high tier infantry? Like death hag inf blender units like aspiring chamipons.
!Vesper  [author] 23 Aug, 2024 @ 10:47am 
Ok, I'll take a look in a few days and update. Does anyone have any specific suggestions for changing the mod?
Popelnicze 23 Aug, 2024 @ 8:36am 
Patch 5.2 bricked it up :(
Asdrubael 22 Aug, 2024 @ 2:26pm 
CTD at lunch
Zimmerman 21 Aug, 2024 @ 2:55pm 
Update please
mckenzmr2011 16 Aug, 2024 @ 4:25pm 
Man I was really excited for the exalted shades, looking for better Dark Elf missile units, but for whatever reason they do barely any damage. They look amazing, have ammo for days, the missiles look amazing, but it'll take 4 units of them and a quarter of their ammo each to take down a regular, non-shielded infantry unit. It's a bummer.
Cpt. Uranhön 2 Aug, 2024 @ 11:21am 
ridiculously OP Dark elf dont need this... and those units looks too elites it feels bad in a regular army.
its not pimp my ride dude.
Popelnicze 26 Jul, 2024 @ 10:12am 
Btw, does exalted shades benefit from 2 tier red line? The "applied to unit rank 7 or above" since I can't find their icon there
RedEagle 20 May, 2024 @ 5:29am 
Just checked. Much better, but now it looks like this is artillery, not bows) I guess, for archers will be better variant from wood elfs poison archers with smaller effects, same for new flying unit)
!Vesper  [author] 19 May, 2024 @ 11:38am 
RedEagle, done)
RedEagle 19 May, 2024 @ 8:01am 
Hey, nice job, love these units. Have a suggestion for witch archers, can you make green effects for arrows like for brenonias poison archers or wood elfs?
FUROR GERMANICUS 14 May, 2024 @ 7:10am 
Thanks for your response. Strange this is: I was able to recruit them for a short period of time, like up to round 30? And I didn't even controll Shrine of Kaine yet. But later on, it's not possible to recruit them anymore.

I'm just sad because I really liked your units.
!Vesper  [author] 13 May, 2024 @ 3:30pm 
FUROR GERMANICUS, bro, I don’t understand what the problem is yet, because I tried several times, started the game again, and everything always works fine, right. Perhaps you have some kind of mod that somehow prevents mine from working correctly, and either this mod is related to units or buildings (maybe the name has been changed or something like that).
I advise you to try to load the battle with my units not in the campaing mode, but in the “Fight with AI” mode. If the units load and everything works, then the problem in hiring units is not in my mod. If it doesn’t work, then it’s in mine. Try and tell me the result, I’ll think about what might be wrong.
FUROR GERMANICUS 13 May, 2024 @ 1:04pm 
I got the military building and the shrine of Kaine, but still, I cannot recruit them.
!Vesper  [author] 13 May, 2024 @ 7:29am 
Sleith, This is not difficult to do, but it will take time, but for now I am spending all my time on new units, and later on their balance and features.
!Vesper  [author] 13 May, 2024 @ 7:27am 
SPEDLOCK, To hire, you need to build an additional shrine to Kane. Tier 2 building.
If you hover your mouse over a unit, it will say what kind of building is needed (optional).
This is a kind of forge.
SPEDLOCK 12 May, 2024 @ 8:12pm 
I'm also unable to recruit them, I think I'm having the same issue as -Rune-. I have the tier 3 building built, but the 3 exulted units are still grayed out and marked "Cannot Recruit Unit" in red text.
Sleith 11 May, 2024 @ 11:05am 
I like your archers, but I would prefer to not overly bloat the choice of unit. Is it possible to keep a version of them separate?
rme7277 9 May, 2024 @ 10:25pm 
These units are perfect for Lokhir....many thanks
!Vesper  [author] 8 May, 2024 @ 12:59am 
Popelnicze, Yes, the unit belongs to the shadows and receives enhancements from the learned skills of the lord or technologies.

Yes, in general, this is a trial mod. I want to make more units in the near future with more detailed appearance builds and more variety.

Of course, I would like to make a couple of pirates for Lokhir personally and a couple of sisters for Khelebron personally.

But, I need to work on the unit card so that it doesn’t go out of line with the faction theme. And I would like to create units based on the lore, so that the units also do not stray from the Warhammer theme.

But it takes a lot of time.

I'm very glad if you liked this unit.

(Sorry if there are mistakes in the text, I wrote it in a translator).
Popelnicze 8 May, 2024 @ 12:06am 
Are they buffed with Shades with tech and red line?
Also planning to do more DE units? This one is really nice. :)
!Vesper  [author] 7 May, 2024 @ 10:09pm 
-Rune-, In the same place as the shadows, in Tier 3 of the military building. Posted a photo.

I tested it today, everything works. Maybe you didn't enable the mod when you started the game?
-Rune- 7 May, 2024 @ 7:05pm 
I can't get them to show up in any building chain, where are they recruited from?