Total War: WARHAMMER III

Total War: WARHAMMER III

No Attrition/Increased Allied Recruitment
14 Comments
Vedat Çölgeçen 8 Jul @ 8:18am 
pls update
Vedat Çölgeçen 28 Jun @ 10:50am 
Update pls
dkwhdns 24 Jun @ 5:34am 
Update pls
2240893883 16 Jun @ 5:18pm 
Update pls
BloodW0lf 27 Feb @ 9:00pm 
any chance for a version that is attrition?
Poltergeist 18 Feb @ 12:13pm 
update please
DocHolliday 26 Jan @ 2:45pm 
I get you ran into a technical difficulty but you didn't link any of the mods you say "subvert" the no attrition effect so I am not really sure what to look for.
DocHolliday 26 Jan @ 2:42pm 
Man I desperately want the adjustable armies mod but no attrition??????? That kind of ruins the game...........
Velber 17 Jan @ 1:07pm 
does this need to be updated?
Junko Juice 22 Dec, 2024 @ 1:14am 
it's so unfortunate that this essentially breaks the AI. It was a good idea, but this no attrition completely ruins it :lilimsob::steamthumbsdown:
ElyonHU 11 Dec, 2024 @ 4:03pm 
pls up 6.0
Flowdu44 10 Sep, 2024 @ 9:43am 
No Attrition actually break the ai because sometimes when it sieges city, it will never attack like waiting for surender or attrition. so you can have full stack AI army sieging forever a city, being totaly useless...
Can you modify atrtion for sege? or give a surender timer back?
coco9489 12 Jul, 2024 @ 5:04am 
Updated plz~~
HardWorkingLoner 6 Jul, 2024 @ 4:30am 
why is this needed as requirement for the 40 units ? is there some technical reason behind it ?

little bit more information could be handy

how much is the allied recruitment increased, can i now recruit 39 slayers as Orc? and if so, again why is this needed ?

and the obligatory question about attrition why ? crashes ? does the attrition cause way too much damage or wipes the 20+ units ?could maybe some other mod that changes attrition into debuf rather than damage be used instead ?