Transport Fever 2

Transport Fever 2

North American Style Tracks
30 Comments
goshbiggles 12 Nov, 2024 @ 2:35pm 
Oh okay, I was asking because most mods that change the ballast texture modify the vanilla ballast
themeatballhero  [author] 2 Nov, 2024 @ 4:34pm 
not to my knowledge, why?
goshbiggles 2 Nov, 2024 @ 12:36pm 
Is there a version that uses the Vanilla Ballast Texture?
themeatballhero  [author] 3 Sep, 2024 @ 7:48am 
Go for it!
asmsiantar22h 3 Sep, 2024 @ 7:46am 
And, can I make "Tunnels and 3rd Rails" expansion for this mod?
asmsiantar22h 3 Sep, 2024 @ 7:14am 
No track icons for stations? How sad.
themeatballhero  [author] 1 Sep, 2024 @ 8:57am 
im not sure i dont use it, sorry!
Chaos Vorraus 1 Sep, 2024 @ 8:56am 
Ist this mod copatible with the NEP mod?
IXx Faiden xXI 16 Jul, 2024 @ 10:50am 
Nicely done! But I think the catenary masts are in need of a little fix... maybe? =)
They seem to be a little to low even if I set "Offset Up & Down" .5 they are slightly to low.
May you consider looking into it?
themeatballhero  [author] 6 Jun, 2024 @ 7:48am 
There's a few portals on transportfever.net , so i never really felt it was worth it. As for snowsheds, they're difficult to come up with a plan for because of how the coding for the game is. Mainly, the curving of the tracks. straight would be an easy construction asset, but curves, it would be another situation like art deco walls.
Capt. Speirs 6 Jun, 2024 @ 7:34am 
Awsome found them, thanks for another great mod. Do you have any plans for making north american tunnels and snow sheds?
themeatballhero  [author] 6 Jun, 2024 @ 4:13am 
They're assets, look in your assets under my name
Capt. Speirs 5 Jun, 2024 @ 10:43pm 
how do you get the switch stands to show up?
themeatballhero  [author] 4 Jun, 2024 @ 5:05pm 
not sure what you mean by in game settings to show what tracks show up, nor by what you mean by conversion
SuperJesse64 4 Jun, 2024 @ 3:29pm 
Great models, but I wish there were in-game settings to set what tracks show up in the menu, plus a conversion tool for changing tracks (and to set concrete tracks back to their default year).
themeatballhero  [author] 3 Jun, 2024 @ 4:08am 
Sure, its themeatballheromodding@gmail.com. yeah I'm not sure what's causing that, send the stdout file as well, that'll be helpful
drewthegreat87 2 Jun, 2024 @ 10:06pm 
Possible mod conflict or bug? For some reason, I'm not getting any tracks with catenary, only the "No pole" variety shows up in the track building screen. I've taken screenshots of the mods which I think are most likely to be the ones causing the issue. Please let me know how i can get them to you to see if there's a conflict with another mod or a loading order issue. I don't have easy access to discord, so if there's an email or whatnot, I'll send them there.

It's a great mod and I'm hoping that it'll be an easy fix to get the full tracks available. FYI, I'm in 1931 in my save game and no electric tracks. (with poles anyway...)
themeatballhero  [author] 14 May, 2024 @ 5:30am 
I suggest using some of the mods in the description and those should use all the models here :D
J4F|SkyNet 13 May, 2024 @ 2:48pm 
oh :/
themeatballhero  [author] 13 May, 2024 @ 1:57pm 
i was lazy and didnt make them because there were other mods on the workshop that use the vanilla specs. this just overrides any specs in any mod that uses the vanilla specs :D
J4F|SkyNet 13 May, 2024 @ 1:35pm 
Wow Thanks for the Mod! :)
Question ... is there only max speed rails with cantanery on wood and not concrete tracks? I cant finde them as we can see on your ICE screen ...
themeatballhero  [author] 13 May, 2024 @ 4:22am 
That's the magic of lskeetskeet, it's why I have him do my screenshots 😅 I think there's a brush that you can use to give it a rougher looking terrain
Monke 13 May, 2024 @ 2:40am 
regardless, this mod is going to fit perfectly on my NA based map
Monke 13 May, 2024 @ 2:39am 
Sorry for asking something that isn't about the mod, but how do you make such detailed mountains? do you use or know of a tool that allows that type of mountain creation, use map generation, or do it manually with the ingame tools?
themeatballhero  [author] 8 May, 2024 @ 8:16pm 
Fixed crash when using roundhouse from TpF1 by Jansch & roundhouse converter by EAT1963 from transportfever.net . Note: models used in roundhouse will not change.
themeatballhero  [author] 8 May, 2024 @ 4:20am 
I'll have to look into making a PRR catenary compatibility mod then.
SteelRodent 8 May, 2024 @ 1:30am 
if you replace the vanilla catenary (which I don't mind), then this mod will conflict with the PRR catenary mod since it also replaces vanilla catenary.
MIKE HUNT 8 May, 2024 @ 12:45am 
finally some New Haven catenary poles
freelancerAlex 7 May, 2024 @ 9:12pm 
THANK
Eating Animals 7 May, 2024 @ 8:45pm 
Ahh finally switch stands!! Thanks!