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Now, edit the texture so that any pixels you want to not be colored are black, and any you want colored are red.
Add the following line to the HairDef of any hair that uses masks:
<overrideShaderTypeDef>CutoutComplex</overrideShaderTypeDef>
More detail here (though slightly outdated, written before hair could use masks, the XML at the end doesn't apply to HairDefs)
https://github.com/seraphile/rimshare/wiki/Colouring-in-Images#multiply-layers--alpha-masks