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Reskins are pretty unproblematic to run and generally savegame compatible, so it's smth you can experiment with at any point, also during a campaign - when you notice any graphical issues you can fix it then without problems or any risk
@Mumion Pretty sure this absolutely does NOT need an update (otherwise please correct me, dear author) <3
See the screenshot here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346693346
@Tsu Thx! Yeah, you are right about that. I corporate with Dead so that we offer the best possible compatibility.
@sirmicou85 Thank you and thx for reporting! I will check it after my next update.
@Hemir95 It should be as compatible as possible. So far only @sirmicou85 has reported an issue, which I still need to look into.
@Knight of Bretonnia Hey, I personally rarely play with the SFO mod, but I know that a large part of the community really appreciates SFO. I will work on a solution for better compatibility in the future.
This doesn't happen with Dead Baron's mod, only with this one.
@Meatgrinder6780 Thx! Unfortunately I haven't had much time for playing/modding in the last few weeks, but with todays patch I'll finally continue working on the mod.
@Athirian Thx! I will take a look at this as well.
@Icarus I'll take a look at it, but I think so, yeah. ^^
@Dronie Hey! Both are compatible with each other and so far have few overlaps. That's why I also linked the Visual Bug Fix Mod as recommended in the description. In case of overlap, you must decide which of the respective changes are more important to you and place the corresponding mod above the other in the launcher.
How does this mod work with Visual Bug Fix mod ?
Feels like, that some bugs are fixed in both mods/
Can both mods be used at the same time?
@drew_west Hey again, I had no idea you are one of the authors of the Porthole mod. Loving it! Great idea with the submod, thanks! I will add a link to both of your mods to my description.
I've done some toying and playing with their size in variants somewhat fixes it (change the kislev horse mounts to size 1 and toy with the rider size a bit) but I figured I bring it to your attention.
I will give you due credit of course.
@Rusty Shackleford Yeah, let's hope that Ca doesn't take that long to bring them into the game. It would be really a shame about all those great assets. I have just uploaded a new version with restored faction colors for the war wagons. I had already started with them some days ago. ^^
Today I also noticed that War Wagons seem to be stuck with the Regiment of Renown Colors rather than faction colors, didn't notice this before since it's the new Nuln colors!
I reported this to Visual Bug Fixes as well, not really sure who to go for with what so I went with both. VBF actually almost fixes it- instead the wagons are left white & still missing the faction masks.
@linkfire12 I will take a look at it, thanks!
@Rusty Shackleford Big thanks for the detailed list! Yes, I saw the unique model for Kayzk on Reddit. Unfortunately, the model, like the two missing axe variants of the Doom Seekers, is not included in the game files, which is why we have to wait for CA to add them. For the Thunderbarge's shields, I will take a look at them ingame. @Darrian151 Already mentioned the low resolution textures for the Thunderbarge's shields. Unfortunately, the whole model seems to have a very low texture resolution, so I would like to wait for CA to see whether they do provide higher resolution textures before I try upscaling. (...)
The doomseekers apparently had unique axes or some extra variants? Lots of these cut/forgotten bits from this DLC popping up on the subreddit.
There are also a couple things I spotted myself:
Thunderbarge shields are blue for every faction. Would be nice to pick up faction colors.
The Daemon and Dragonslayer's loincloths are always blue, and the Imperial Engineer & Master Engineers have no color variation either.
The Lord/Hero colors may be intentional, but they're still sort of a shame. Might be good as a separate mod in case their intentional?
Thank you so much for this mod! Visual bugs may be minor gameplay wise, but they really bother me more than any balance issues or other bugs.