Total War: WARHAMMER III

Total War: WARHAMMER III

Barnak's Enhanced and Restored Assets - Fixed, Restored, Enhanced & New Unique Assets
90 Comments
Superbed2 24 Jun @ 11:45am 
update? :cozyrealmroyale:
sirmicou85 6 Jun @ 2:19am 
Hello ! Is an update needed ? :)
Octavia Goetia 3 Feb @ 3:14pm 
bray shamans seem to change their color drastically when using the razorgor chariot with this mod on?
sigmars_disciple 30 Dec, 2024 @ 3:30pm 
@Altey I believe it should, generally. Keep in mind that this here only affects a very limited amount of units. Which is why having this mod here closer to the top of your load order than larger reskin mods will be a good idea.

Reskins are pretty unproblematic to run and generally savegame compatible, so it's smth you can experiment with at any point, also during a campaign - when you notice any graphical issues you can fix it then without problems or any risk

@Mumion Pretty sure this absolutely does NOT need an update (otherwise please correct me, dear author) <3
Mumion der Unsterbliche 17 Dec, 2024 @ 9:21pm 
Update Please !
Altey 22 Oct, 2024 @ 11:17am 
Will this work with reskins?
sweet_guy 11 Oct, 2024 @ 1:10am 
Can you fix the bad clipping hand greaves texture, it happen to every marauder variation when holding great weapon (vanilla already have this issue not because of the reskin).

See the screenshot here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3346693346
drew_west 5 Sep, 2024 @ 4:50am 
Hi barnak, did you accidentally flip the faction colours for the lances on demigryph/knight empire units? or is it intentional?
GoatScream 7 Aug, 2024 @ 11:11am 
Any plans to fix the poxriders of nurgle? They all look the same, the riders and frogs all share the same model
Barnak  [author] 12 Jul, 2024 @ 11:37am 
@[LR] Bearhug Hey, thanks for pointing out. I removed them. ^^
[LR] Bearhug 12 Jul, 2024 @ 10:49am 
Goblin hewers are fixed by CA, and with your mod enabled they have some weird textures around wheels. Thanks for your work <3
Barnak  [author] 9 Jul, 2024 @ 4:59pm 
Hey, I'm sorry that I haven't answered any of your questions in so long and that there still hasn't been an update. I've had Covid for the third time in the last two weeks and this time it's taken longer to recover. I'll try to finish the changes I've started by the weekend so that I can start on the next points after that.

@Tsu Thx! Yeah, you are right about that. I corporate with Dead so that we offer the best possible compatibility.

@sirmicou85 Thank you and thx for reporting! I will check it after my next update.

@Hemir95 It should be as compatible as possible. So far only @sirmicou85 has reported an issue, which I still need to look into.

@Knight of Bretonnia Hey, I personally rarely play with the SFO mod, but I know that a large part of the community really appreciates SFO. I will work on a solution for better compatibility in the future.
All American Jaeger 9 Jul, 2024 @ 12:56pm 
Would any one know how to make a compatibility patch for this mod with SFO? It messes with a few models notably the Nuln Ironsides repeater guns and the Imperial Foot.
Hemir95 30 Jun, 2024 @ 8:13am 
I forgot to ask for a particular order. Thanks
Hemir95 30 Jun, 2024 @ 8:09am 
I have Warhammer I Texture Update Project, Visual Bug Fix Mod, your mod and also Hooveric Reskin and Chaos Visual Overhaul (with the Hooveric sub-mod). My question is if there is any problem between all theese mods. I read that your's is compatible with Warhammer I Texture Project and Visual Bug Fix, but is it commpatible with Hooveric reskin? Many thanks
sirmicou85 27 Jun, 2024 @ 4:51am 
Looks really nice but one particular helmet model made by Hooveric looks outstandingly shiny/polished (the sallet with opened visor for "Empire Swordsman" unit). Do you see which one ?

This doesn't happen with Dead Baron's mod, only with this one.
Tsu 25 Jun, 2024 @ 2:20am 
It's also in the same vein as Merwanor's Transparency Fix mod
Tsu 25 Jun, 2024 @ 2:19am 
I like it. Seems to go well with Dead Baron's WH1 Texture Project too!
Barnak  [author] 25 Jun, 2024 @ 1:25am 
@Necromenta I'm glad it worked after all. :)

@Meatgrinder6780 Thx! Unfortunately I haven't had much time for playing/modding in the last few weeks, but with todays patch I'll finally continue working on the mod.
Meatgrinder6780 24 Jun, 2024 @ 8:00am 
i loved seeing this
Necromenta 14 Jun, 2024 @ 1:23pm 
Please disregard my last comment, reloaded and is working good now, not sure what happened with the game the first time
Necromenta 14 Jun, 2024 @ 1:19pm 
Weird, I was playing normal this morning, this mod updated and now all the armies and generals are missing their body and flag, this is the only mod I have that updated today - anyone with the same issue?
Barnak  [author] 14 Jun, 2024 @ 10:47am 
@GoatScream Thanks for the tip. Unfortunately, I had a lot to do over the last two weeks and I need to get through the list of changes I already began to work on. But I will add it to the list.

@Athirian Thx! I will take a look at this as well.
Athirian 12 Jun, 2024 @ 10:26am 
Found that Longbeards seem to have faction colour bug on some of their armor?
GoatScream 7 Jun, 2024 @ 7:32pm 
You should fix the fact that all pox riders of nurgle use the same model and textures for the frog they are riding. All of them ride the same frog
Barnak  [author] 6 Jun, 2024 @ 2:39pm 
@paulsummerfield Yes and no. Dead's mod restores the quality and colors of the textures of all the assets from the first game. My mod also provides new assets, upscaled and improved textures, and visual bug fixes for all units from all three games. I'm also cooperating with Dead by exchanging restored textures. Both mods are fully compatible with each other.

@Icarus I'll take a look at it, but I think so, yeah. ^^
Arideer 6 Jun, 2024 @ 8:57am 
do you think you would be able to add the banners missing on the green knights model?
Trepen0004 6 Jun, 2024 @ 5:13am 
Just wondered how this is different from dead barons texture update? Its listed under your recommended mods but do they not sort of do similar things?
Barnak  [author] 27 May, 2024 @ 5:34pm 
@corporal corpse looter Thanks, I appreciate it!

@Dronie Hey! Both are compatible with each other and so far have few overlaps. That's why I also linked the Visual Bug Fix Mod as recommended in the description. In case of overlap, you must decide which of the respective changes are more important to you and place the corresponding mod above the other in the launcher.
Dronie 27 May, 2024 @ 11:23am 
Hello!
How does this mod work with Visual Bug Fix mod ?

Feels like, that some bugs are fixed in both mods/
Can both mods be used at the same time?
corporal corpse looter 26 May, 2024 @ 10:07am 
you are killling it mate, so many things that long bothered me fixed
Barnak  [author] 25 May, 2024 @ 10:28am 
@Nettle Thanks for telling me! I'll definitely take a look at it.

@drew_west Hey again, I had no idea you are one of the authors of the Porthole mod. Loving it! Great idea with the submod, thanks! I will add a link to both of your mods to my description.
drew_west 25 May, 2024 @ 8:38am 
Hi Barnak love the mod - I just added a support sub mod for my Portholes Redone III . you can find it Here for anyone thats interested :)
Nettle 25 May, 2024 @ 7:48am 
This might be within your purview, or it might not. But Winged Lancers and the Gryphon legion are....rather giant compared to other cav. Put 'em next to Empire knights and you'll see.

I've done some toying and playing with their size in variants somewhat fixes it (change the kislev horse mounts to size 1 and toy with the rider size a bit) but I figured I bring it to your attention.
Barnak  [author] 25 May, 2024 @ 1:51am 
@Merwanor Yeah sure, you are welcome to do that. Really like your mods btw. ^^
Merwanor 24 May, 2024 @ 5:22pm 
@Barnak Would it be ok with you if I include your bugfixes into my visual bugfix mod?

I will give you due credit of course.
Barnak  [author] 24 May, 2024 @ 5:17pm 
@Dead Baron That's a great idea! I would like to help with your work on the WH1 Texture Update Project mod if that's ok with you. I would then use the Enhanced mod based on that for changes and assets that go a little beyond the vanilla game.
Dead Baron  [author] 24 May, 2024 @ 3:46pm 
Would you like to get together and compare/share stuff we've done? I have fixed and updated a bit myself.
X_X 24 May, 2024 @ 1:39pm 
Finally some normal dwarf axe handles instead of those plastic blue sticks.
drew_west 24 May, 2024 @ 8:06am 
@Barak. Thanks, I do that anyway. cheers for the quick response.
Barnak  [author] 24 May, 2024 @ 7:34am 
@drew_west Yes, I should have thought about it beforehand. I have now added the vanilla texture masks that prevent the Visual Bug Fix mod from overwriting my mod. But remember that in this case my mod must be placed above the VBF mod in the launcher.
drew_west 24 May, 2024 @ 6:41am 
unfortunately the wagons appear white when running this with visual bug fixes mod :(
Barnak  [author] 24 May, 2024 @ 4:14am 
@Emiya Yes, that should be possible. I also work on a visual overhaul of all chaos factions and will implement unique variants for every chaos god for the chariots. Unfortunately, I can't say much about it yet and also have to consider how far I want to publish new assets within the enhanced mod. I will probably put all new variant models into a submod.

@Rusty Shackleford Yeah, let's hope that Ca doesn't take that long to bring them into the game. It would be really a shame about all those great assets. I have just uploaded a new version with restored faction colors for the war wagons. I had already started with them some days ago. ^^
Rusty Shackleford 23 May, 2024 @ 3:46pm 
@Barnak Such a shame for those missing models. Maybe someday... I agree on the Slayers and Engineers, would be much more interesting with variety.

Today I also noticed that War Wagons seem to be stuck with the Regiment of Renown Colors rather than faction colors, didn't notice this before since it's the new Nuln colors!

I reported this to Visual Bug Fixes as well, not really sure who to go for with what so I went with both. VBF actually almost fixes it- instead the wagons are left white & still missing the faction masks.
Emiya 23 May, 2024 @ 1:24pm 
It will be possible to change the Chaos Chariot symbol to the god specific mark in each of the marked versions?
Barnak  [author] 23 May, 2024 @ 11:32am 
@Rusty Shackleford (...) In my opinion, the colors of the Slayers and Lords/Heroes should depend on the faction, as normal Slayer units are also dressed in the color of their faction. I would also think it makes sense for the Engineer Lords/Heroes. @Dermenty had already reported it. I will add both issues to the collection list, but will decide later whether I will create a separate mod for them or to integrate them directly.

@linkfire12 I will take a look at it, thanks!
Barnak  [author] 23 May, 2024 @ 11:32am 
@drew_west Thanks! It will be added to the list.

@Rusty Shackleford Big thanks for the detailed list! Yes, I saw the unique model for Kayzk on Reddit. Unfortunately, the model, like the two missing axe variants of the Doom Seekers, is not included in the game files, which is why we have to wait for CA to add them. For the Thunderbarge's shields, I will take a look at them ingame. @Darrian151 Already mentioned the low resolution textures for the Thunderbarge's shields. Unfortunately, the whole model seems to have a very low texture resolution, so I would like to wait for CA to see whether they do provide higher resolution textures before I try upscaling. (...)
linkfire12 23 May, 2024 @ 2:22am 
Out of curiosity, is it possible the repeater rifle the engineer hero uses could be utilised as a base to polish up the outriders gun models? They seem to use the same animation set.
Rusty Shackleford 22 May, 2024 @ 5:48pm 
I saw that "Kazyk uses a Bloodletter sword variant" is in your collected issues page, but were you aware he had a unique sword made? I don't know if it exists in the files, but if it's there, it would be great to restore!

The doomseekers apparently had unique axes or some extra variants? Lots of these cut/forgotten bits from this DLC popping up on the subreddit.

There are also a couple things I spotted myself:

Thunderbarge shields are blue for every faction. Would be nice to pick up faction colors.

The Daemon and Dragonslayer's loincloths are always blue, and the Imperial Engineer & Master Engineers have no color variation either.

The Lord/Hero colors may be intentional, but they're still sort of a shame. Might be good as a separate mod in case their intentional?


Thank you so much for this mod! Visual bugs may be minor gameplay wise, but they really bother me more than any balance issues or other bugs.
drew_west 22 May, 2024 @ 4:01pm 
Hi Barank great mod, just want to make you aware that I think CA borked the faction colours for the non-ror empire wagons, they are all white much like the wood elf shields were