X4: Foundations

X4: Foundations

X Rebirth Sectors
53 Comments
SCARRIOR 26 Jun @ 5:50pm 
Problem with the mod is that there is no gas resources for the sectors, nearest gas deposit is 8 sectors away, effectively halting the economy of the sector making it useless but pretty.
Clone_IX 2 Apr @ 12:59pm 
I love these so, so much, but sadly they do not work with other great mods like X4-RE.
Maybe one day they will be compatible.
Ricky 21 Feb @ 11:58am 
Hows it going creation the rest of the systems?
Mistwalker 14 Sep, 2024 @ 7:00am 
Пока мод поддерживается пусть будет, я так подумал рано начинать танцы с бубном) Но спасибо за помощь)
aladinaleks 14 Sep, 2024 @ 12:51am 
Вобщем так должно быть

<content id="xrsecs" name="X Rebirth Sectors" description="X Rebirth Sectors" version="100" author="Wesley" date="2024-05-08" save="0"/>
aladinaleks 14 Sep, 2024 @ 12:44am 
В файле context.xml измени параметр save=1 на 0. сохрани, запусти игру сохранись в пустом секторе или далеко от жилых комплексов, отключи мод и загрузи сейв. Это поможет загрузить игру без мода но нет гарантии, что не возникнут потом какие та глюги. Все что касается мода исчезнит с игры. но может так случиться. что что то остнается. Пробуй.
Mistwalker 13 Sep, 2024 @ 5:23am 
Ну в x universe + Можно без проблем включать и выключать мод, единственное что теряется это то что находится в секторе который удалили (Ну и главное чтобы там не было квестовых персонажей само собой) Игру это не ломает. Это потому что этому мододелу захотелось вплести какой-то сюжет со скриптами и квестами. Так что врата наверное тоже из за квеста скрипта открываются.Но за 1200 часовой сейв реально обидно.
Malakie 4 Sep, 2024 @ 3:15pm 
Why was this removed from NEXUS? It freaking BROKE MY GAME.
aladinaleks 2 Sep, 2024 @ 9:29am 
Скорее всего нет, думаю если можно было бы то они были активны. Но скорее всего не только во вратах дело. раз нужна новая игра.
Mistwalker 1 Sep, 2024 @ 2:11pm 
Понял извиняюсь, никак нельзя эти врата вручную активировать?
aladinaleks 31 Aug, 2024 @ 3:20pm 
Описание прочти в самом верху.
Emperor Azuma Kamnisfaruk 27 Aug, 2024 @ 7:56am 
OK, I test it with VRO. It working fine but game balance is throw out of the window! Now ARG is fuck strong and steamroll everything. ARG have super extra almost free resources 4-5 sector (and expanding which will be soon all ARG).

This mod is great for people still miss X Rebirth day. But not good for overall balance. ARG will streamroll Xenon in the north which connected to the new sector and then ZYA.
Emperor Azuma Kamnisfaruk 23 Aug, 2024 @ 5:49am 
Is this compatible with VRO? anddddd most importantly.... X rebirth music?!??
WebsterHelios 17 Aug, 2024 @ 7:00am 
Only one sector? Any chance of the conflicting sector being moved?
Prior Micha 14 Aug, 2024 @ 9:06am 
It wouldbe awesome, if you can make it compatible/as an addon to XRSGE.
bhorton22 6 Aug, 2024 @ 10:43am 
Not compatible with Add More Sectors. OmicronLyrae over laps one of the sectors added by Add More Sectors.
Rothank 5 Aug, 2024 @ 5:50pm 
@Wesley FYI, some dude re-uploaded this to Nexus, along a few mods from other authors.
https://www.nexusmods.com/x4foundations/mods/1469
King DaMuncha 26 Jul, 2024 @ 10:40pm 
#Zip there are mods that limit the draw distance of asteroids so that not as many of them are drawn at the same time, on the workshop.
Ziplock815 26 Jul, 2024 @ 11:38am 
Okay, seems like roids aren't the issue. At least, not only them. I have sudden FPS drops even in some areas of Maelstrom without any objects
Anyway Sable Vortex is a mess, to much asteroids. If anybody knows how to reduce/remove them from certain sectors pls let me know
Ziplock815 25 Jul, 2024 @ 5:12am 
Anybody knows how to reduce the amount of asteroids in Eclipse Clouds? They're eating my FPS :(
King DaMuncha 24 Jul, 2024 @ 5:20pm 
Can someone make a addon for this mod that removes the highways?
IratusAvis 17 Jul, 2024 @ 11:05am 
@Mistwalker: "Requires new game start. Gates leading to new sectors will be disabled in existing saves."
Mistwalker 13 Jul, 2024 @ 3:05pm 
How to start the quest to open the gate? They are inactive for me((
Sel Und Irae 13 Jul, 2024 @ 9:58am 
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^5kempachi65 13 Jul, 2024 @ 9:57am 
nice:steamthis:
King DaMuncha 11 Jul, 2024 @ 10:15am 
Yeah I hate the highways and use the mods to disable them from the normal game sectors
Faleshar 1 Jul, 2024 @ 2:26am 
work it with 7.0? and the new dlc?
Lightair Loka 30 Jun, 2024 @ 10:01am 
ok i like the systems for what ive seen. but the high ways are a annoyance and a eye sore
cyron43 25 Jun, 2024 @ 4:08pm 
@Newinger Thanks for the info. I was wondering about the compatibility. Good to know there's no conflict. :steamthumbsup:
Newinger 23 Jun, 2024 @ 5:42am 
Very nice mod, works flawlessly also in update 7.0 and with Timelines, no conflicts with other sectors thankfully. It would be great if you would add more sectors.
AzoorFox 20 Jun, 2024 @ 3:49pm 
UPDATE WHEN????????????????
Vorian Corrino 20 Jun, 2024 @ 12:39pm 
I've seen you work on DeVries on Youtube, and I implore you to continue this godly work!
pantherx82 15 Jun, 2024 @ 10:10pm 
is it possible to add a Jump gate mission to active the jump gates?
Eucharion 18 May, 2024 @ 3:20am 
Welcome back Wesley (Realspace here), happy to see you eventually did it. Hope you'll add this to the Nexus too, I will try to make it compatible with my XRSGE mod. I see you had to create the multiple sectors and face the limit of 4 sectors in X4. Wanted to share that I changed approach and made all superhighways inside a SINGLE sector. I was very surprised to see that it si doable, but it is (see inside my xrsge mod). While this creates some floating point error due to the big distances, it allows you to add as many areas you want (more than 4) connected through superhighways, XR style. The space inbetween is real space you can even cross. With Rebirth planet models this is doable, they are 10x smaller than X4 so a system can stay in a big sector of 50-80.000km. Hope it helps ;-)
Vollhov 13 May, 2024 @ 2:11pm 
It looks like there is a strange texture bug on the planet: https://i.imgur.com/JaHBrHs.jpeg
Vollhov 13 May, 2024 @ 12:46pm 
A version without highways for VRO would be great :)
cyron43 13 May, 2024 @ 5:54am 
Great mod. However, I would wait for the new Timeline DLC before adding anything more because of possible conflicts.
Hinkrieger[GER] 12 May, 2024 @ 7:17am 
loved the canteran faction, would like to see that again please!!!
Fuzzy 10 May, 2024 @ 7:25pm 
DeVries would be such an amazing edition if you can mange it, being that close to a star in the game was amazing and really changed up the atmosphere of XR to me kinda made you feel that you were somewhere where no human should exist.
Hiro Isekai 10 May, 2024 @ 4:09pm 
Oh this warrants a new playtrough! Thanks
Ultralex 10 May, 2024 @ 3:30pm 
I fully agree with @daswulf even if by changing the construction system and doing it like this I must say that it is much better since it gives much more creativity in building but this does not take away from the fact that the X Rebirth stations deserve a lot... a game in which I have lost the hours it will not have been the same as x3 mod in the end the problem of having a single flyable ship doesn't even become a problem since you can easily make the Skunk as strong as a cruiser ahahaha how much I miss it
DasWulf 10 May, 2024 @ 3:10pm 
This is something Egosoft should have done. They clearly had some of the best sectors and assets in XR. Outside of the ships and sectors, the only thing missing are the stations which are simply better designed than those in X4.
ArthurOseven 9 May, 2024 @ 6:44pm 
I enjoyed the view on from the sectors and the ride on the spaghetti highway from X3.
O7
Random Tank 9 May, 2024 @ 4:24pm 
Awesome looking mod, but why is it new save only? I've installed other mods that add new sectors mid save, they worked fine... I'd love to play with this, it looks so cool, just don't want to kill my save for it :(
Washeen Mahtool 9 May, 2024 @ 3:26pm 
also, thanks!
Washeen Mahtool 9 May, 2024 @ 3:24pm 
i made the mistake of buying that trash. the only reason i liked the albion pride was the excuse to have a half naked anthropomorphic skunk(/ette?) on the side.

why the brackets? dont know the proepr terminology of female skunk in the case of an apparently sentient humanoid-like rodent. most furries cant even come to a semblance of a common agreement on that one, let alone just me...

to jake: STFU noone cares about the difference of skunk and moufette!
knightphantom420 9 May, 2024 @ 2:24pm 
this mod looks really nice .. so you want me to buy the worst egosoft game? (((no thanks)))
G.A. 9 May, 2024 @ 10:54am 
wow that's cool
БЕЛЫЙ СУПРЕМАСИЗМ 9 May, 2024 @ 6:20am 
man, you're the savior:steamhappy: