RimWorld

RimWorld

Brianns Missiles
184 Comments
Briann  [author] 13 hours ago 
uhhhhhh not really other than reloading a save.
Jake_the_turkey 13 hours ago 
I tried to shoot one in an orbital location onto a spot in the same tile. it just made it disappear. Is there a way to fix this?
Scout Gaming 15 Jul @ 12:32pm 
Nevermind, doesn't work when firing to an orbital location while on an orbital location
Scout Gaming 15 Jul @ 11:35am 
Seems to work mostly fine with gravships, can't see the missile traveling on world map tho
Scout Gaming 15 Jul @ 11:21am 
Does this work with gravships?
Giggles 11 Jul @ 4:05pm 
Thanks for the response! I haven't noticed any issues so far, but with CE, ya never know lmao
Briann  [author] 11 Jul @ 3:59pm 
Probably? I have never used CE so i cant be sure and i would test it but i would rather not downgrade my version to 1.5 right now. But this mod uses the vanilla explosion spawner and if CE changes that then it should be fine.
Giggles 11 Jul @ 3:42pm 
Is this compatible with CE?
Scout Gaming 23 Jun @ 2:25pm 
Hoping this will work from gravships
Kelarius 16 Jun @ 9:36pm 
@Briann Great! Looking forward to spinning your mod up for the next colony. Thanks!
Briann  [author] 16 Jun @ 9:10pm 
@Kelarius the issue should be fixed now. The 1.6 version should be updated but the changes are in the framework and not the missile mod itself.
Briann  [author] 16 Jun @ 8:20pm 
@Kelarius I had 0 clue that this was an issue i am going to look into it. If i find and fix the issue im not sure if ill be able to update the 1.5 version as my project is set to the 1.6 (I didnt backup the 1.5 version.), So ill most likely only update the 1.6 version.
Kelarius 16 Jun @ 8:12pm 
@Briann Did you have any luck tracking down the issue reported last fall where a missile launch would destroy the building located at the center of a map? I remember running into that issue at the beginning of the year and reverted to a prior save without this mod waiting for an update on the issue. Thanks!
Briann  [author] 16 Jun @ 1:36pm 
Should be updated to 1.6, I also increased the chance antimatter missiles destroy world objects (in the 1.6 version.)
kabloey_kid 31 May @ 8:15am 
psheeewwww BOOOM
gexyandelly2 11 May @ 7:25am 
Wont let me load missile into launcher for some reason it was working before
Franklin24 4 May @ 1:57pm 
Could you patch it with Vehicle Map Framework?
Would be cool to have mobile missile launcher!

Right now missiles fired from vehicle map disappear
IG_Monster 24 Mar @ 12:05am 
Great mod but is there a way to change the traveling speed of the missiles? They seem slow
Lolicon [ロリコン] 22 Mar @ 1:02am 
So can it destroy enemies base's/camps and how many rockets will be needed?
KnownSaturn9660 25 Feb @ 5:48pm 
so i seent 2 antigrain missiles to a location, went there on a caravan and the entire map was just black, and my caravan was stuck
zombienerd 10 Feb @ 4:04pm 
Not sure if something's wrong, but I launched 20+ Antigrain Missiles at a pirate camp tile (it has/had not been generated, just trying to obliterate it from the map) and nothing has happened. What is the RNG on "Destroy the settlement" - I would think it should be less than 20.
Dare Arkin 18 Jan @ 11:54pm 
So uh, what's the range on these babies? I've got Save Our Ship 2 and would adore being able to launch orbit-to-surface missile strikes.

For purely humanitarian reasons.
Bondrewd 15 Jan @ 5:05pm 
Yes! GIVE US NUKES! I DON'T WANNA SEE THOSE ENEMIES ON THAT HILL AND ONLY SEE A BIG BLACK SPOT ON THE GROUND!
AtlasTheReaper 6 Jan @ 4:14pm 
@Briann It's a way for you to implement the request by @Bondrewd

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2733185331
Briann  [author] 5 Jan @ 9:40pm 
@AtlasTheReaper no clue
Briann  [author] 5 Jan @ 9:40pm 
@Bondrewd soon
AtlasTheReaper 5 Jan @ 7:30pm 
@Bondrewd This was truly made in the abyss...
AtlasTheReaper 5 Jan @ 7:28pm 
Compatibility with Industrial Fortifications modpack when?
Bondrewd 31 Dec, 2024 @ 4:15pm 
nuke when?
dagobert dogburglar 11 Dec, 2024 @ 2:09pm 
Does this work with sos2? As in, can i fire these from a ship to the planet?
icecoke 11 Nov, 2024 @ 2:59am 
its like the most craziest mode i ever seen
Totally amazing
Danger Close 7 Nov, 2024 @ 12:49am 
I've been using this awesome mod for a while and my only critique is I wish the missiles were faster. I use SoS2 and my lightweight shuttles seem to fly faster than the missiles, which is something that kinda bothers me.
Futstub 1 Nov, 2024 @ 2:34pm 
Ok, that foampack popping at the end of the first video was one of the funniest things I have ever seen in Rimworld. Have an award. :>
aef8234 29 Oct, 2024 @ 8:09pm 
btw this does work in an SoS2 ship the issue is that Space maps aren't technically on the map so missles travel infinitely in the 2D map to try and reach a 3D location.

Can you fix this? Maybe just remove the dropship travel time and have it instantly pop up on the other map?
Briann  [author] 27 Oct, 2024 @ 1:17pm 
Interesting ill look into it
过程疯 27 Oct, 2024 @ 11:35am 
when i select the local target, it will remove any building in the center of map
Briann  [author] 7 Oct, 2024 @ 5:49pm 
Im not sure, You should be able to but you should check to be sure.
Bounty 7 Oct, 2024 @ 6:44am 
Can I use inside the sos2 ship?
Technomancer 4 Oct, 2024 @ 11:56am 
You can't rotate the Launching Pad? Really?
nikita150u 7 Sep, 2024 @ 2:24am 
Seems like missiles can't "enter" undiscovered maps (world sites) by self leading to cascade stucking all missiles above aimed sites
IREFAIL 6 Sep, 2024 @ 3:19pm 
Sometimes pawn cant load missile into launcher?
nikita150u 21 Aug, 2024 @ 12:56am 
I think we need patch for Rimatomics since some of the rocket missle components have similar names and purposes (at least shell is)

And will also great to have some "challenge" in making atomic warehead
Briann  [author] 13 Aug, 2024 @ 8:28am 
it should be compatible i dunno i havent tested it.
Malikyte 13 Aug, 2024 @ 2:56am 
@JumboViking - if you have to ask if something is CE compatible, the answer is usually no. CE breaks a lot of things.
Jumber 10 Aug, 2024 @ 5:06pm 
Came from the post on reddit, lol
Garrrry 10 Aug, 2024 @ 3:29am 
lord, the house looks like a rummage sale, yeah
Garrrry 10 Aug, 2024 @ 3:28am 
But when the taxman comes to the door
Punished Zexthoid 9 Aug, 2024 @ 5:22am 
Lord, don't they help themselves lord
seabazian 9 Aug, 2024 @ 12:51am 
some folks are born silver spoon in hand
GenericActName 8 Aug, 2024 @ 5:22pm 
god bless you sir! cruise missiles continued was one of my fav mods but it's outdated