RimWorld

RimWorld

Gulden Biome
232 Comments
LZIM 12 Jul @ 6:20am 
o7
oscarmdsh69 11 Jul @ 2:10pm 
1.6 update coming?
тетеря, блин 11 Jul @ 7:27am 
reminds me that dlc from Oblivion, Shivering Isles, and the part of that Isle called «Bliss». does it still work with 1.6 and the new DLC?
Bimbo Advocate 1 Jul @ 10:25am 
btw awesome biome, really cool. I am excited for any new content this biome will get.
Bimbo Advocate 1 Jul @ 10:18am 
this biome is perfect for nephilim or seraphs, really fits the whole "angelic" theme
Stryyyder 22 Jun @ 1:08am 
does he rune bear never... leave? it's spawning-in message says it will only stay temporarily, so ive been trying to wait it out, but its been well over a quadrant. man-hunting packs have come and gone in the time this guy has stuck around on my map
UncleMratni 6 Jun @ 10:08am 
Please make the gulden sheep milkable and mod in a special "gulden cheese" for vce...
Gypsu 20 May @ 2:24pm 
The Gulden Ambrosia mush patch seems to overwrite the normal Ambrandy mush recipe making normal ambrosia even less useful. Deleting the patch let's you use the original.
Head 18 May @ 12:28pm 
Nice mod
Knuti 15 May @ 11:55am 
Hi, would it be possible to add new column to the condition for the throneroom requirement? I think they look especially awesome for the throne room. Thanks!
Dman 27 Apr @ 12:57pm 
@Mazon bathed in rays of guld. . .
Mazon 26 Apr @ 5:46pm 
One day. . . We'll return together. . . To our home- bathed in rays of gold. . .
Samurye 25 Apr @ 12:01pm 
Hello!

I've noticed that "Aurelian Stone Tile" floors have the same beauty stat (4) as "Fine Aurelian Stone Tile" despite only requiring a fraction of the resources and work. Is this intentional? It makes the higher quality floors redundant.
estrogenesys 14 Apr @ 10:05pm 
I tried making yoghurt with the Alpha Crafts Mod, but the recipe does not recognize Gulden Berries as a "fruit" type
BreBearz 12 Apr @ 11:45am 
The mod harmonea mentioned I’m not able to get working. Is there any other mods?
BreBearz 12 Apr @ 11:42am 
How can I get this to work with majestic tree/ foliage mod?
Captain 2 Apr @ 1:35pm 
It looks like Gulden Berries don't count as "Biome Fruits" for VCE deserts, any chance we could get that tweaked?
Phreeze 26 Mar @ 6:50am 
What kinds of animals spawn in the Gulden Biome, and is there a way to add certain animal spawns in?
Harmonea 22 Mar @ 2:31pm 
I made a mod to keep aurelian stone from spawning outside the biome (and ensure it always spawns inside it). https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3448703861
And on the subject of related mods, a patch for Majestic Foliage was recently released as well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3444217058
Perhaps you'd care to link to these related mods in the description? (But no problem if not!)
Captain 19 Mar @ 6:09pm 
very cool!
Halicade 7 Mar @ 9:54am 
Hello! I get the following errors from missing Ideology DLC. Hugs log below
https://gist.github.com/HugsLibRecordKeeper/85558c2c5264774243a2b3b9dd6182c5
Minkus 13 Feb @ 4:25pm 
to put sovereigns words a bit nicer if you have issues with your sprites verify your games files and then check and see if any mods are conflicting and causing issues with the mod.
Mullymuffinman 28 Jan @ 3:22am 
Hi, could it be that theres an issue with capricorns spawning with caaravans as they are not on carrier list?
UltraEmailMan 23 Jan @ 12:01am 
The claws could probably make a decent spear, glaive, or even sword. They're close to the length of a human arm in the source material, so there's quite a lot you could do with them. Might even be able to turn them into bow limbs.
Sovereign  [author] 14 Jan @ 5:06am 
@Nefere I've no clue. They should stick around as long as the thrumbos.

@TTNV ´nah nothing yet but do tell me if u have an idea.

@RealDeathClawProductions i agree, we already added the rat but that thing doesnt do much.

@Double Scotch i'll taje a loook but wont promise anything,

@Rend seems like u screwed ur game. These sorta issues are unrelated to my mod
Rend 13 Jan @ 9:24pm 
Hi, none of the sprites are there. No trees, grass, etc. Just weird colored mush and what I assume is a lot of stuttering as a result (Unrelated to graphics use, as it does not change with resolution).
Double Scotch 8 Jan @ 3:42pm 
Hello, could yopu make a patch for Majestic Foliage Framework? WOuld be awesome to have big majestic Gulden trees with perspective
RealDeathClawProductions 26 Dec, 2024 @ 10:44am 
NGL I hope to see some new animals for the biome at some point since I feel like there aren't enough unique ones and I feel like more could be added (namely a wolf variant, cougar/panther variant, cow/muffalo variant being my personal choices for additions).

Love the mod and hope to see new additions in the future for it!
TTNV 17 Nov, 2024 @ 8:59am 
heya couldnt find anywhere that said it but what can you craft out of the golden claws?
Nefere 7 Nov, 2024 @ 12:13pm 
how long do the rune bears usually stick around? the letter says they'll leave after a while but for me, they never do, and this has become an issue on some early colonies as they for some reason like to wander right up to my base and hunt my pawns instead of wild animals
Vercreek 12 Oct, 2024 @ 12:00am 
Ah sorry, apparently it was from Roo's side, and there's gonna be a fix in the next update, but thank you anyways!
Sovereign  [author] 10 Oct, 2024 @ 4:05am 
@Vercreek https://discord.gg/S83zNJy3
post it here

@Yoshaaa! never heard about that. It works just fine on my end.
So it only displays it incorrectly?
Vercreek 10 Oct, 2024 @ 2:51am 
Sorry, I'm not sure whether to forward this to Roo or this one [Issue with Roo's Fae and Satyr Expanded] , but I had an issue in where one of their factions can't send a trade caravan because they're trying to use the Capricorn, but it doesn't seem to be on the carrier list. Here's a full log of the error

Cannot generate arriving trader caravan for Fae of Bonsho because there is a pawn kind (Capricorn) who is not a carrier but is in a carriers list.
UnityEngine.StackTraceUtility:ExtractStackTrace () ---

[can't seem to post the full error log due to comment limits, if I could message you somewhere about it that'd be great!]
Yoshaaa! 6 Oct, 2024 @ 4:52pm 
i found out what was wrong, apparently it just says i need gilded bloom even though i can actually use any medicine i want so it works
Yoshaaa! 6 Oct, 2024 @ 9:50am 
i cant do surgeries without gulden bloom and its incredibly frustrating, this is a really cool biome mod so im very disappointed :(
Sovereign  [author] 15 Sep, 2024 @ 4:03am 
i mean it is called gulden biome after all
Arieslia 15 Sep, 2024 @ 12:23am 
this one is cool. that's all i really have to say, the idea of a golden biome is really cool. also, i feel like this is probably an Elden Ring inspired thing on some level.
Sovereign  [author] 10 Sep, 2024 @ 2:08pm 
@Doctor Worm you need to tell me what those errors are. I cant do much otherwise.

@Tornbery dont really think there's much to be fixed, there's not really a bug here. I can look into optional mod comp tho.

@Zalera that would need c# that i'm not capable of. I can't do much about that but i love the idea.

@Necromancer4Life yes build in compability

@Cadet CStinky nope. Have u checked this with a tool?
TheBronzeWarrior 1 Sep, 2024 @ 6:12pm 
@Cadet CStinky it probably has to do a lot more background stuffs but idk
Necromancer4Life 17 Aug, 2024 @ 3:13am 
Is this biome compatible with World Map Beautification Project?
Cadet CStinky 5 Aug, 2024 @ 10:46pm 
I'm experiencing performance dips on this biome -- is anyone else having this issue?
Zalera 29 Jul, 2024 @ 12:54pm 
Would you consider either integration with "Vanilla Ideology Expanded - Dryad Theme", Or a Gulden/Erdtree Themed Gauranlen tree when playing in the biome? It would be cool to have a matching Gauranlen Tree when playing in this biome! :D
Doctor Worm 27 Jul, 2024 @ 6:21pm 
@noybreally1 i bought the royalty DLC while its onsale and decided to try re-enabling this mod and it no longer throws the aurelian stone error so it seems even though royaly is not considered a dependancy it still needs it to function without throwing errors
Tornbery 27 Jul, 2024 @ 12:24pm 
Everything is fine, but it's strange that you can't mine aurelian stone in mine shafts from Medieval overhaul.Because I wanted to build the whole fortress out of it but stone limited, I hope it will be fixed
Super Earth's weakest citizen 23 Jul, 2024 @ 1:09pm 
is that the lands between ?
noybreally1 22 Jul, 2024 @ 8:13am 
The aurelian stone issue happens to me as well, I tried disabling any other mods (except Regrowth of course ;-) ) but is still happens. Does anyone know how to fix that?
Doctor Worm 20 Jul, 2024 @ 2:14pm 
This mod throws up a bunch of errors regarding the aurelian stone. not really sure why as i am kind of a noob for this - probably a mod conflict since i dont see anyone else talking about it
xXDarknessCedric13Xx 10 Jul, 2024 @ 5:29am 
also yeah, never saw the forest spawn bordering an ocean here
xkuripuri 10 Jul, 2024 @ 4:24am 
While this seems to spawn on top of temperate forests, I've never seen it actually border an ocean. That being said, I'm running other mods that add biomes, so its possible some of them somehow change things enough that this one simply will only ever be landlocked
xXDarknessCedric13Xx 9 Jul, 2024 @ 7:56am 
@plinkpinko but isn't regular herbs better for that? since you don't run the risk of making a possible colonist addicted