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I've noticed that "Aurelian Stone Tile" floors have the same beauty stat (4) as "Fine Aurelian Stone Tile" despite only requiring a fraction of the resources and work. Is this intentional? It makes the higher quality floors redundant.
And on the subject of related mods, a patch for Majestic Foliage was recently released as well. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3444217058
Perhaps you'd care to link to these related mods in the description? (But no problem if not!)
https://gist.github.com/HugsLibRecordKeeper/85558c2c5264774243a2b3b9dd6182c5
@TTNV ´nah nothing yet but do tell me if u have an idea.
@RealDeathClawProductions i agree, we already added the rat but that thing doesnt do much.
@Double Scotch i'll taje a loook but wont promise anything,
@Rend seems like u screwed ur game. These sorta issues are unrelated to my mod
Love the mod and hope to see new additions in the future for it!
post it here
@Yoshaaa! never heard about that. It works just fine on my end.
So it only displays it incorrectly?
Cannot generate arriving trader caravan for Fae of Bonsho because there is a pawn kind (Capricorn) who is not a carrier but is in a carriers list.
UnityEngine.StackTraceUtility:ExtractStackTrace () ---
[can't seem to post the full error log due to comment limits, if I could message you somewhere about it that'd be great!]
@Tornbery dont really think there's much to be fixed, there's not really a bug here. I can look into optional mod comp tho.
@Zalera that would need c# that i'm not capable of. I can't do much about that but i love the idea.
@Necromancer4Life yes build in compability
@Cadet CStinky nope. Have u checked this with a tool?