Stellaris

Stellaris

Human Phenotypes 3.13
28 Comments
Cyber Warlord 13 Jul @ 7:12am 
No update? It seem reasonable enough for one sense it seems they finished patching 4.0.
Cyber Warlord 26 May @ 7:32am 
Doing a dummy run to test out biogensis with all the mods, this one despite being outdated actually somewhat works. The clothes don't work for the population as they are just using default 1 clothes and the cybernetic parts don't work. But it still feasibly does what needs to do.
TyrannicalTp 18 May @ 9:37pm 
thank you for this great mod!
Cyber Warlord 8 May @ 5:54pm 
Make sense, once a big update comes out, the patches come and outdate some mods again lol
Mike Louis  [author] 8 May @ 3:11am 
@Cyber Warlord, I'm waiting for Paradox to finish doing hotfixes for the 4.0 patch before uploading an update for Biogensis.
Cyber Warlord 7 May @ 3:15pm 
update for biogensis?
John Denver 13 Jan @ 7:37pm 
Oh you got both old and new fuckin awesome. Thanks for this perfect mod
bamsei 23 Dec, 2024 @ 6:29am 
hello ts work with remastered human???
Mike Louis  [author] 29 Oct, 2024 @ 7:52pm 
mod is now updated for patch 3.14
Porkenstein 24 Sep, 2024 @ 9:11am 
@Mike Louis, thanks!
Mike Louis  [author] 24 Sep, 2024 @ 2:00am 
@Parkenstein, the devs changed the way portraits worked when the 3.12 patch came out, thus making an updated version of the separate human phenotypes mod necessary. The difference between this mod and the old separate human phenotypes mod is that this mod adds the cybernetic human phenotypes.
Porkenstein 17 Sep, 2024 @ 2:45pm 
Hey MIke, I'm curious how this differs from https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=685069894&searchtext=human+phenotype+species+split and whether or not these different portraits are treated as the same species in-game.
Mike Louis  [author] 10 Sep, 2024 @ 5:41pm 
Human Phenotypes is now updated to patch 3.13
Mike Louis  [author] 11 Jul, 2024 @ 12:05am 
@Cyber Warlord, the mod maker for cybernatic humans expanded will have to make a compatibility mod between it and this mod.
Cyber Warlord 10 Jul, 2024 @ 11:04am 
Seerms there is a problem with the cybernatic humans expanded mod with this one, it seems to removed the divded cyberntic humans options to just the default one. Could we get a update or a compatbility mod to use both? Unless it needs to be done with the other mod maker.
Aleksei 17 May, 2024 @ 7:31am 
Does this cause random generated empires pick human potrait more often? As pool of Humanoid potraits is not 50% different human versions.
Ferrus Manus 17 May, 2024 @ 3:32am 
thenks <3
ntтwтtb 16 May, 2024 @ 2:32pm 
I, too, love segregation
W1ldf1re 15 May, 2024 @ 2:58am 
Any possibility of adding some other community species to it like the old Valyrian portraits or some of Twinks old portraits like Eden and Atlantis ? please
Mike Louis  [author] 12 May, 2024 @ 7:23pm 
@Irvine, It seems that the female African and Asian vanilla cybernetic portraits were given the wrong filenames by the devs which I corrected in the mod. Thanks for calling it to my attention.
Irvine 12 May, 2024 @ 4:06am 
The African and Asian Cyberpunks have the female portraits switched, so African male with Asian female and Asian male with African female.
Cyber Warlord 11 May, 2024 @ 5:50pm 
Yippe!
Mike Louis  [author] 11 May, 2024 @ 5:05pm 
Added Cybernetic Human phenotypes as selectable portraits in the 3.12.1 update.
Cyber Warlord 10 May, 2024 @ 9:55pm 
Looking forward to it :)
Mike Louis  [author] 10 May, 2024 @ 9:48pm 
@Cyber Warlord, I wanted to make sure the biological phenotypes were working before doing the cyberpunk versions. If all goes well I’ll hopefully upload an update that includes them this weekend.
Cyber Warlord 10 May, 2024 @ 6:45pm 
Will you be seperating the phenotypes for the Cyberpunk style humans as well?
Hailmure 10 May, 2024 @ 3:46pm 
Finally I can have an actual clone army. Hope it won't be deleted.
PeachySnail183444 10 May, 2024 @ 11:04am 
:)