Dwarf Fortress

Dwarf Fortress

Dark Elves Redux
102 Comments
Sylvanas_III 23 Jul @ 12:36pm 
So possible idea for a benefit to replace dwarven steel: Dark elves have giant cave spiders (possibly other cave beasts too) domesticated by default. War trainable. Who needs steel when you have venomous web-filled death?
Endali  [author] 18 Jul @ 12:18am 
Hmm, you are right, I'll look into this when i have a moment
Sylvanas_III 17 Jul @ 2:18pm 
Humans and base elves wait till year 2.
Endali  [author] 17 Jul @ 5:03am 
Yes, that's just how caravans work in DF
Sylvanas_III 16 Jul @ 5:23pm 
Are the dark elves supposed to show up year 1 when you almost certainly don't have anything to trade with them?
Endali  [author] 5 Jul @ 3:11am 
You're welcome! There's no guide available as far as I'm aware, it was mostly just me fumbling around the files and asking on the Kitfox Discord for help (highly recommend the latter, everyone there is amazingly supportive).
Whitty 4 Jul @ 7:53pm 
Thanks for reduxing this. I'm tempted to try to port over the OG sprites from the redux mod lost in the overhaul. Is there a guide for updating the spritesheet and its files to match the portrait update? The new style is completely different and less modder-friendly
Endali  [author] 16 Jun @ 2:48am 
Thanks a lot! :) I'll fix it and roll it out when my life calms down a little bit
Droseran 11 Jun @ 3:12pm 
There's a couple of errors in the boar tail plant definition:
[MATERIAL_REACTION_PRODUCT:LOCAL_PLANT_MAT:THREAD] should be [MATERIAL_REACTION_PRODUCT:THREAD_MAT:LOCAL_PLANT_MAT:THREAD]
and [MATERIAL_REACTION_PRODUCT:PRESS_PAPER_MAT:LOCAL_PLANT_MAT:THREAD] is missing (assuming paper should be able to be made from this plant like vanilla cloth-producing plants).

Technically [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL] should be moved to after the STRUCTURAL material definition is finished, but it doesn't matter too much because the game simply applies any new material tokens to the last material defined anyways.

Changing any of this won't break compatibility with existing saves.
Endali  [author] 26 Mar @ 5:17am 
That's strange, I'm not getting any errors myself. Do you have any other mods installed? Are you running the newest (1.4) version of my mod?
GuuGals 25 Mar @ 11:28pm 
Hey there, I keep having worldgen throw an error that a hair palette is missing for dark elves? Any idea why this might be happening?
mihai 110 20 Mar @ 9:13am 
Great. Never realised this is a dwarf fortress thing. Generated 6 new worlds with a 3 of them having cloaks. Why Armok? Why?
Endali  [author] 20 Mar @ 8:24am 
sometimes depending on worldgen civs get access to certain clothing items and some do not - could you try generating one or two extra worlds and see if the issue still happens there?
mihai 110 18 Mar @ 3:00pm 
I seem to not be able to make cloaks despite it being in the Dark Elf raws. I have tested this with just this mod active in case another mod is affecting it and no, the job to make cloaks, out of any material, is not there.
Endali  [author] 15 Mar @ 5:58am 
Thank you! Yes they do, their LOW_LIGHT_VISION token value is set to maximum, same as dwarves do in vanilla
Terravallis 15 Mar @ 2:30am 
What an awesome mod! Do they have Darkvision?
Rat 28 Feb @ 8:28am 
thanx fow update:respect_soldier::urist::Rat_Laugh:
Illustrious Illusionist 23 Feb @ 12:35pm 
Hello! Would it be possible at all for you to send me Version 1.3 of this mod? I think that might solve my save compatibility issue.
Eurynomos 23 Feb @ 4:16am 
Thanks!
Endali  [author] 23 Feb @ 4:12am 
I usually put it right at the beginning, after the vanilla packages in mod order, not sure how much it matters to be frank

I do sometimes get unlucky worldgens and do not get any playable dark elves civs - try kicking up the civ amount in worldgen settings and see if it still happens
Eurynomos 22 Feb @ 5:38pm 
Where should I put it in the load order? I have the mod installed and everything, but the worlds I generate do not have any dark elf civilizations
Illustrious Illusionist 22 Feb @ 11:57am 
I don't know if this is an issue with this mod, but I thought I'd post here just in case - I had some folder corruption issues that I had to dig into, but finally managed to uninstall and then reinstall the game. Put my backup of my saves back into the save folder and they all appear.

However, when trying to load the save, it eventually crashes with "Fatal Error: Missing text set definition: SLAIN_DARK_ELF".

Now, I've gone into the mod folder and looked around, and there is a dark_elf_text file that has a SLAIN_DARK_ELF text definition in there that at least looks identical to what I see in the dwarf_text file. So I'm not sure why the game is acting like it's not there.

Again, I don't think this is a problem with the mod as such, but wanted to see if anyone else had encountered this in the process of updating from 1.3 to 1.4
Endali  [author] 17 Feb @ 6:39am 
Probably not, I do think I might expand on this one at some point when I have more free time and energy
Giovanni 17 Feb @ 6:13am 
No worries. You plan on doing anymore new races?
Endali  [author] 17 Feb @ 6:09am 
Yup, no way around it I'm afraid
Giovanni 17 Feb @ 4:10am 
Do you need to make a new world for this?
Endali  [author] 3 Feb @ 12:08pm 
Nope, they are not - they are considered "old" (and can die of old age) after reaching 175 years and absolute age limit is 375 years (for dwarves its between 150 and 170 years for comparison). I pondered making them immortal, but I decided to leave it like the original mod author set it up to make them stand out a bit more. If you'd like to make them immortal nonetheless, just remove the "[MAXAGE:175:375]" line from the creature txt file in the mod files.

Good thing you asked actually, I forgot to include that info in the description - I'll do that now, thanks :)
alamar15 3 Feb @ 11:19am 
Hey, dark elves are immortals just like normal elves?
Endali  [author] 2 Feb @ 7:40am 
Thank you, glad you are enjoying it :)
Totom 2 Feb @ 7:19am 
Ok, i think it is other mod problem. Thank you for this mod and congratulation for your work !
Endali  [author] 2 Feb @ 5:56am 
Haven't had any issues with portraits disappearing myself. Are you using any other mods? Is it an old save that you are playing on?
Totom 2 Feb @ 5:41am 
Portraits are working normaly ? at embark time, it was ok but now they disappeared
Gordon RAMC 1 Feb @ 2:31pm 
Dope mod...
Whitty 31 Jan @ 1:51am 
Really promising looking mod
Endali  [author] 23 Jan @ 10:06am 
Update done! Let me know if there are any issues :)
Endali  [author] 8 Jan @ 9:03am 
I'm aware of the new baby/child portraits being released on beta, I'll release a patch once that goes into stable (and have a moment of free time)
Frejth King 31 Dec, 2024 @ 6:45am 
Around Elves watch yourselves.
Endali  [author] 26 Dec, 2024 @ 1:18pm 
Yup, they do
Heretek1914 26 Dec, 2024 @ 4:34am 
Do the dark elves use the same language as regular elves?
Endali  [author] 18 Dec, 2024 @ 10:46am 
I think it might, actually, yeah - I'll see if I can restrict the plants/alcohols to dark elves anyhow and drop a patch if I figure it out.
MrOwlington 17 Dec, 2024 @ 3:29pm 
Does this mod do what the old one did and make all the dark elf booze available to dwarves? (I wasn't a fan of that!)
Solaris 23 Oct, 2024 @ 11:11am 
I tested in the arena and you right I just haven't played since the sprite overhaul
Мир 22 Oct, 2024 @ 5:01pm 
Very interesting, thank you. Now we need to add monsters typical for dark elves, for example.
1. Minotaurs
2. Harpies
3. Dark Dragons
4. Medusas
5. Griffins
6. Manticore
7. Shadow Elemental
8. Hydras
9. Black Unicorns
10. Nature Spirits
Endali  [author] 20 Oct, 2024 @ 4:23am 
Ahh, right, I forgot - I think with the sprite overhaul in the new patch the human and elven armors are very similar, they are just very slightly rescaled. You can try going to the testing arena and spawning dark elves and normal elves in some armor, if they look the same then all is working as expected.
Solaris 19 Oct, 2024 @ 6:20am 
I used it on a new save, I figured out the missing weapons issue (conflicting mod) but they still use human armour models not elven
Endali  [author] 12 Oct, 2024 @ 9:19am 
They are 1:1 copies of the standard elf sprites, with a different color pallet for the bodies

Did you by any chance update an older save file with the 1.3 version of the mod? I had a similar issue when updating it on my old save file, dunno if it was caused by me using a different mod a the same time or something being wildly different in the save file structure, but I did not have the same issue when creating a new world/save.
Solaris 12 Oct, 2024 @ 6:19am 
Are the sprites supposed to use normal human armour models with missing weapons sprites?
Bart C.Bem 30 Sep, 2024 @ 4:41am 
I really like this civ, thanks for sharing!
Endali  [author] 26 Sep, 2024 @ 6:54am 
I've finished the update and pushed out the patch - I could not figure out a way to test the baby sprites, but everything else seems to be working correctly. You might have to start a new save for the sprites to start working, I've tried updating it on an older save and that didn't seem to work (though maybe it was caused by other mods I was using).