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[MATERIAL_REACTION_PRODUCT:LOCAL_PLANT_MAT:THREAD] should be [MATERIAL_REACTION_PRODUCT:THREAD_MAT:LOCAL_PLANT_MAT:THREAD]
and [MATERIAL_REACTION_PRODUCT:PRESS_PAPER_MAT:LOCAL_PLANT_MAT:THREAD] is missing (assuming paper should be able to be made from this plant like vanilla cloth-producing plants).
Technically [BASIC_MAT:LOCAL_PLANT_MAT:STRUCTURAL] should be moved to after the STRUCTURAL material definition is finished, but it doesn't matter too much because the game simply applies any new material tokens to the last material defined anyways.
Changing any of this won't break compatibility with existing saves.
https://drive.google.com/file/d/15JiCB_ncgzLv-f5ODsphT7NGan3VmiqO/view?usp=sharing
I do sometimes get unlucky worldgens and do not get any playable dark elves civs - try kicking up the civ amount in worldgen settings and see if it still happens
However, when trying to load the save, it eventually crashes with "Fatal Error: Missing text set definition: SLAIN_DARK_ELF".
Now, I've gone into the mod folder and looked around, and there is a dark_elf_text file that has a SLAIN_DARK_ELF text definition in there that at least looks identical to what I see in the dwarf_text file. So I'm not sure why the game is acting like it's not there.
Again, I don't think this is a problem with the mod as such, but wanted to see if anyone else had encountered this in the process of updating from 1.3 to 1.4
Good thing you asked actually, I forgot to include that info in the description - I'll do that now, thanks :)
1. Minotaurs
2. Harpies
3. Dark Dragons
4. Medusas
5. Griffins
6. Manticore
7. Shadow Elemental
8. Hydras
9. Black Unicorns
10. Nature Spirits
Did you by any chance update an older save file with the 1.3 version of the mod? I had a similar issue when updating it on my old save file, dunno if it was caused by me using a different mod a the same time or something being wildly different in the save file structure, but I did not have the same issue when creating a new world/save.