Total War: WARHAMMER III

Total War: WARHAMMER III

Tzaangor Shamans for Beastmen and Tzeentch
38 Comments
Yulna 4 Jun @ 5:58pm 
This was so cool. Sad to see it doesn't work. I got excited for it. :(
melkorbauglir 27 Mar @ 6:23am 
is the updated version gone? This version crashes my game
Ebonhearted 16 Feb @ 1:16pm 
love this mod! please update!
Dragosteachiroptera 6 Jan @ 7:53am 
Update por favor.
Solaire 29 Dec, 2024 @ 1:27am 
Hope this makes a comeback for 6.0
Sassy Tooma 24 Nov, 2024 @ 3:40am 
update please
Slime Doudoune 22 Oct, 2024 @ 1:59pm 
Hello, this mod needs an update, it causes crashes at launch. Thx in advance !
Kentathor 25 Sep, 2024 @ 1:42am 
It's the update to two tables CA did, the unit qualities and the faction permitted one. Until they are updated (either by the author or yourself with tools) they will crasg your game.
Gamerhell 24 Sep, 2024 @ 6:25pm 
yeah, all the (insert here)gor Shaman mods crash my game when loaded now too.
Sin 23 Sep, 2024 @ 1:06am 
Yup, this caued Crash error upon launching game
Ciaphas Cain 22 Sep, 2024 @ 9:10pm 
Can we get an update please????
Sassy Tooma 22 Aug, 2024 @ 11:25pm 
As of patch 5.2 this mod no longer works.
Rustic "Kalessin" Citrus 22 Aug, 2024 @ 12:03pm 
Can also confirm after some testing, i believe this mod now CTD's on start up after patch 5.2.0!
Screenie: https://i.imgur.com/qXG0TcL.png

Please and Thank-you for your hard-work and any updates you may do <3 :WH3_clasp:
kilovanh 21 Aug, 2024 @ 7:57pm 
Hate to be that guy, but update needed, causing CTD.
Aristocratic Astorian 20 Aug, 2024 @ 11:46am 
Awesome! Thank you
hosemaus 5 Aug, 2024 @ 4:34pm 
Just started a game with this and Pest; pestagore is normal, but Zans just have "Placeholder" as the name
raynay 7 Jun, 2024 @ 10:58am 
Hi, does any1 else have a problem with mounts when playing BM, neither the pestigor nor this seem to get the mount despite having it unlocked in the skilltree? Tried diff loadorder with guvs overhaul (shouldnt interfer with your mod?) but nada....other then that fine addition!
Guillaumet 18 May, 2024 @ 8:30am 
The unit name is not coming out well
BunnieMoment  [author] 13 May, 2024 @ 8:36pm 
I initially intended for them to use their own caps but it just seemed outside my skill level so I settled for sharing caps
glospey 13 May, 2024 @ 7:31pm 
They use existing hero capacities. What are the odds of them getting their own capacity at some point? (I don't know how hard that is to do so I don't know how big of an ask that is.)
Carolus Rex 13 May, 2024 @ 7:09pm 
Excellent mod, I've been hoping for someone to add marked shamans, are you considering adding them to Daniel?
BunnieMoment  [author] 12 May, 2024 @ 12:28pm 
I definitely will do an all-in-one collection, I wasn't sure if I was for a bit but it seems the general consensus is that it would be beneficial.
Blazindragon 12 May, 2024 @ 12:19pm 
I hope you make a mod with all 3 combined together afterwards
ryan#ellis 12 May, 2024 @ 12:13am 
Please add a lord option
Darth Kraven 11 May, 2024 @ 8:23pm 
I suppose that, when the Slaangors arrive in the still unnamed Slaanesh dlc, you will make Slaangor Shamans, but with Khorne and his Khornegors, you could only make khornate Beligors.
Nelthar 11 May, 2024 @ 2:09pm 
@glospey oh sorry didnt know that thanks tho
glospey 11 May, 2024 @ 1:19pm 
Animation is why I didn't ask about making a submod.
EULA hadn't occurred to me since I'm not at all familiar with AOS.
BunnieMoment  [author] 11 May, 2024 @ 1:04pm 
I would love to do the discs but there’s 2 problems, that would require animation work which I’m not skilled it and also I’d have to ask CA if that breaks Eula because tzaangors on discs is kinda AOS territory
glospey 11 May, 2024 @ 11:48am 
@Nelthar, that IS the the answer I was hoping for in the list (but didn't really expect since it is a beastman and they don't usually get anything but chariots).
Nelthar 11 May, 2024 @ 11:40am 
would be interesting if they would have disc mount as well
BunnieMoment  [author] 11 May, 2024 @ 11:10am 
For mount options they get the tuskgor and razorgor chariots
glospey 11 May, 2024 @ 9:44am 
What do they get for mount options?
glospey 11 May, 2024 @ 9:38am 
For what it's worth: I'll second a vote for an all-in-one.
Glorp_420 10 May, 2024 @ 4:19pm 
This looks really good, cant wait to try it out :)
BunnieMoment  [author] 10 May, 2024 @ 4:12am 
@CleoPatra the reason I gave them beasts and wilds is mainly for tzeentch to have access to them, meanwhile beastmen get the lores of metal and tzeentch so both rosters actually benefit from having this mod.

@GeneralKong I'll definitely consider an All-In-One as the series grows but for now I'll leave it at individual and collect feedback on whether I should or not. For the monogors, I'd love to be able to do those variants because they sound fun but I'm not knowledgeable about animations yet so I would have to learn that first. Other variants that don't need animations I would definitely consider though.
GeneralKong 10 May, 2024 @ 3:27am 
thank you for this and your Pestigor Shamans, any chance you might consider having an All-In-One Beastmen pack? and might you consider other new Monogor variants? like Tzaangor Archers and Pestigor Throwing Axes?
CleoPatra ✿ 10 May, 2024 @ 12:17am 
suprised you gave them lore of beasts and wilds since beastmen already have those on other heros but looks good besides that