Sid Meier's Civilization VI

Sid Meier's Civilization VI

S.E.T.I. (World Wonder)
9 Comments
Nahueformaline 9 Sep, 2024 @ 11:17pm 
Good mod :D. More Buildings!
EmperorOvaltine 18 Jul, 2024 @ 9:02am 
I did double check, so unless both the map yield icons and the tile tooltip are lying, it's +10 of both. It's probably another mod then. No idea which one, since I play with a bunch.
JNR  [author] 13 Jul, 2024 @ 6:49pm 
Works fine for me, double check if those tiles actually got +10 and not just +5. If not, maybe another mod is interfering.
EmperorOvaltine 13 Jul, 2024 @ 8:09am 
From what I've seen this gives all adjacent tiles +10 science and faith regardless of whether they're improved or not. Not a huge issue but figured I'd point it out.
JNR  [author] 22 Jun, 2024 @ 3:17pm 
I don't balance around some game modes tbh, and without Vampire Castles I feel like any smaller yields won't really be notable that late in the game.
GeXile 10 Jun, 2024 @ 11:20am 
I've tried this thing out in a few rounds now, and i think the enemy slow down is too strong i would only keep the boost to your own speed to make it balanced, Also the yield should be tunes down to 3 science and 3 faith (thought about this for a long time) but if you use this with a vamp castle and a preserve and such stuff its gets very very funny op very very fast ^^
But i love model and the idea itself, so i thought i might spill my ideas here :)
JNR  [author] 11 May, 2024 @ 4:17am 
Oh right, overlooked that one. Fixed it, thanks.
Dr.Abominate 10 May, 2024 @ 2:30pm 
I think there is an error in the Steam description.
+2 housing, +1 amenity and 5% growth boost are bonuses from El Atlo if I remember correctly.
Apart from this small mistake, as usual, your mod is fantastic.
P.S.
Looking forward to the mysterious Savnnah mod
infinitesworld 10 May, 2024 @ 1:12am 
Good for dealing with Babylon ;)