Project Zomboid

Project Zomboid

Totally's NATO and Commonwealth Firearms Pack [Updated to B42]
392 Comments
Eris Luuvan 5 hours ago 
Hey, I adore your mods and just wanted to say that I appreciate you efforts and hope your day is going well. :D
Best of luck with real life, and life in general! Don't worry about us, I'm sure the internet can find ways to occupy itself, regardless of how bitchy it might get about it haha.
Phade 18 Jul @ 5:21am 
Hi Totally, hope you're well. I was wondering if there was anything you could do on your end to make htis mod play nice with the firearms b42 mod? at the moment it seems all the items added by this mod are invisible and unusable if used with the firearms b42 mod, and they are perfect companion mods together.

Sadly, it seems like the Firearms b42 modder isn't in any rush to update.
SDgamer 17 Jul @ 10:10am 
@Totally_Innocent do what you need to first buddy. Handling stuff IRL should come first especially if it is family matters
Totally_Innocent  [author] 17 Jul @ 2:15am 
@SDgamer.

Its a bug. I just have alot on my plate. Im sorry.
SDgamer 16 Jul @ 10:28am 
ok, the just checked again and the MP5A2 will not let me put it on my back. Can't tell if some other mod is screwing with it or it is a bug from this mod
AmoryBlaine 14 Jul @ 7:18pm 
Also, what are the spawn rates for NATO guns referring to? Non-American NATO weapons? Or does it impact the American weapons as well.
AmoryBlaine 14 Jul @ 2:48pm 
Does the automatic compatibility just replace the B41 gun spawns?
Huàng Tùng 13 Jul @ 12:00pm 
can u make this compatible with guns of 93
SDgamer 11 Jul @ 11:16am 
Only since there doesn't seem to be a focus on Lore-Accuracy, if you can could you please add the UMP-45, MP7 and Colt 9mm SMG?
Combat Droid 10 Jul @ 7:50pm 
is there a waty to make it more likely for the weapons to spawn in civilian locations?
SDgamer 4 Jul @ 7:42am 
meant to say MP5A4 pardon (assuming i am getting something wrong)
SDgamer 4 Jul @ 7:41am 
not sure why but, the MP5A2 won't let me put it on my back. I've done it before so i can't tell what caused said issue
hello, are there gun attachments for catching falling ammo links during combat yet? if not, it would be a neat addition!
arno breker 2 Jul @ 5:31am 
hey man some of the guns are invisible for some reason, maybe its being overwritten by the gunfighter mod
ZuluBravo 29 Jun @ 4:55pm 
@Totally_Innocent would you consider adding the ART ii scope for the m14 to your mod
rifties 28 Jun @ 2:16pm 
Im assuming this is compatible with your Eastern Bloc firearm's pack as well?
Cookies 26 Jun @ 10:52pm 
do these guns have silencers? I used this mod on B41
SDgamer 26 Jun @ 1:05pm 
@Totally_Innocent thank you because that mod is amazing just like yours. Looking forward to you bringing your Scavenged Guns mod to B42
Totally_Innocent  [author] 26 Jun @ 1:00pm 
@SDgamer

Yep. Its very much on the list!

Im just busy rn with the other mods
SDgamer 25 Jun @ 11:06pm 
Because of Rainmaker's Weapon Mods can we expect a patch for that mod?
SDgamer 23 Jun @ 11:06am 
Nice to see you updated your guns mods. I really hope to see your Scavenged Firearms mod get updated soon as the Scrap Guns mod is obviously not getting updated anytime soon
Totally_Innocent  [author] 23 Jun @ 9:56am 
@Sir Zeus

Just search my name on the Official PZ discord and DM me
Sir Zeus 23 Jun @ 8:11am 
Where can i find a link to the discord?

No the issue seems to be that certain guns completely overwrite others even if it is located before them in the load order. The guns themselves on your mod work as they should. nothing is missing.

But because they overwrite others such as rains or hyzo's. It is creating clipping issues with attachments.

For example the m14 in the nato pack is overwriting rains and/or hyzos. I can still attach their attachments. But they don't appear correctly. I can get some pictures and show you them on the discord so you can see what i mean.
Totally_Innocent  [author] 23 Jun @ 2:13am 
@Sir Zeus

Just reach out on Discord.

I am very busy with mods rn so its gonna be a while. But I can get some small stuff like magazines if thats the issue
Totally_Innocent  [author] 23 Jun @ 2:13am 
@Pastor Coal

That issue is resolved. Will be pushed soon
Pastor Coal 22 Jun @ 11:16pm 
Having the same problem of no option to attach to back or sling, the only other gunmod I have is hyzo's Firearms B42 and only using the mod that reskins vanilla weapons.
Sir Zeus 22 Jun @ 3:21pm 
I've found a issue with these mods since your last update. for some reason they are overwriting any other gun mods with the same or similar guns (like m14 and m16). No matter how i order them. intially i thought it was due to incompatibility with rains firearms. but i recently tried it with hyzo's firearms which was supposed to be compatible. but same problem.
Snow 20 Jun @ 8:58am 
I ahve the same problem as Windows 98. The m40a1 does same ,no option to attach to back or sling
Soelus 19 Jun @ 12:36pm 
i noticed this mod interferes with pallontras crossbows, it prevents shooting the crossbows (or at least the hand crossbow, haven't tried the others) i also don't remember the line of code that's interfering but it's in the error message using error magnifier, i'd just really appreciate it since it's also the only current good crossbow mod
Sir Zeus 18 Jun @ 2:39pm 
Either that or if you made your own gun mod for the vanilla firearms and more with their own attachment system. Then id just exclusively use yours.
Sir Zeus 18 Jun @ 2:36pm 
Thank you. I love your historic gun mods. I used to use them alongside vfe. but since that didn't get updated to b42. I started using rains. I noticed recently some conflicts. And no matter how i order them. they are still there.
Totally_Innocent  [author] 18 Jun @ 1:46pm 
@cakey

Since people keep asking, I'll add it to my list!
Totally_Innocent  [author] 18 Jun @ 1:46pm 
@testosterone rex

Of cause
testosterone rex 18 Jun @ 11:01am 
Does this still work on B41?
cakey 18 Jun @ 9:39am 
can you please make it compatible with rains firearms? this mod is amazing, and i would love to see it also be compatible with another great gun mod.
Sir Zeus 17 Jun @ 12:56pm 
Would it be possible to add compatibility with Rains firearms?
Phade 15 Jun @ 10:35pm 
@Totally_Innocent Hi! After testing with Both the firearms b42 beta version and without, I can confirm that without firearms b42 at all, your mod works perfectly fine, all the guns fire and everything.

It appears to be a direct issue with Firearms b42, so I don't know if its something you can fix or if the firearms author has to fix.

Thank you anyways!
Windows 98 15 Jun @ 5:50am 
I have a question where do i attatch the mp5 ? i cant seem to attatch it on my back nor belt
Totally_Innocent  [author] 15 Jun @ 3:40am 
@Phade

Try it standalone, and tell me if it works. If its need for compatibility with B42 firearms, i'm willing to add it regardless to the B42 Compat Submod!

Though Thanks for the Bug report! Every bit help!
Phade 15 Jun @ 3:29am 
Hmmm, I wonder if its another mod causing the issue too, I use firearms b42 and that was the first mod that had the issue, which is where I got the solution from. But I mean, if your mod isn't broken, clearly thats on me.
Totally_Innocent  [author] 15 Jun @ 2:10am 
@Phade

Weird. I wasnt getting this issue, and I even got a number of other people to install and test with no issue. Ill add it and retest it but I dont know.
Phade 15 Jun @ 2:01am 
`function: canShoot -- file: ISReloadWeaponAction.lua line # 409 | MOD: Totally's NATO and Commonwealth Firearms Pack [B42]
function: attackHookFirearms -- file: Firearms_ISReloadWeaponAction.lua line # 17 | MOD: Firearms B42


Apparently to fix this, you need to fix this part of your code

Events.OnGameBoot.Add(function()
Hook.Attack.Remove(ISReloadWeaponAction.attackHook)
Hook.Attack.Add(ISReloadWeaponAction.attackHookFirearms)

ini
original_attackHook = ISReloadWeaponAction.attackHook
ISReloadWeaponAction.attackHook = ISReloadWeaponAction.attackHookFirearms -- ⚠️ Causes recursion
end)

to the below

Events.OnGameBoot.Add(function()
original_attackHook = ISReloadWeaponAction.attackHook

scss
Hook.Attack.Remove(ISReloadWeaponAction.attackHook)
Hook.Attack.Add(ISReloadWeaponAction.attackHookFirearms)
end)
Phade 14 Jun @ 8:05am 
I only tried it on the silver colt 1911 that comes with this pack, Firearms itself is fixed now (which I use with your mods) so I'd assume its the same issue.
Totally_Innocent  [author] 14 Jun @ 7:04am 
@Phade

Any chance you can send me what error your getting? Or what guns your having these issues on?
Phade 14 Jun @ 6:07am 
@totally_Innocent if you look at the firearms mod, there solution for it was in there, its apparently a single part of the code that was changed.
Totally_Innocent  [author] 14 Jun @ 6:01am 
@Phade

Thanks for the heads up, PZ broke everything again. Will try rush a patch
Phade 14 Jun @ 4:10am 
Mod is currently broken in B42 if you aren't aware. Guns from this pack won't fire.
Saint 12 Jun @ 5:14pm 
@Garfield. Thanks man. got confused
Totally_Innocent  [author] 12 Jun @ 1:51pm 
@NoName

Found your Issue!

Its a B41 Firearms issue, not mine.

They changed the name of the ACOG model being called (I assume to bring it in line with the B42 side of the mod), then didnt add the Model

As soon as I saw it calling ACOG_wm, i knew it wasnt a my side issue.

I recommend you raise it Hazo and the B41 firearms Team
Totally_Innocent  [author] 12 Jun @ 1:16pm 
@NoName

Very strange.

I use B41 Firearms and this mod all the times and it works well.

I will investigate the scope issue more