Victoria 3

Victoria 3

[1.6] Random Events Fix
8 Comments
wolf_brother 24 Jun, 2024 @ 3:31pm 
You should label it as such then.
Danarca  [author] 24 Jun, 2024 @ 3:15pm 
Paradox fixed the issue on their end, so this is just for 1.6 now :)
wolf_brother 24 Jun, 2024 @ 3:14pm 
Update?
Danarca  [author] 17 May, 2024 @ 9:33am 
We had trouble enabling it midgame in our 1.5 version in a relatively big 30-player MP game, everyone had to connect again after being thrown out. Not sure what disabling would do..
But try saving the game after you've disabled the mod (on a different file!) then reload that save. That might do the tricks, but no promises =/
Haerzog 17 May, 2024 @ 9:00am 
Apparently this mod cannot be disabled once a game has begun? I am getting blank events with no end date which crash the game when they show up, but also still generate if I remove the mod and load an earlier save. Not sure what caused it, as it only started in the mid-game.
kikker  [author] 14 May, 2024 @ 9:29pm 
@TurtleShroom We do, several of them. One overwrites 3 vanilla on_actions.
TurtleShroom 14 May, 2024 @ 6:34pm 
Why don't you just create a new On Actions file?
Yakobu 12 May, 2024 @ 10:03pm 
Thank very much! will try it right away.