Total War: WARHAMMER III

Total War: WARHAMMER III

Landmarks of The Empire [REUPLOAD] [5.0.0] [OBSOLATE]
34 Comments
Barmaley 1 Feb @ 3:41pm 
HazardHawk, how to find errors using RPFM?
FranzKarlGeorg 8 Jan @ 9:30am 
anyone having success in updating it?
HazardHawk 27 Nov, 2024 @ 7:41am 
Doesnt show any errors in RPFM. Loaded the other day and it threw an error splash screen. When I finish my current game playthrough of another game, will take a deeper look to see if I can find the problem for you Kristoffer. It wont be before the weekend.
chasep1997 25 Nov, 2024 @ 10:19pm 
All good! Thanks for making it in the first place. Take care! :)
Kristoffer Gerdien  [author] 18 Nov, 2024 @ 9:13am 
I don't know how to update the mod, plus I'm retired from modding and has uninstalled TWWIII so consider this mod obsolate. But if there are others who know how to update the mod then I give you permission to copy the files and change it however you like. Good luck!
stark_vanhelsing19 15 Nov, 2024 @ 7:36pm 
update please :c
CrimsonAvocado 11 Sep, 2024 @ 10:49pm 
Really like the ideas in the mod. I suggest that the Drakwald Firing Range, +20/25% to Handgunners' missile strength/reload time is too strong. It's double the buff a lord can give with their Sharpshooter skill or with the Gunnery School upgrade. Similarly, Eldred's Guardhouse's +10 MD buff vs Greenskins factionwide, seems like a lot
Duck05 23 Aug, 2024 @ 6:43am 
update for new patch?
Grenando 6 Jul, 2024 @ 6:35am 
hi man on old world the landmark are not showing
Balthasar 15 Jun, 2024 @ 12:44pm 
Is this compatible with SFO? I wouldnt expect it to be
Maus 6 Jun, 2024 @ 12:50pm 
For some reason, a lot of landmarks are not showing up. I am missing the following:

– Drakwald Firing Range, Hergig
– The Three Pikes Tavern, Krugenheim
– Black Bear Fortress, Averheim
– Fort Oberwil, Wurtbad

All other landmarks, including changes to vanilla landmarks have been done. Not sure if this has been reported before but just wanted to let you know.
Kristoffer Gerdien  [author] 30 May, 2024 @ 9:13am 
@sigmar_disciple Yes, all three of the landmark mods you listed in your comment are compatible with Landmarks of The Empire and will work just fine together. I always use those three landmark mods AND the three main landmark mods (Immortal Landmarks, Landmarks of Legend and Landmarks of Eternity plus Landmarks of Eternity - Immortal Empires Expanded Edition) together and they run and work just fine.
Makoto Freaki 29 May, 2024 @ 4:23pm 
Stonkz is a reference to a meme about stocks / the stock market
sigmars_disciple 24 May, 2024 @ 1:53pm 
What does "Stonkz" mean? (Pardon my ignorance.)

Does anybody of you slang/insider lingo specialists ever run this together with one of the following:
- Bretonnian Landmarks 4 the Empire
- 6 New LMs for the Empire (for IEE) by Elcharius
- 3 New LMs for the Empire (Aarnau/Gorsel) by Elcharius

I will do now and I'm pretty sure they also run together without problems (plus there should be no overlap, they should be complimentary). Kruber, I'd like to see you in my office ASAP <3
Kruber 21 May, 2024 @ 4:14am 
@Sigmars_disciple Stonkz
sigmars_disciple 19 May, 2024 @ 4:33pm 
What does $GME mean? (Pardon my ignorance.)
Thanks so much, @Kristoffer! <3
Kristoffer Gerdien  [author] 18 May, 2024 @ 1:40am 
For some reason new landmarks never show up in game despite the changes to the main files, so I've given up trying to add new landmarks. The only solution I can see so far is changing the tier level of Drakwald Firing Range from Tier II to Tier IV or Tier V. So sorry everyone, no new landmarks. The only way I can create new The Empire landmarks is simply adding them to the three main landmark mods (Immortal Landmarks, Landmarks of Legend and Landmarks of Eternity plus Landmarks of Eternity - Immortal Empire Expanded Edition).
Kristoffer Gerdien  [author] 18 May, 2024 @ 1:36am 
You're welcome everyone! Glad to hear you all like it.
Tater 17 May, 2024 @ 5:47pm 
I really needed this after getting stuck holding a large $GME bag this week! Love you bro!
Divine 14 May, 2024 @ 5:43pm 
thanks mang
Aristocratic Astorian 13 May, 2024 @ 1:05pm 
@Kristoffer Gerdien okay thank you
Kristoffer Gerdien  [author] 13 May, 2024 @ 12:31pm 
@Aristocratic Astorian It is save game compatible as I wanted to see if this mod would be save game compatible. But it may cause the game to crash so I would recommend for you to start a new campaign.
프로게이(Progaymaster) 13 May, 2024 @ 1:29am 
@Kristoffer Gerdien Thank you !! Such a great news mate.
Aristocratic Astorian 13 May, 2024 @ 1:10am 
Probably not but would this mod be save game compatible?
Moon Guy 11 May, 2024 @ 2:10pm 
Very cool
Kristoffer Gerdien  [author] 11 May, 2024 @ 6:21am 
Great news everyone who use this mod or plan to add this mod to the mod manager: I can confirm that this mod will work perfectly with any landmark mod you use plus it also works 100% with Immortal Empires Expanded [IEE], The Old World (once it is updated) and Sigmar's Heirs! I tested this mod together with the three main landmark mods (Immortal Landmarks, Landmarks of Legend and Landmarks of Eternity plus Landmarks of Eternity - Immortal Empires Expanded Edition) plus several other landmark mods and 150+ mods (including Sigmar's Heirs) and it works just fine!
Kristoffer Gerdien  [author] 11 May, 2024 @ 6:15am 
@Helion Halion Then my laptop is far more powerful since I use Nvidia GeForce RTX 3080 xD
Helion Halion 11 May, 2024 @ 5:43am 
I use a RX 580 so I have low settings xD
Kristoffer Gerdien  [author] 11 May, 2024 @ 5:30am 
@Helion Halion I think it will work just fine as I tested the mod with all three main landmark mods (Immortal Landmarks, Landmarks of Legend and Landmarks of Eternity plus Landmarks of Eternity - Immortal Empires Expanded Edition) plus 150+ other mods. I didn't encounter any problems or crashes and I run the game with graphic settings set to medium.
Helion Halion 11 May, 2024 @ 5:10am 
The real question is if it would be stable running along side 3 main landmark mods (3 too many) at the same time
Kristoffer Gerdien  [author] 11 May, 2024 @ 5:07am 
@Rudi Böllert Since this mod only adds new special buildings to the campaign, it should work just fine with IEE. It did work for me when I tested the mod.
Helion Halion 11 May, 2024 @ 5:02am 
@Rudi Böllert high chance it is
ballxxx123 11 May, 2024 @ 4:54am 
Man it work thank bro your dick is huge
Rudi Böllert 11 May, 2024 @ 12:48am 
Is this compatible with IEE?