RimWorld

RimWorld

Custom Climate Cycle (Continued)
13 Comments
Yrol Akiyama 12 Jul @ 5:40am 
°grins° Zaljerem, bad idea... NOW they all EXPECT such fast updates ;o)

Slightly more serious Sidenote: if the devs roll back the update due to an issue, so must you...
Zaljerem  [author] 11 Jul @ 7:13pm 
Updated to 1.6.
smrow 11 Jul @ 7:08pm 
Easily my favorite mod in all of Rimworld. Makes for some really cool runs, I've had a ton of fun playing with this.
wizardofmagicmemes 11 Jul @ 3:43pm 
Will this be updated to 1.6?
Yrol Akiyama 2 Jun, 2024 @ 10:01pm 
Support older versions... to what end? There's a new DLC now every 1, 2 years?
I cannot imagine the horror of going through all those changes for a mod to make it
work with the newest DLC and THOSE are usually done well and are kept updated
whereas usermods might be abandoned after 1, 2 versions of the main game.

And i agree, Rimworld is not a game where you can go about without basic modding skills
IF you are going to use big or many mods.

Moreso as it is a game that uses "clear text"-mods, which can be easily edited,
compared to games that purely use encoded mods like Unreal Engine or Unity.

Sidequestion: Do the official DLCs even work with 1.3?
Zaljerem  [author] 13 May, 2024 @ 6:57am 
Updated: Added 1.3 support via original mod assembly (as it was reported working through 1.4). Please note I will give this no support and it is subject to removal at any time.
Zaljerem  [author] 13 May, 2024 @ 6:46am 
Your points are reasonable, you're not being an entitled jerk about it, so I will add the 1.3 tag. That's subject to removal at any time if I suddenly get support requests or even the slightest bit annoyed by it. :)

To your last point - many players would be well served by learning a little bit about modding if they intend to mod heavily. Then they wouldn't have to rely as much on old curmudgeons like myself. :)
Thundercraft 11 May, 2024 @ 2:18pm 
Sure. Though, a local copy is not as flexible as a Workshop mod. For instance, you can't simply create a mod collection on Workshop and then recommend it or share that with friends:
https://steamhost.cn/steamcommunity_com/workshop/browse/?appid=294100&section=collections

Also, those who create Let's Play or Twitch videos often share their mod list. That's not exactly possible for local copies of mods.

Further, not every RimWorld player is confident or knowledgeable enough to try even basic mod editing. I'd even say that makes up the majority of mod users.
Zaljerem  [author] 11 May, 2024 @ 9:25am 
I could. Just like you could put that in your own local copy of the mod.
Thundercraft 11 May, 2024 @ 9:24am 
If that's the case, then couldn't you add <li>1.3</li> in between the <supportedVersions> tags in About.xml?
Zaljerem  [author] 11 May, 2024 @ 5:57am 
If it's any consolation, it appears the original mod was still working through 1.4, so it will probably work on 1.3. Good luck!
Zaljerem  [author] 11 May, 2024 @ 4:32am 
Normally I only mod for the latest version; this has 1.4 support only because I updated it for my own use before 1.5. I appreciate that people still play on older versions, but I have no interest in trying to support older versions, sorry.
Thundercraft 10 May, 2024 @ 10:32pm 
I appreciate that you've updated this for RimWorld 1.4 and 1.5 - really, I do. However, it would've been nice if you also updated this for RimWorld 1.3 while you were at it. Some people still play the 1.3 version. Just saying...