tModLoader

tModLoader

Major Item Randomizer (MULTIPLAYER LAG FIX)
32 Comments
taw 16 Apr @ 9:55am 
Are bosses supposed to drop anything? I tried it on for the worthy seed, and none of them are dropping anything - treasure bags contain just gold.
Also I'm at loss where to find Tinkerer's Workshop, but I guess that's to be expected with this mod.

(yes, I can see "Compatibility with special world seeds and other mods are untested.", I guess it doesn't work with this one)
Latus 22 Jun, 2024 @ 2:22pm 
weird enough, everything was fine for Me
Latus 22 Jun, 2024 @ 2:21pm 
On Multiplayer I have seen my friend get stuck on load, everything was half frozen and he couldn't quit the game because no input worked
Desperandos  [author] 29 May, 2024 @ 4:39pm 
If/When I do calamity or other mod compatibility, I will certainly be adding a post-moon lord tier.
Democratic Ice Noodle 28 May, 2024 @ 8:59pm 
I can see problems with calamity or other mods have a post moon lord as far as balance is concerned.
Helios 26 May, 2024 @ 3:35pm 
NOt sigms
Desperandos  [author] 25 May, 2024 @ 10:39am 
Unsure, Fat Tuna, I've not tested it yet so I don't know whether it will break outright or if some things wont work properly.
Plum 24 May, 2024 @ 8:24pm 
Does this work with Calamity?
Xir3l 24 May, 2024 @ 9:06am 
Multiplayer. It happened when I attempted to play it with a friend
Desperandos  [author] 23 May, 2024 @ 6:58pm 
Xir3l, is this singleplayer or multiplayer?

VantaLight, that sounds like its working as intended. The randomizer does not affect drops like gel or lenses, only accessories, weapons, and the like.
Vanta 22 May, 2024 @ 11:32pm 
ok so npcs and chests have random items but enemies just drop normal stuff? slimes drop gel, demon eyes drop lenses, am i missing something here?
Xir3l 22 May, 2024 @ 8:05am 
I'm also having a similar issue as twicemice. I noticed the game is not lagging persay but i cannot move. I observed game animations but i was completely frozen and unable to access the inventory
Desperandos  [author] 19 May, 2024 @ 9:24am 
Twicemice, I'll look into that multiplayer lag soon.

As for the rest of you, I'm a little hazy on what's going wrong, any errors you're getting, other mods, etc. Any relevant information you can provide is appreciated.

Speaking of debugging, I've created a help server that I linked in the mod description; if you're having technical issues, I can provide live help through there. :)
twicemice 18 May, 2024 @ 10:33am 
I have been having an issue with multiplayer. The host has no problem but anyone else who joins cannot move, enter inventory, and the game runs at 1 fps.
приве =) 18 May, 2024 @ 5:26am 
idk it didnt works, i create worlds with enabled mode bruhh:isaac:
TheCoolestBrobieBoy∞ 18 May, 2024 @ 5:11am 
that did not fix it
TheCoolestBrobieBoy∞ 18 May, 2024 @ 5:11am 
oh wait no
TheCoolestBrobieBoy∞ 18 May, 2024 @ 5:00am 
oh thanks people
JJ's Place 17 May, 2024 @ 2:19pm 
Ah i didn't know that thanks!
Desperandos  [author] 17 May, 2024 @ 12:36pm 
There is an existing mod on the workshop called NPC Name Randomizer that shuffles NPC, enemy, and boss names: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2866081677&searchtext=NPC+Name+Randomizer
Don't think item name rando is a thing though? If I were to develop that, it would be a separate mod. Not somethng I plan to do at the moment unfortunately
JJ's Place 17 May, 2024 @ 9:16am 
Could you add randomize names to items, npcs, bosses etc?
Desperandos  [author] 16 May, 2024 @ 6:44pm 
The update has been rolled out, so it'll alert you if you're playing a world that hasn't properly been randomized.
Desperandos  [author] 16 May, 2024 @ 4:21pm 
Quick question for those who have reported that the mod isnt functioning properly, did you enable the mod before generating the world you played in?

I ask because the town shop issues seem to be consistent with a world that was generated with the randomizer disabled, and then played with the randomizer enabled.

Just to be clear, to get the mod to work, you need to generate a new world with the mod enabled —there is currently no support for randomizing already existing worlds.

LMK if this fixes the issue for you guys, in the meantime I'll roll out an update that safeguards against joining an unrandomized world with the mod on :)
Desperandos  [author] 16 May, 2024 @ 4:02pm 
Looking into these issues now, hopefully I'll find out whats goin on
CoreInnocenti 16 May, 2024 @ 9:25am 
same thing as the guy below said
Lolmaoeven 15 May, 2024 @ 8:32am 
There seems to be a problem with the town NPC shops. They all sell their normal items in the pool (few of them just simply vanishing and leaving empty slots), sometimes 2-4 identical pylons at high happiness values. Enemy drops, chest loot and fishing items aren't working either (pretty much what the guy below me just said).
I've disabled all other mods to check if there's any compatibility issues and nothing has changed. Reloading or resubbing didn't do anything either.

Is there anything that can be done? Hopefully this'll get fixed soon :>
TheCoolestBrobieBoy∞ 14 May, 2024 @ 3:27pm 
Sorry to like be some guy that makes you do work, but the mod is not working at all for me.
TheCoolestBrobieBoy∞ 14 May, 2024 @ 3:26pm 
Uh guys
Omega 11 May, 2024 @ 12:13pm 
I like how this aims to be somewhat balanced while making a play-through more random and interesting. Thank you for the attention to detail on this mod. I never liked other randomizers because they allowed you to get something like a Starwrath from a Slime, but thanks to your mod it's categorized differently and makes more sense to play through it without being incredibly overpowered at the start.

Thank you very much!
Desperandos  [author] 11 May, 2024 @ 11:04am 
I just fixed an issue where chests didnt even get random items distributed to them, so if you're curious as to why you're getting vanilla loot from your chests, thats the reason. Sorry y'all
Desperandos  [author] 11 May, 2024 @ 8:08am 
I neglected to mention it in the description, but this rando was developed with revamping the Archipelago randomizer in mind, so I definitely plan to add that in the future. :)
Kywii 11 May, 2024 @ 3:36am 
A great start.
If you want more ideas, it'd be great to also mix up the flag checks when killing bosses (when Hardmode starts, when Plantera bulbs start spawning etc...), like the Archipelago randomizer.