STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

AOTR Unofficial Submod-Better Mission rewards
83 Comments
Zwamba 31 Jul @ 5:25pm 
you seem like a chill person, right on
Lord Of Pain  [author] 11 Jul @ 6:57am 
yes should be compatible
Mister Cthulhu 9 Jul @ 4:45pm 
Is this compatible with the New Republic submod for AOTR?
Lord Of Pain  [author] 8 Jul @ 11:17pm 
yes
Zulu 29 Jun @ 8:25am 
is it compatible with dark times mod?
Noble Winter 25 Jun @ 6:07pm 
Gotcha, much obliged for the info.
Lord Of Pain  [author] 22 Jun @ 3:13am 
This submod does make the 190 Big Chungus starting forces for player more difficult compared to the other one. It is not compatible with rise of venators. Should work well with Reinforcements. There have been people who mixed and ran most of the submods together so it could work but can cause weird things.
Noble Winter 17 Jun @ 10:39pm 
Im unsure what the differences between this mod and the one without GC changes are? Does this mod affect story in some way or add units compared to the other one? Sorry if im overlooking something obvious, and how compatible is this with mods like Independencies, Rise of the Venators and so on? Is it something like gamebreakingly bad or playable?
Lord Of Pain  [author] 10 Jun @ 1:47am 
no will need a new campaign to take effect
HighKnight 6 Jun @ 5:30pm 
Can this be added midgame?
SonicX224 14 May @ 12:26pm 
they dont work together
DickLouden 6 May @ 7:47pm 
Hi, is this compatible with the dark times submod as well?
Cytosine 2 Mar @ 3:00pm 
Murphy out here having a full convo with himself
DrumDrum100 2 Mar @ 5:31am 
least schizophrenic workshop comment
mabmurphy1006 1 Feb @ 8:19am 
is the rebel lucrehulk in this or you should put it in
Mars 18 Jan @ 10:21pm 
Good job on making this!
I usually feel like I was barely given anything sometimes when I complete missions and this makes doing missions so much more rewarding and overall better game-play (my opinion)
Lord Of Pain  [author] 22 Dec, 2024 @ 1:28am 
no it cant but i have no idea why it happens or how to fix it sadly.
Christian32469 21 Dec, 2024 @ 10:54am 
Dont know if it can happen without this submod, with the orginal AOTR... but I just got the reconnaissance mission which wants me to put a stealth unit above Endor and its only gameweek 23, so the planet is locked.
Can a locked Endor even be reached by a stealth unit?
Brashugon 6 Dec, 2024 @ 6:21pm 
Believe it or not what people are complaining about is actually exactly what I'm looking for... would it be in anyway possible for you to make a submod that disables missions all together? I just want to be able to play the game my way without having to bend over backwards to "build this and conquer that, oh btw if you don't your entire faction gets debuffed" when i just want to focus on something else (especially when playing FTGU mode)...
Pokey1751 2 Dec, 2024 @ 1:10pm 
no i mean for the merge version with the reinforcements mod. the missions don't run out of time and new ones won't appear sadly
Lord Of Pain  [author] 30 Nov, 2024 @ 11:46pm 
?? Missions are working fine on my end for all 3 factions
Pokey1751 28 Nov, 2024 @ 11:13am 
the missions aren't working
Lord Of Pain  [author] 31 Oct, 2024 @ 1:55pm 
no it is not compatible
rossdaley 30 Oct, 2024 @ 10:56am 
Is this compatible with the rise of the venators mod ? if so which launch code should i use in tandem with it ?
Pokey1751 27 Oct, 2024 @ 9:49am 
ok
Lord Of Pain  [author] 25 Oct, 2024 @ 11:04pm 
should be fixed with yesterday's patch will just need a new campaign :)
Pokey1751 25 Oct, 2024 @ 9:36pm 
now i can't get quests to work and there times don't expire even after the week limit has passed
Pokey1751 25 Oct, 2024 @ 6:16pm 
some of the quests for the rebels aren't working like the proto type and space defence ones as i don't get any rewards.
Lord Of Pain  [author] 1 Oct, 2024 @ 10:30pm 
yes the mission rewards for all factions have been buffed
BrianOfJudea 30 Sep, 2024 @ 3:53am 
Is anyone else getting insane rewards as the BS in the neutralise targets mission. First time i completed one i got two mando mercenaries (the dreadnought not the ground squads) in one mission and the second i got a bloodstar battleship. Is this normal?
Bullet Catcher 24 Sep, 2024 @ 11:30pm 
Well Done Lord of Pain! I do be loving this mod, I really only play AOTR with this and of course, Reinforcements+.
EliteEagle 19 Sep, 2024 @ 1:24pm 
i have a question to ship hunts bc it is currendly not working for me is this a problem on the main or sub mod ? im playing as rebels
Pokey1751 12 Aug, 2024 @ 11:21pm 
ok
Lord Of Pain  [author] 11 Aug, 2024 @ 10:17am 
yes but currently main mod has broken missions so i would wait till aotr patches it so missions dont crash in 15 weeks.
Pokey1751 11 Aug, 2024 @ 10:00am 
is this mod compatible with rise of the venator submod?
Lord Of Pain  [author] 10 Aug, 2024 @ 9:51am 
There are mission system crashing issues in both main AOTR mod and this submod, might be best to wait for main mod to patch this first.
Lord Of Pain  [author] 9 Aug, 2024 @ 9:07am 
Fixed a bug causing the mission system for BS to crash, recommend restarting ur BS campaigns, rebels and imps dont need to restart as no changes have been made there.
AwesomeJedi 9 Aug, 2024 @ 8:19am 
Is this mod compatible with the Indepencies submod?
Lord Of Pain  [author] 7 Aug, 2024 @ 12:12pm 
New patch will be releasing in 10-15 mins
Job_Tea 7 Aug, 2024 @ 5:41am 
eta on patch?
Lord Of Pain  [author] 7 Aug, 2024 @ 12:21am 
Also some changes to intervention missions patch will take some time :)
Lord Of Pain  [author] 7 Aug, 2024 @ 12:21am 
New update reworks zhar will release a small patch removing my zhar changes
Lord Of Pain  [author] 6 Aug, 2024 @ 10:29pm 
yes rise of venators is not compatible with reinforcements, so far rewards is compatible with both just separately
TheRealReineDeL'Eau 6 Aug, 2024 @ 6:25pm 
Anyone run into compat issues with rise of the venators and both these submods?
Lord Of Pain  [author] 5 Aug, 2024 @ 9:54pm 
it does make it quite a alot easier, with ace and shuttle having higher hp regeneration and pursuit along with small delay before the imperial reinforcements jump in. Main AOTR devs are reworking zhar so i will remove my changes once the next patch comes out.
Shark-Bait 5 Aug, 2024 @ 2:38pm 
Does this mod make the Zhar mission impossible to lose or just slightly better odds?
Lord Of Pain  [author] 4 Aug, 2024 @ 10:20pm 
Nope you cant get a luc as rebs
Job_Tea 3 Aug, 2024 @ 9:25am 
Can you get a luchrehulk as rebels?
Lord Of Pain  [author] 5 Jul, 2024 @ 8:08am 
nope no update since last month
MiAh The King 4 Jul, 2024 @ 8:11pm 
Was the mod updated or something? I can't load any of my saves or auto save without it crashing.