Garry's Mod

Garry's Mod

gm_concealment
41 kommentarer
[82AD] Lt.Pycheg  [skapare] 11 feb @ 9:24 
Genuinely thank you, I'm planning on either expanding existing map or creating other metro inspired map with much more exteriors. In meantime, I'm still building those Call of Duty 1 missions ;D
Callsign_Ewok 8 feb @ 5:10 
Really cool map, well done, I was surprised by how big it is and all it's various places and routes.
Callsign_Ewok 8 feb @ 4:42 
So I found your little secret ghost easter egg near the beginning spawn... wow that actually made me skin crawl. Scary, very much in Metro 2033's taste.
Callsign_Ewok 31 jan @ 6:27 
I like Metro 2033 inspired maps especially when nodes and nav are included. Cheers! Excited to check it out. May be useful for later Gmod Realism films on my channel.
Overwatch 5 nov, 2024 @ 12:07 
Thanks
[82AD] Lt.Pycheg  [skapare] 5 nov, 2024 @ 11:30 
Navigation mesh and ai nodes are included
Overwatch 4 nov, 2024 @ 11:06 
Aİ-nodes?
[82AD] Lt.Pycheg  [skapare] 14 sep, 2024 @ 12:48 
That's just a small easter egg inspired by metro anomalies!
!!Tylermas!! 14 sep, 2024 @ 5:32 
same, if you go into the room, where the boxes are, theres a lambda above a vent, go in the vent, and up into the next room, then where the corpse is, HE WILL APEAR
P.I.K.N.I.C 14 sep, 2024 @ 5:30 
the shadow men are fucking scary
[82AD] Lt.Pycheg  [skapare] 26 aug, 2024 @ 12:25 
I have added more rooms, updated some props and navmesh, and more
xX_BandaGes_ConsuMer_Xx 2 jul, 2024 @ 7:19 
ah, i see
[82AD] Lt.Pycheg  [skapare] 27 jun, 2024 @ 16:15 
I may have implemented it incorrectly;D
xX_BandaGes_ConsuMer_Xx 28 maj, 2024 @ 11:44 
does it have a Navmesh?
quattuorvigintillion 16 maj, 2024 @ 16:14 
thanks!
Adam 󠀡 6: 16 maj, 2024 @ 8:43 
AWsome
STERtEW 15 maj, 2024 @ 22:32 
perfect:steamthumbsup:
lousy schmuck 15 maj, 2024 @ 14:24 
fallout bunker in hl2
Rigel 14 maj, 2024 @ 18:48 
that's where i live:lario:
Germanium✔ 13 maj, 2024 @ 18:58 
Nice. It'd be interesting to see a full-size map in this style.
A_Lost_Goat 13 maj, 2024 @ 13:22 
34s5werdctgvbuhijhot oijrdfihgfiohbdgoijrgoijiuhfuhiuhdgtyuhioijiuhuhuhifguhfduuhfgsdhiu:dos2dagger:
bastard-at-arms 12 maj, 2024 @ 13:24 
This is absolutely amazing, dude. I've always thought someone should make something like this. I hope you'll continue to update this map or make many more like it.
Expendable 12 maj, 2024 @ 7:29 
duder is soo cool, if were good at hammer, i could have made with this map a whole campaign
diffirent_s1lv3r 11 maj, 2024 @ 13:30 
It was a good map until I got lost in that dark and chaotic corridors
ChenPonChen 11 maj, 2024 @ 12:01 
waow
[82AD] Lt.Pycheg  [skapare] 11 maj, 2024 @ 11:59 
Not yet, but will be updating!
GDSK09 11 maj, 2024 @ 11:15 
ai nodes/navmesh?
Breastie 11 maj, 2024 @ 9:48 
Nice work, but try to avoid the texture patterning in future maps. I like the dynamic shadow light in the restroom and fog around lights.
sky 11 maj, 2024 @ 9:07 
good
Pure Vessel 11 maj, 2024 @ 8:43 
best gmod map ive seen in a long while
TonyPeppermint 11 maj, 2024 @ 8:24 
Nice.
↳ ωɪŋτεr ↰ 11 maj, 2024 @ 7:57 
good, good
[82AD] Lt.Pycheg  [skapare] 11 maj, 2024 @ 7:56 
More of a metaphor, as something hidden. Unfortunately here, leading a hidden life in the metro tunnels
BrockKids1 11 maj, 2024 @ 7:46 
It's a basement but it's concealed?
JakeGaming 11 11 maj, 2024 @ 7:17 
Guys I'm like one of the first people to comment:melon:
[82AD] Lt.Pycheg  [skapare] 11 maj, 2024 @ 6:53 
I think I only used basic addons from half life, nothing external
billyjoe20075 11 maj, 2024 @ 6:43 
how do you publish mods for maps
Syph0 11 maj, 2024 @ 6:38 
It's cool we had similar ideas, I always wanted to see a pre-EP1 City 17
[82AD] Lt.Pycheg  [skapare] 11 maj, 2024 @ 6:26 
Noo, more like by Metro games, and just my flow after
Kepe (martyr) 11 maj, 2024 @ 6:21 
Great map keep up the good work
Syph0 11 maj, 2024 @ 6:16 
Was this inspired by Radiated/Half-Life 2: Badlands by any chance? https://www.moddb.com/mods/hl2-badlands