Hearts of Iron IV

Hearts of Iron IV

MuvluvJP
231 Comments
RaiderLeader666 17 Jul @ 6:49am 
How does one use a G-Bomb as Japan?
RaiderLeader666 17 Jul @ 6:21am 
Nvm I just learned about the Support and AA roles
RaiderLeader666 16 Jul @ 7:25pm 
For context I mean we should have individual units of heavy, med, and light, sorta like how tanks are treated in Vanilla.
RaiderLeader666 14 Jul @ 10:51pm 
Only thing missing is the ability to create divisions with a mix of heavy, med, and light TSFs.
rakutuki  [author] 14 Jul @ 4:03pm 
大変恐縮にございます。
いざという時は救援要請をさせていただきます。
k1214y63 14 Jul @ 6:46am 
私が中途半端に作った"muvluv_Alternative V (Gravity Bomb)"が組み込まれていて大変光栄です。もしアプデの人員が必要であれば、ぜひお手伝いさせてくださいな。
rakutuki  [author] 14 Jul @ 3:34am 
:ex1yuuko:
syuu 13 Jul @ 2:40am 
久々にやろうと思ったら本家の更新が止まっており、こちらを見つけました。ありがとうございます。これであと10年は戦える!
Sboiman 9 Jul @ 8:12pm 
Oh hey would this ever be showcased on the muvluv fanworks expo?
https://fxtwitter.com/muvluvnews/status/1943079675065995326
Minkung555 23 Jun @ 7:02pm 
Thank you
rakutuki  [author] 23 Jun @ 3:57pm 
@Minkung555
1. Completely occupy it before the UN event.
2. For historical NF, it is random. The probability changes depending on the US NF and UN event selection.
If you want to ensure survival, use the NF on the right.
Tuubu 23 Jun @ 2:14pm 
just played today,very fun indeed able to take the whole world back in 2002
War Criminal Mio Honda 23 Jun @ 11:05am 
@Minkung555
Sado is done through the Ko-21 event, you can also technically take it very early with enough units but that locks you out of the focus tree. UN has to do the event to get the required equipment to take the Hive as intended.
Minkung555 23 Jun @ 2:28am 
I have few question.
1.How to capture Sadogashima hive?
2.How to prevent Koubuin Yuuhi death?
billo73 22 Jun @ 1:07am 
OMG, are they really making a Millenium Dawn version for Muv-Luv Alternative Universe!!!!
rakutuki  [author] 21 Jun @ 3:34am 
Thank you.
Thanks to you the problem has been fixed.
Donaldddmak 20 Jun @ 9:29pm 
I found the problems, when the aggressive_active_mission aborted because the thinning operation by someone, it will active the underground decision
rakutuki  [author] 20 Jun @ 8:12pm 
For example, the problem may not be an "underground invasion of hell" but a different event.
If it occurs all over the world, outside the front lines, it is a penalty caused by the sins of humanity.
rakutuki  [author] 20 Jun @ 8:10pm 
I compared the files to the previous version and there are no changes to the underground invasion.
There are few details on the issue so your opinion may differ from mine.
Donaldddmak 20 Jun @ 7:52pm 
Each time AI or player do the 間引 action, it will trigger the underground
Donaldddmak 20 Jun @ 7:29pm 
random underground does appear, may be something wrong
rakutuki  [author] 20 Jun @ 12:23pm 
No changes or additions have been made to the difficulty of Hell alone.
War Criminal Mio Honda 20 Jun @ 10:11am 
With the new millennium dawn showcase I'm hoping more will get interested in the story of Muv Luv. Hoping for more success and new meat for the grinder against the BETA
Donaldddmak 20 Jun @ 7:56am 
random underground now also appear in normal hell difficulty?
Donaldddmak 16 Jun @ 3:32am 
you means how many save and load I have?
rakutuki  [author] 16 Jun @ 3:22am 
I'm sure it will be fixed at some point, but I'm a little curious as to how many worlds it took to spread it around the world.
Donaldddmak 16 Jun @ 3:15am 
You can stop this on H21, because it got no land connect with japan and we can never cut off its number, so it keeps doing larger invasion and do no more invasion on japan
rakutuki  [author] 16 Jun @ 2:34am 
That's by design. If we can keep reducing the BETA faster than it increases, we can end it.
Donaldddmak 16 Jun @ 1:46am 
Some hive won't stop their large invasion under the new highest difficulty, is that a bug?
rakutuki  [author] 8 Jun @ 2:45am 
I think I was able to optimize the sound folder.
Thanks to you, the errors have been reduced.
Thank you
1332457203 7 Jun @ 8:03pm 
I've noticed that there are a lot of files in the sound folder that are exactly the same as the original, could you make it simpler?
Lord Captain 7 Jun @ 12:11pm 
Thanks :ex1sumika::ex1yuuko:
rakutuki  [author] 7 Jun @ 11:46am 
Please translate the changelog.
It's written roughly.
Lord Captain 7 Jun @ 11:43am 
What was the recent patch?:
Sylas 3 Jun @ 8:42am 
What will be added or fixed in this upcoming update?
rakutuki  [author] 3 Jun @ 3:31am 
This mod update is coming soon. 6/8JP
rakutuki  [author] 3 Jun @ 3:30am 
That's the kind of world it is, so there are almost no airplanes on the battlefield.
If you're interested, try playing the Muv-Luv Alternative game!
https://steamhost.cn/app/802890/_/?snr=1_1056_4_18_1059&curator_clanid=36850264

By the way, an airplane-type TSF has been implemented in this mod.
It's just that the way to obtain them is complicated.
rakutuki  [author] 3 Jun @ 3:21am 
The test version is an environment for testing the latest environment.
It is frequently updated, but there is also the possibility that it may suddenly become unplayable due to a fatal bug (for example, it may always crash the moment you start it up).
The official version is a relatively stable environment that has been confirmed as playable for a certain period of time in the test version.
It may have some unconfirmed bugs, but at least you can play the game to the end.
Le puif puif [EN] 2 Jun @ 2:05pm 
Whats the difference between the test version and official version? How does the air work, why no air types TSF or aircrafts?
War Criminal Mio Honda 27 May @ 8:40am 
High low mix preforms well, this can be achieved with having one of the TSF be labeled as a support tag and mixing the division.
rakutuki  [author] 27 May @ 7:56am 
Regarding production, it's a good idea to use the initial production line as is until you get used to it.
Switching to the same type of equipment improvement model will result in relatively little loss.
It's also a good idea to make use of cheaper designs (around 70).
Expensive designs are powerful, but they will quickly run out when worn down in fierce battles.
If you still run out, you may need to change your strategy.
Make good use of tanks as well.
TexanRegime 26 May @ 2:12pm 
Are we meant to diversify TSF production (i.e. 40 factories on Eagles, Rafales, Shiranuis, etc, and another 20-30 on junk ass Phantoms)? I find myself always or damn near in a horrible debt of TSFs when I just dump like 80-100 factories on whatever happens to be the most cutting edge TSF at the time.
rakutuki  [author] 26 May @ 7:04am 
Unfortunately, since this is the AI's first world, they are really bad at defense, they don't know unity, and they're desperate to gain merit on the front lines.
They are very human-like AI who will fight among themselves even in the face of a threat, so this aspect won't be corrected.
Hell is a difficulty level for people who want to survive Hell.
Sboiman 25 May @ 4:40pm 
Can we get an option so the certain AI nations can't get BETA tunneled behind them when playing other nations? Or maybe an option so that only player nations get BETA spawning behind them and not the AI? The AI doesn't responded very well at defending behind their lines sadly.
rakutuki  [author] 12 May @ 7:06am 
I've heard from friends who had this issue while playing on 1.16.5.
However, they said there is no way to reproduce it reliably.
Unfortunately, even though I was doing the same multiplayer, this never happened to me.

Please be forgiving as bugs that are not reproducible are hard to find and fix.
Sharpshots 11 May @ 8:35am 
I can only replicate the bug when playing on the Steam Deck (Linux Based System).
Steps: Open Designer > Close Designer > Open Again (should crash, unsure if need to attach MIO to cause a crash)
Pyrom 11 May @ 7:53am 
the bug come from the vanilla game, u must chance the version to 1.16.4
rakutuki  [author] 10 May @ 9:40am 
If you can tell me how to reliably cause the bug, I might be able to verify it.
rakutuki  [author] 10 May @ 7:41am 
No such bugs have been confirmed.
We have tested it in multiplayer etc., but no reports have been found.
Please remove "all other mods."