RimWorld

RimWorld

Slave Rebellions Improved: Gutted 1.5
10 Comments
Holy Nut 16 Oct, 2024 @ 3:42pm 
nice pfp :3
ubergarm  [author] 21 Jun, 2024 @ 11:39am 
Mlie has a full update version, however I'll keep this alive as this fork removes any additional RNG that would occur during a rebellion making it potentially safer for multiplayer games (my personal priority). Use whichever you like. tbh I'm not sure how the "new rebellion ai" differs from 1.5 vanilla. Would have to diff Mlie's github code with a disassembled vanilla DLL code.
Kaz 31 May, 2024 @ 9:32am 
Oh thank you, I've been wanting to do a raider slave colony but was waiting for that other mod to hopefully update, but this will work.
超赛神 20 May, 2024 @ 8:30am 
thank
ubergarm  [author] 17 May, 2024 @ 9:32am 
@kBaylife

Ahh yes, the lowest allowed value is actually 0.00000001. If you try to go below that, it will reset to 0.8 (80% suppression)... The slider probably isn't accurate enough, but you could edit your mod config xml directly and change it to the lowest acceptable value:

rebellionMin = 0.000000011

The original code was odd as it compared "float rebellionMin == 0.0" so I "fixed" it by checking "float rebellionMin <= someEpsilon"... I'm not sure why the original didn't allow exactly 0.0...

I'll update the mod description to warn folks! Thanks!
kBaylife 17 May, 2024 @ 4:22am 
Additional info: in only happens, when I set the slider to 0. Any other position is saved, so I've just set it to 0.12% now, but as soon as I drag it to 0 it jumps back o 80
kBaylife 16 May, 2024 @ 8:31pm 
maybe I'm doing it wrong, but I can't set the rebellion chance slider. I can move it, but I can't save the position. when I close the popup it reverts back to 80%
Lava 15 May, 2024 @ 4:47pm 
king. :Gifting:
Calantlar 13 May, 2024 @ 3:13am 
You're the MVP, essential mod tbh.
WaKKO151 11 May, 2024 @ 1:37pm 
ty