Crusader Kings II

Crusader Kings II

AGOT Novus Graphicus Overhaul
12 Comments
Rambosfire 4 Jul, 2024 @ 7:00pm 
Just so you all know... it's likely not compatible if you plan on using the homes for houses or more bloodlines mod both either separate or at the same time. If any of you want to get a graphics overhaul which is compatible with both, you'd have to go to the citadel forums in heavens agot version and meddle with the files from the mbs version and replace/delete some hfh textures. @ManicMayo hope it was alright I posted this.
Orange 21 May, 2024 @ 1:55am 
even in 2014 when I played for the first time the mod I couldn't find out why they cut the riverlands
ManicMayo  [author] 17 May, 2024 @ 5:08pm 
@Sonderistic - At the most basic level, this one uses the higher-detailed terrain texture files from In heaven's Novus Graphicus submod for AGOT while the forum version just adds the Graphics overhaul atmospheric and lighting effects while using the much less impressive vanilla AGOT map textures.

Here are two screenshots of the of the Narrow Sea region from the colormap ( HERE [i.ibb.co])and colormap_water ( HERE [i.ibb.co]) files of both mods for comparison. As you can see, there's a markedly higher level of terrain detail in this one when compared to the one on the forums.
Sonderistic 17 May, 2024 @ 1:25pm 
how different is this to In Heaven on the AGOT submod forum? is there any noticeable difference?
ManicMayo  [author] 15 May, 2024 @ 1:59pm 
@Drakenblod - Not 100% sure what you're trying to say but, in terms of compatibility between the two mods, they don't work well together. I don't use it personally, but I would imagine Colonizable Valyria edits both the terrain and colormap files to remove the charred, desolate appearance of the Valyrian peninsula.

Removing these files from Colonizable Valyria's mod files should be all that's required to fix this issue. Valyria will once again look like a desolate wasteland, but you should still be able to colonise it and the rest of the map shouldn't have buggy terrain.
Drakenblod 14 May, 2024 @ 7:15pm 
so for some reason the cognizable valyria only works with this ovehall if i load without it dos int load the colonize mod
ManicMayo  [author] 14 May, 2024 @ 11:40am 
@70e70 - It should be working fine. I did release a tiny update for the mod today but that shouldn't have caused any issues (hopefully!)
70e70 14 May, 2024 @ 11:18am 
Is it inactive?
Sundiata92 13 May, 2024 @ 6:54am 
Accept my friend request Please I need you're help
Sundiata92 13 May, 2024 @ 6:53am 
Manic?!? Manic is back?!?
ManicMayo  [author] 12 May, 2024 @ 7:14pm 
@The - I think the slavery system is what really slows the game down since it generates so many characters which the game has to keep track of (even after they've died or otherwise disappeared/become inaccessible to the player). I would thus suggest disabling the slavery mechanic in the game rules and see if that improves things for you.

Also, if you don't play outside of Westeros, there is the Westeros Only official submod [agotcitadel.boards.net] that removes the rest of the map from the game entirely which will improve performance massively. There are also submods that remove smaller areas like YiTi if you still want the Free Cities or Slaver's Bay.

There are also programs like CK2Edit [agotcitadel.boards.net] which you can use to purge large numbers of dead characters from your save file to potentially improve performance of pre-existing playthroughs.

Hope this helps!
The 12 May, 2024 @ 2:18pm 
Do you know how to stop normal AGOT from being so slow, and lagging?