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One thing though. When you choose Jagiellon as Polland the T1 gov reform should be implemented - now you choose Jagiellon and then... You can pick for example Piast Monarchy T1 gov reform :D This is allows - if you choose the jagiellonian throne - for double sejm issues to be passed. And yes. I used it to get +5 crownland x2 :)
@Endeavour I read a lot about BYZ later on :P And finaly I managed to make monuments work for both Orthodox & Uniate faiths ^^
@Endeavour Hi again! I experimented with Byzantine culture (though it's the same language) to create sth like imperial Greeks & non imperial Greeks experience. In the next patch when the Ottomans move their capital to Constantinople, then all provinces in Thrace area with Byzantine culture will turn to Turkish. Will look into Greek culture spread event as I totally forgot about it ;0 Thanks!
Rila Monasteries monument should work now - I added a separate command instead of "OR" to have Uniate faith included (positively tested & it's working!)
Also, Krakow have one core two provinces away but dont have any cores around itself
I will have to think about Slavic religion events first but yea, it's sth that'd add a lot. I will have to add Slavic mission variants if player chooses to follow Slavic faith - on my to do list :)
Kiev Pechersk Lavra caused a bug - I excluded it from Uniate faith atm and all works fine, thanks for comment!
@Војвода Рачић Hi, why do you think Serbia should have a core on Zeta?
About monuments/religion stuff - nice! Maybe also some events for slavic faith? Or changes in mission tree if Poland goes slavic religion? Would be awesome!
And Discord is so ez to set up - you should really try it!
When you revive Polabians as Poland they become West Slavic ;) Same if you conquer all other Wendish group cultures
Kiev monument will be usable by Uniate faith, the same with other orthodox monuments. I thought about if , also someone had already suggested it earlier - I will add it asap. Thanks!
I should update the desc. of the mod as Slavic faith has its own dieties. A religion can have either dieties or holy places so I went with the first choice here as Uniate faith has holy places.
Polish mission "delegate with the emperor" is also on my to do list as as you said it's too easy.
You say discord channel? I haven't thought about it
The description of that mission will be changed, thanks for letting me know, but don't worry all cultures merge into one culture group.
Wendish culture group is also being integrated. Wendish culture group even merges with West Slavic first if player manages to conquer these cultures. This culture group was created for controversial (Kashubian), isolated (Sorbian, Wendish), or extinct (Polabian) West Slavic cultures that didn't have that much in common with West Slavs. There is this option to make them join West Slavic group if you conquer them, I also think about adding an option for tags to decide to join West Slavic culture (as ie. Sorbian) depending on relation with a West Slavic country.
1) Did you spawn new trade goods with the new decisions at the beginning of the game in 1444?
2)Np, I always try to do that ;)
3)See 1. New trade goods can be spawned only by decision and only in 1444
4)Great ^^ And about culture I did some testing and it's working for me, I made extra sure to have both cultures like West Slavic culture group & Wendish culture group converted to Slavic culture group. So it's probably because some changes may not affect old saves. You can try editing the save file though
@Војвода Рачић hi! Not at the moment as I don't have much free time to do mission trees, but would like to when I finish some missions trees to ie. Lithuania first
@Endeavour oh, yes, thanks, too many similiar culture names caused it as well as this new "Wendish" culture group, it's now fixed
I changed National Banking institution requirement to spawn to either have a colonial subject or 2nd economic idea unlocked as I suppose this may lead to not a single country fulfilling the requirements. Let me know if it worked for you!
There are very few provinces that produce spirits. The goal of this mission is to dev up provinces with it and build there manufactories and workshops, or conquer some of Russian owned if they are spirits production leader.