RimWorld

RimWorld

Glitterworld Destroyer 4 - Mechanoid Addon
397 Comments
蘭楓 4 hours ago 
盲猜1.6的機械主腦是黑衣機械的目標
苍穹 16 hours ago 
5代大概什么时候来呀,现在1.6版本加载4代闪退了
苦苦等待...1.5被闪毁CE虐爽了,
期待加入1.6 CE豪华套餐(bushi
1.0 22 hours ago 
自从玩过之后1.6没这个MOD都不适应了:steamthumbsup:,并不觉得这MOD负正义(个人看法仅供参考)迫切希望作者更新
nikita150u 12 Jul @ 9:44pm 
Erm, can someone explain me why Black Mech Hive is friendly to me and what should i do with that?
王面手雷玉 12 Jul @ 9:51am 
大佬,钢铁机械通讯台我怎么放不上去,老是说位置不对方向不对,可我试了各种方向都是不行
白小天 12 Jul @ 5:54am 
大佬五代什么时候出嘞,急急急:TeddyAngela:
清漪 5 Jul @ 11:50pm 
五代什么时候出?
Feng Xinzi  [author] 4 Jul @ 6:31am 
1.6单独发个五代,添加一些1.6新有的内容,并重置一些旧内容
qazwsxedc1145 2 Jul @ 6:18am 
作者至少透露下今后的计划呗,是只更新版本还是说1.6有新内容
Huei the Vietnamese 30 Jun @ 8:03pm 
too OP but 1.6 please
来自内卷 29 Jun @ 10:46pm 
大佬大佬,能不能给碾压加个开关,有些mod单位老会莫名其妙被压死。
鬼魇魂牵梦若依 25 Jun @ 5:19pm 
1.6 pls
ゆきんこ 25 Jun @ 6:11am 
1.6 pls
anantasak5g 21 Jun @ 7:42am 
1.6?.
モルフォ 20 Jun @ 12:33pm 
我是真喜欢这个mod,敌对机械体强度爆炸新加的科技也牛逼
CE兼容可以试试下面这个 不过除了CE也改了不少其他数值
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3499950843
qazwsxedc1145 14 Jun @ 9:50pm 
1.6有在准备了吗
csfireworks 4 Jun @ 7:51am 
枯海任务,存读档任务直接完成,但是就出不去了;有6650朵白色花瓣~
Kaluth 31 May @ 4:47pm 
What do I do at the dedicated mysterious coordinates? Or is that from a different mod?
Raith 30 May @ 8:40pm 
I may be a bit dumb, but how do I go about stealing Level 2 Intelligence? I honestly forgot how to do it, and it doesn't feel clear on what I should do next unfortunately
因幡白兔 30 May @ 9:13am 
跟黑衣毒蜂对话前记得先把地图上的白花全薅走 那厮说可以随便摘 下一秒给我直接送回家了...:steamfacepalm:
Housenkarr 23 May @ 4:48am 
提醒下这个mod会与【Chips No HitPoints|芯片无耐久】冲突爆红,从原版环境改来玩闪毁的注意下哦。
原因是因为闪毁mod修改了芯片的耐久和易燃性,而被冲突的那个原版改善mod则是通过直接删除了这2个属性来实现其功能的。
当然,从结果来说,删除的优先级最高,尽管会在游戏启动时冲突爆红但是不影响游戏内容。
最好还是别一起用了,毕竟闪毁已经提供了25000耐久的耐火芯片确保不会被炸没了。
I Avensh I 22 May @ 11:11pm 
nvm I was using a mod that makes shhmol the High tech bench
I Avensh I 22 May @ 12:08am 
Guys Cant build the mech-communication station
Says "must be placed on a High tech bench"
even if it is next to it
⎛⎝muffin⎠⎞ 21 May @ 2:53am 
机械通讯台放不到High Tech Laboratory Facilities里的研究台上面,能兼容一下吗?
Sun-Soaked 17 May @ 6:04pm 
is there any way to manually start the questline? maybe spawn in a structure or force start a specific event?
忘念尘 16 May @ 5:24am 
有时候地图会刷新远古战争践踏者残骸,大佬有没有兴趣添加上,或者搞一些远古机械体:wftogrin:
ProfileName 11 May @ 9:59am 
Oh, the questline doesn't trigger mid-save? Is there a way to force it, or does it require a fresh save?
ke 7 May @ 8:43am 
大老也會用繁體嗎?:steambored:
一怒之下怒出来了 20 Apr @ 6:45pm 
这个报错爆了好多条,2秒160条
Exception in Verse.TickList.Tick: System.NullReferenceException: Object reference not set to an instance of an object
[Ref D73CC401]
at GD3.AlphaBombardment.Tick () [0x00098] in <f1e4dde0bf004d64911360c98b95ef1c>:0
at Verse.TickList.Tick () [0x0017d] in <630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
deepseep分析错误分析
此错误发生在 GD3 Mod(可能为某轰炸系统或特效 Mod)的 AlphaBombardment 实体更新过程中,因关键对象引用丢失导致空引用异常(NullReferenceException)。该错误直接影响游戏的主循环逻辑(TickList.Tick)
Feng Xinzi  [author] 20 Apr @ 3:15am 
@略有功德 这个我其实也想过能怎么改,但主要是没时间,事情有点太多了
Feng Xinzi  [author] 20 Apr @ 3:14am 
@LRlicious 没碰见过类似bug
略有功德 20 Apr @ 2:11am 
大佬,窃取三级情报那个任务,能不能吧中间那几个计算机血量调到最大啊。那个黑衣队友一炮隔着装甲墙能把计算机打炸也太难崩了吧。
LRlicious 18 Apr @ 7:31am 
大佬来确认一下会不会和啥禁止敌人撤退的mod冲突?总觉得印象里好像在贴吧有看到相关玩意但现在咋都找不到,来找大佬确认一下(:steamfacepalm:
Doc Cams 17 Apr @ 7:00am 
I thought I was the only one acting up when the Monitor Radar upgrade pops in a mech.
No shield or anti-air and mortar defenses could counter such cheesy mech tactic.
So I kill them instantly with focus fire, create defenses with thousands of HP and put some well armored pawn in front to take on the brunt of the missiles.

But man, it is really a pain in the as*. Technically it is fine as long as it does not pass through any shield like it was invisible.

My 2 cents
Alfador 11 Apr @ 1:22pm 
I´d honestly just remove the mortar when out of range and its fine then.

The other upgrades are quite nice to encounter, which is why the Monitor Radar throws me off so much.
Feng Xinzi  [author] 11 Apr @ 9:54am 
I'll give it some more thought.
Alfador 11 Apr @ 9:19am 
Yes. Consider the following:
A 20-something mech raid attacks my well prepared defenses.

3-5 of them have Monitor Radar.

They get hit by stray shots from burst turret weapons or engaged by long range turrets.

My well prepared defenses are now half-gone due to how strong the mortar hit is, despite the heavy embrasure walls and bunkers i put them in.

My EMP turrets are also gone before being able to fire due to long range turrets attracting the mortar retaliation shots.

Two of the enemy mechanoids with Monitor Radar are melee only, they simply make it rain mortars on the still intact turrets.

->
There is no skill involved, no reward for well made defenses.
I am forced to micromanage defenses which should be simply automatic, and the protection of heavy walls means nothing against mortar hits.
Feng Xinzi  [author] 11 Apr @ 7:03am 
@Alfador In fact an EMP attack could disable the monitor radar.
Alfador 9 Apr @ 6:18pm 
While i lilke the general content and difficulty curve of this mod, the "Monitor Radar" upgrade is plain bad design.

It launches a mortar when the Mechanoid with it is hit by ranged attacks outside of its own range.
There is no skill or evasion of this, and melee mechanoids can have it as well.

Its an incredible frustrating feature and the main reason for me to just stop using this mod instead of working around this.
ミ>.<ミ?♪~ 4 Apr @ 12:55pm 
跟Kyliness一样的问题
ミ>.<ミ?♪~ 4 Apr @ 12:55pm 
大佬,能否适配一下hospital expend的高级研究台,那个研究台是1x3的,安装不了机械通讯台啊:evelyn2077:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2121326566
花不语 3 Apr @ 8:30pm 
Could not resolve cross-reference: No Verse.DamageDef named AM_PowerfulBeam found to give to Verse.DamageMultiplier Verse.DamageMultiplier
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForObject:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass16_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_11<Verse.DirectXmlCrossRefLoader/WantedRef>:<ParallelForEach>b__0 (object)
苍穹 28 Mar @ 2:19am 
神秘坐标怎么搞的
no 27 Mar @ 11:32pm 
能不能把反应装甲没有次数加回来或者多加点次数就15次太少了,自己家魔王反应装甲太容易被磨没了
csfireworks 23 Mar @ 3:51am 
呜,开局联系帝国贷款100亿白银没了(
ADMIOS 23 Mar @ 12:50am 
你好,我想问下,这个mod的机器人能酿酒吗,我一直在寻找一个能让机器人酿酒的mod
shiva chirr 19 Mar @ 3:58am 
wondering if anyone can confirm if this is part of the mod and works as intened.

so as far as i can tell with all large mechs(centpide size or bigger)) seem to be able to fire weird missiles even across maps across planets to target what is hitting them even if that target is a pawn controlling a terminal underneath a mountain it still breaks the mountain top and punches through to try to hit said target. now it may be linked to the GD addon mod but not sure yet but wondering if anyone can confirm or deny. because this werid complete defense by passing missile is kinda annoying and dont remember it my last play through
AN3 15 Mar @ 1:01am 
XML error: Duplicate XML node name butcherProducts in this XML block: <ThingDef ParentName="LightMechanoid"><defName>AM_Mech_Guttersnipe</defName><label>guttersnipe</label><description>A small, deployable combat mechanoid usually manufactured inside an ultra-heavy war empress mech. Contrary to War urchins, the Guttersnipe is a melee fighter, using its wicked circular saws to lunge at their targets. They have a non-rechargeable power source.
AN3 15 Mar @ 1:00am 
XML error: Duplicate XML node name butcherProducts in this XML block: <ThingDef ParentName="BaseMechanoidWalker"><defName>AM_Apoptosis</defName><label>apoptosis</label><description>Malice incarnate, the Apoptosis is an advanced Apocriton that acts as a commander designed to coordinate and motivate other mechs during long extermination campaigns.