RimWorld

RimWorld

Parry Galore
46 Comments
FarmerJoe  [author] 15 Jul @ 5:09pm 
there some WIP, but I had too many project going on at the time.
Stellar Harbour 15 Jul @ 11:53am 
Did you make mod with shields after all?
Greisyn 30 Jun @ 6:18pm 
does this play well with medieval overhaul? and mid save ok?
July30💌 22 Jun @ 4:44am 
@FarmerJoe 已经看到了,谢谢:Speech_Love:
FarmerJoe  [author] 21 Jun @ 10:24am 
added back 1.5 support
IEatTheFood 20 Jun @ 11:55pm 
1.5 please
July30💌 20 Jun @ 11:07am 
前段时间1.5还能加载,结果你更新到了1.6......看看能不能改成支持1.5,1.6,而不是单独支持1.6
Sub 17 Jun @ 4:33pm 
welp... until main game becomes 1.6, can't use this mod anymore....
Антон789 12 Feb @ 5:47am 
become a legendary warrior like in the games Cataclysm dda and kenshi, PARRY MECHANOIDS
CaptArcticWolf 21 Jan @ 12:22pm 
This framework is very intresting. ive been wanting a mod that adds riot shields/ iron shields for melee/ranged combat for a while now without having to use CE.
mynameactually 18 Jun, 2024 @ 4:09am 
So, does this do anything yet, or is it just a framework and mods aren't made yet?
FarmerJoe  [author] 1 Jun, 2024 @ 8:01am 
@Akiu I'll add it in the next update so you can set the cooldown on either the compProp or hediffExtension
Akiu 1 Jun, 2024 @ 12:11am 
@Farmer Joe Hello, would you like to make <parryCooldown> into CompProperties instead of HediffExtension? I think it will be much more convenient for modders to create shields that share the same hediffDefs.
PremierVader 30 May, 2024 @ 3:41pm 
Would be wonderful to have some other modders make use of the mechanic here to create some more shields.
SomeCasualGuy 20 May, 2024 @ 10:08am 
is one of your colonist cheating with others?
just parry
HotLemonadeBoy 20 May, 2024 @ 12:59am 
I used Character Editor to add a test shield for my pawns, only thin body supported, but not other body types, please check.
Omnires 18 May, 2024 @ 4:35am 
Nice
FarmerJoe  [author] 17 May, 2024 @ 9:10am 
@Omnires there xml field for that. <isStunTarget> and <debuffHediff> the framework come with a Posebreak hediff that increase damage by 75% for one hit(only if it done by Pawn). depend on how a shield is setup. it effect is quite flexible
Omnires 17 May, 2024 @ 4:54am 
I like the idea for the mod. And parrying is a good thing to do. But personally in real life combat do I rarely just parry without doing some kind of counterattack. As melee parries often open people up and or knock them off balance for short time. The best time take someone out is just have a parry because they have no way to block or dodge the next attack if you react fast enough.
Kingrandomgamer 16 May, 2024 @ 8:54am 
If you do go with michiko's idea of weapons that parry maybe see if you can use some of the animations from 'Melee Animations' as they already have some parry animations
FarmerJoe  [author] 15 May, 2024 @ 8:58pm 
@Michiko I could try to attempt to add compatibility with weapon. but it will only work for automatic
parry(which is fine I think). I can't get the gizmo to show up on weapon

@黎昕-PW it should be compat. but let me know if there is issue

@MeatBeatMarv I'll will add one.
Vano Tyan 15 May, 2024 @ 8:14pm 
Does this mod add hands from ULTRAKILL????? If no then dislike
MeatBeatMarv 15 May, 2024 @ 5:59pm 
any interest in adding a discussion we could subscribe to for mods that use this framework?
黎昕-PW 15 May, 2024 @ 4:59pm 
May I ask if the "Rebound" mod is compatible?
Michiko 15 May, 2024 @ 12:44pm 
Could you make it so weapons can be used to parry? Or is it a technical limitation?
FarmerJoe  [author] 15 May, 2024 @ 1:20am 
@多事之_ translation are always welcome :)
I will note it in the description
Akiu 15 May, 2024 @ 12:54am 
@Farmer Joe

I really like your mod and have taken the initiative to localize it. However, it just occurred to me that I haven't seen any license information for this mod. Could you please let me know if you permit localization?

Thank you!
dchy 14 May, 2024 @ 1:48pm 
Nah id parry
Serina 14 May, 2024 @ 2:43am 
you mind adding in "(a shield framework)" or something to the name for better searchabilty, pls thx!
Vulkandrache 14 May, 2024 @ 2:38am 
Can we parry pregnancy?
Can we get Rjw compatibility?
Akiu 14 May, 2024 @ 2:35am 
10/10
Promising mod, take my point.
Void Clown 13 May, 2024 @ 11:18am 
this is just what i needed
kotoloh 13 May, 2024 @ 10:44am 
UltraWorld
LZIM 13 May, 2024 @ 8:32am 
jokingly asks.. does this cause infinite loops when also using melee damage increased with manipulation mod and attacking pawn has advanced bionics. must test..
Official| TheWhiteHattedGamer 13 May, 2024 @ 5:01am 
Parry this you filthy casual
Krazyfan1 13 May, 2024 @ 1:08am 
Neat.
the Reflect mod does this for Melee weapons, its nice to see one for Apparel too.
HIM 13 May, 2024 @ 12:40am 
that cover is so fucking cool
Mad Catter 12 May, 2024 @ 6:17pm 
Can you add feature where shields like VE Shield takes reduced equipment damage? The old Jecstools shield has that feature iirc
VoidNightmare 12 May, 2024 @ 4:28pm 
So Exalted style parry. Sounds fun.
Herg The Derg 12 May, 2024 @ 4:14pm 
another based farmer joe mod
FarmerJoe  [author] 12 May, 2024 @ 2:47pm 
@CrackaJack it compatible with Supreme Melee. I only said unfortunately because I can't get the comp to show gizmo on weapon right now
Masterofgaming22 12 May, 2024 @ 2:28pm 
goated
CrackaJack 12 May, 2024 @ 2:11pm 
but theres no reason for it to be incompatible with supreme melee? so this makes ve shields capable of reflecting bullets?
FarmerJoe  [author] 12 May, 2024 @ 1:53pm 
only apparel unfortunately. I intended it to be use with something like an apparel that act as offhand equipment. think VE shield for example. or just regular apparel that allow pawn to parry.
CrackaJack 12 May, 2024 @ 1:46pm 
or should one just use supreme melee in tandem
CrackaJack 12 May, 2024 @ 1:45pm 
interesting, do melee weapons have that parry option too?