Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's a shame because there have been several gameplay improvements that aren't in this mod
PLEASE FIX THIS. It's an issue only I seem to have. Everything else is great though! Keep it up, you're almost done finishing what you started. love it.
First ef9aa1 seems to always appear at top or second top of deck even after a shuffle.
Second ef9aa1 seems to be entered into the infected list multiple times during setup. So out of the list of 7 infected card GUIDs 3-4 of them are ef9aa1. This effectively makes only 4-5 cards "infected".
Third if ef9aa1 gets deleted or inserted into another deck (like the discard pile) then it often somehow magically swaps with the top card on the draw pile. This means you can draw the ef9aa1 many times if you subsequently put it into the discard pile (I once ended up with 17/27 infections this way).
TLDR: I remade the contamination deck and reassigned it's deck GUID to the "contaminationDeck" variable in the script and it seems to fix everything for me. Not sure if others having same prob tho.
Last try to post a link:
{LINK REMOVED}https://mega.nz/file/0TkGVRAJ#N1x-gK_6EOAZkeLi9Bk_ovbjxv0EsYjHy-eocpR6E0g
That sounds wrong.
Line 15 in global script needs to be commented
beside this, great work on the mod !
If this is a fortuitous incident, refreshing the page may resolve the problem. You can also contact us for assistance.
@xPickle According to Rulebook (page 28): "Doors are always placed in a Corridor, on an entrance to the Room being Explored." So basically you can get Intruder in corridor where is door, but you should be save for a while behind it.
Just a small report, I hope this is the right place:
After setup (after charchter selection) the note on the right says
"Player 1 needs to choose one of the Starting Items and place in into the appropriate slot in thier player area. Each other player in descending order does likewise."
Followin rulebook should be:
"The Player with the highest Player number chooses one of those cards and places it into the appropriate place in their Player area."
Thank you again!
https://gamefound.com/projects/awaken-realms/nemesis-retaliation/updates/21