Call to Arms - Gates of Hell: Ostfront

Call to Arms - Gates of Hell: Ostfront

Conquest Rebalanced Lite - AI Rebalance only
58 Comments
Escrima 3 Apr @ 10:05pm 
Is valour patch needed?
76561198192726397 20 Mar @ 10:40pm 
@Walletsch i alot of mods seem to create this problem (incuding auto medic). i also want to know if this is fixed/being worked on. really a pain to lose hotkeys in a game this intense.
Walletsch 7 Mar @ 1:19am 
Nice mod,
i have a one problem with it.
The skills, like throw a grenate, don't work with F1 Key. Is there a workaround?
Asuka 3 Feb @ 9:12am 
can this work with I.A.E.M?
Red_Snow  [author] 17 Jan @ 4:36am 
Думаю нет
VlaDont 17 Jan @ 1:48am 
C MACE совместимо?
Red_Snow  [author] 15 Jan @ 12:39pm 
I guess you could make a valour version quite easily. Each faction in valour will have a 'shopping list' for the AI (conquest.ger.lua for example). You can edit the priority numbers in there to reduce enemy arty use.
SnakeROG 15 Jan @ 11:18am 
what I’m looking for above all, is your approach on having less artillery because I find it a pity to have few enemies and a 155mm that walks and a hummel that costs really expensive
Red_Snow  [author] 15 Jan @ 11:06am 
80% no. The game might run, but the AI will only buy units from Vanilla.

Valour is fun because it adds cool new units and I guess you don't want to fight against an AI that doesn't have any of them...
SnakeROG 15 Jan @ 9:15am 
hello is this version 1.1 compatible with Valour ?
Red_Snow  [author] 14 Jan @ 9:41am 
Supply units CAN spawn with this mod, but the probability is low.
Dragontale333 11 Jan @ 12:02am 
does this version still make enemies spawn supply trucks like the full version? im sure ive captured enemy ammo trucks before but they arent spawning anymore
spungefat 24 Dec, 2024 @ 11:25pm 
Please update and more features from other mod (2.2.) Great mods.
Barrett 24 Dec, 2024 @ 8:37am 
needs update
20mm_flakvierling38 is not inside
vlad_8011 18 Dec, 2024 @ 11:36am 
@Red_Snow - i just found out its not your mods fault. Your mod.... well, it doesnt include one folder in path so there is no change if i use or dont use your mod, but they changed /resource/gamelogic.pak/script/multiplayer/modes/conquest.lua . To be precise, these values:

-- Time from start of match AI will wait before attempting to buy a unit.
local StartSpawnTime = {
-- Bot is defender
DefenseMin = 5 * 1000,
DefenseMax = 7 * 1000,
-- Bot is attacker
--AttackMin = 6 * 60 * 1000,
--AttackMax = 8 * 60 * 1000,
AttackMin = 0.5 * 60 * 1000,
AttackMax = 0.5 * 60 * 1000,
}
0.5 x 60 (seconds) = 30 seconds. I have no idea why they added -- for proper values.
Red_Snow  [author] 18 Dec, 2024 @ 11:21am 
This is an old mod and hasn't been tested with open beta. I know that the new version changes the file structure affecting DCG, so there might be issues...
vlad_8011 18 Dec, 2024 @ 10:18am 
Not sure if this is from this mod, but on open beta (1.048) Ai start attack as soon as defence mission starts in Conquest
sing 17 Nov, 2024 @ 4:49pm 
Please update and add the defense-time changes from v2.2! Would also be appreciated if you shared your preferred time-change mod. Thanks!
Henchman Dave 22 Sep, 2024 @ 12:32am 
thanks for your trouble
Tac0slayer21 22 Aug, 2024 @ 4:51pm 
Any way to tune the tank spam?
Tannu Tuva 13 Aug, 2024 @ 5:17pm 
is there a way i can modify this mod to also reduce tank spam? i am a bit small brain when it comes to modding files and in my filesd "gamelogic" is a pak chunk now :/
AesonTiel 26 Jul, 2024 @ 7:48pm 
Hey just wanna say this mods pretty badass. It makes the game less... indirect fire battles and more actual fights. I have resource desyn errors pop up when I try to play coop but solo it works just fine.
Red_Snow  [author] 19 Jul, 2024 @ 7:04am 
I'm not sure, honestly. I've never tried.
If it works with CE, none of the new units will show up.
rua 18 Jul, 2024 @ 10:16am 
does this mod work with CEV2?
OrangeJuice_ 2 Jul, 2024 @ 6:58pm 
oh sweet, thank you!
Red_Snow  [author] 2 Jul, 2024 @ 6:57pm 
Nope! This version of the mod works with all the extended defense time mods so you should install whichever one you want.
OrangeJuice_ 2 Jul, 2024 @ 6:56pm 
does this one have the extended defense time too? if not could you add it please!
Red_Snow  [author] 30 Jun, 2024 @ 2:10pm 
Very nice! Thanks for reporting the problem so quickly.
Lime 30 Jun, 2024 @ 8:20am 
Tested it out and can confirm it works now, Thank you!
Red_Snow  [author] 30 Jun, 2024 @ 6:57am 
I think it's fixed now. There was a single missing comma!
Lime 29 Jun, 2024 @ 8:34pm 
Ah i see, thank you! :)
Red_Snow  [author] 29 Jun, 2024 @ 8:31pm 
@Lime Looks like a problem with the German AI. I'll fix it later.
Montjoie 29 Jun, 2024 @ 7:32pm 
thanks for your update
Lime 29 Jun, 2024 @ 2:48pm 
Any idea on what the issue is ?
Lime 29 Jun, 2024 @ 1:24pm 
Here u go

GameThreadStart
[LUA] DBG: Loading /script/multiplayer/bot.main.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.conquest.lua]
[LUA] DBG: Loading /script/multiplayer/bot.conquest.lua
[LUA] DBG: trying to load file /script/multiplayer/bot.data.lua
[LUA] DBG: Loading /script/multiplayer/bot.data.lua
[LUA] Print: AI Bot is player#1, nation ger, on team b which has 2 player(s)
[LUA] DBG: trying to load file /script/multiplayer/ger/conquest.ger.lua
[LUA] DBG: Loading /script/multiplayer/ger/conquest.ger.lua
[LUA] Syntax Error: [string "/script/multiplayer/ger/conquest.ger.lua"]:63: '}' expected near 'type' (file /script/multiplayer/ger/conquest.ger.lua)
Lime 29 Jun, 2024 @ 1:16pm 
Ok i will do that right now, but ive also managed to narrow it down. its something affecting the americans because it crashes only when i play as the americans.
Red_Snow  [author] 29 Jun, 2024 @ 1:15pm 
Basically the last bit of the file is where fatal errors (if any) are going to show up
Red_Snow  [author] 29 Jun, 2024 @ 1:14pm 
To quote myself on another mod page:

Log Files
Remember to include the last 10 or so lines from your game log file:
My Documents/My Games/gates of hell/log/game.txt
Lime 29 Jun, 2024 @ 12:51pm 
How would i do that ?
Red_Snow  [author] 29 Jun, 2024 @ 12:47pm 
Weird. Have a look at your game log and see if there's anything there.
Lime 29 Jun, 2024 @ 12:29pm 
It keeps crashing in the loading phase specifically towards the end of loading, i managed to load in once but every time since i haven't been able to. No error message, just sends you back to steam and closes the game.
Red_Snow  [author] 29 Jun, 2024 @ 8:55am 
Alright, that should be the new squads added in. Have fun!
TheBunnyLord 28 Jun, 2024 @ 12:32pm 
<3
Red_Snow  [author] 28 Jun, 2024 @ 12:29pm 
I'll probably manage it this weekend.

Honestly, it shouldn't make too much difference if you play one or two battles before I update the mod since most of the new AI stuff is late-war and doesn't show up until stage 6-8. Up to you, though.
TheBunnyLord 28 Jun, 2024 @ 10:16am 
alright, how long will that take? Just asking because I don't want to start a conquest save without all mods up to date.
Red_Snow  [author] 28 Jun, 2024 @ 9:17am 
This mod should work without issues right now, but I still need to add the new squads for the AI team.
TheBunnyLord 28 Jun, 2024 @ 7:17am 
does this mod work on latest update?
tomastomas754 15 Jun, 2024 @ 10:18am 
thanks :)
tomastomas754 15 Jun, 2024 @ 10:18am 
I'm happy that you made this legacy version
Barrett 31 May, 2024 @ 12:20pm 
would you let more engineer fuel ammunition trucks come
if you can conquer them they will help