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The problem is that it can't have too many anomalies, else it will be too easy, so the ones it does have need to represent a balance of different things -- how lethal they are, how creepy, whether they're in the land, air or sea -- and I just couldn't find a good niche for Gorgonopsid.
I've also run out of eras :-) You may have noticed that the anomalies are laid out according to their time period (left is past, right is future) and how well contained they are (top is badly contained, bottom is well contained). There's only one space left, and it's too far to the right for Gorgonopsid (which is permian, but the space is in the mesozoic).
Or you could add it to the existing "strategy tips" discussion if you like.
Or are you talking about creating a workshop item that's a strategy guide, and how to associate it with this? In which case, I don't know, but I'm happy to help if I can.
Ima call it "The resson sesson 6 was canncled" for laughs i bassicly evolved the destroy arc
I put that in, because if you play a super-aggressive strategy (and you're lucky), it is possible to end the game with loads of spare DNA points, so I added that to give you something to spend it on, and improve your score. It should reduce a 50% cure rate to around 10-15% :-)
Those future predators ... they're just too lethal!
- Good Job
Still, at least S Club Hannah was in it all the way through :-) And the guy out of DS9 was pretty good in Series 4 and 5.
It's based on a TV show -- Primeval.