RimWorld

RimWorld

Persona Warcasket Weapons
37 Comments
Dangermad 17 Jul @ 10:20am 
Oh jeez I didn't check your profile lmao, thank you for your work
Sovereign  [author] 17 Jul @ 3:40am 
its not a much of trouble but i have a lot of mods and this isnt my main focus.
The more popular, bigger ones have priority right now. Otherwise they gonna lynch me
Dangermad 17 Jul @ 2:16am 
Fair enough, I guess I don't know how much trouble it is
Sovereign  [author] 17 Jul @ 1:46am 
bc its low priority, simple.
Dangermad 17 Jul @ 1:15am 
Ok maybe I don't know anything but if you've looked at this, and know it works in 1.6, why didn't you mark it?
Sovereign  [author] 15 Jul @ 9:16am 
its just basic xml, ofc it does
Argotoss 15 Jul @ 7:31am 
Seems to be working on 1.6
Marty in the multyvers 12 Jul @ 3:07am 
1.6?
SOLDIERRFK 11 Jul @ 1:12pm 
Is this getting updated to 1.6?
IceCreamBreak 26 Apr @ 10:54pm 
Is there any way to adjust the volume of the Kyokatana?
D4rkness 11 Feb @ 7:43pm 
CE lists this mod as supported on their list of supported mods. Look at their modlist guys.
Sovereign  [author] 31 Oct, 2024 @ 10:02am 
Yeah bc the entire mod is rewritten. The old one is dead
GVLT 12 Oct, 2024 @ 4:05am 
No, CE patch does not load due to mod name change.
Sovereign  [author] 21 Sep, 2024 @ 1:59am 
i dont get how a simply xml copy/paste of a warcasket weapon i supposed to cause such kind of bugs
Sovereign  [author] 20 Sep, 2024 @ 11:33am 
@SpectralMind weird since it uses all the older weapon sounds.
No it's not intended, I'll buff the damage next time i get.

@Stormline526 i'm not sure. I dont use VE mods myself aside the pirate one ( soley for the sake of warcaskets)

@XoJIJIoY no plans on my end.

@TheBronzeWarrior warcasket weapons dont have quality.

@Not Dvdyyz this mod here def isnt at fault.

@everyone else I'm not sure if this is CE compatible. Ask CE not me.
Syn 14 Sep, 2024 @ 5:44am 
is this CE compatible?
TheBronzeWarrior 22 Aug, 2024 @ 4:53pm 
can you have an option to give them quality? due to my own personal preference
XoJIJIoY 15 Aug, 2024 @ 4:19am 
any plans to make this melee animations compatible?
Stormline526 28 Jul, 2024 @ 6:54am 
Does this interact with Vanilla Persona Weapons Expanded?
Amarga 🐇 19 Jun, 2024 @ 3:11pm 
Could be an issue on my end but it seems as of right now Combat Extended's patch doesn't work for this mod.
SpectralMind 1 Jun, 2024 @ 2:53am 
i miss the older sounds for the weapons
also when melee animation compat?
also for some reason the persona monosword does more dmg than the kyokatana for some reason, is that intentional?
great mod in general, but would like the things mentioned above in the mod, hopefully its not too much to ask for
a quality meme 19 May, 2024 @ 6:04pm 
Ah, I see what happened. It's not that the values themselves are bugged for any reason, it's that I have a mod that adds new persona traits and increases the cap on them, so the kyokatana had four really bad traits.
Sovereign  [author] 19 May, 2024 @ 11:39am 
nah the values are not screwed.
I've encountered multiple traders with proper marketvalue.In my current test run, it works just fine.
Hell this mod is simple XML and there's no way my mod can influence trade prices in any way.
I'm not sure what else to tell you aside it is not related to this mod.
a quality meme 19 May, 2024 @ 11:08am 
I'm not saying the plasmaswords' value is changed by the mod, I'm saying this mod weapons values are screwed. It outright says in the stat listing how cheap they are set to be.

I don't know if this is because they don't have a quality or what.
Sovereign  [author] 19 May, 2024 @ 9:53am 
The value of those is between 1,2k - 3k
Anything else is not related to this mod.
Sovereign  [author] 19 May, 2024 @ 9:51am 
wtf, i'll check.
a quality meme 19 May, 2024 @ 9:20am 
Apparently these weapons are really cheap, just over a 100 silver. I just found a trade caravan selling a kyokatana for 123. For reference, the plasmasword sold right next to is is worth 2000.
Grand 18 May, 2024 @ 10:54am 
ay bro dont get pressed..... shii the abilities were cool as hell tho. hopefully they return when you or someone else has the time. dont overburden ya self yaa heard?! Grand Out
Dis Biatch. Peace Playa. :steamthis:
Sovereign  [author] 16 May, 2024 @ 5:11am 
@Redknight910 it doesnt mean they will be gone forever, just in the initial version.

@Lovecraft You are welcome to help or commission someone else absurd ammounts of money for the abilities. You also completely free to not use them.
Lovecraft 16 May, 2024 @ 12:50am 
Honestly the abilities made them unique, now they're no more than just warcasket swords with higher stats
Redknight910 15 May, 2024 @ 7:41pm 
Thank you for this. Been waiting for an update to this mod. I'll miss the abilities but I'll still enjoy giving my soldiers giant hammers and swords.
Sovereign  [author] 15 May, 2024 @ 3:15am 
shoo shoo soldier
soldiermn 14 May, 2024 @ 7:23pm 
put your starwar mods on lifesupport :steamsalty:
Roque the Rogue 14 May, 2024 @ 3:37pm 
I gotta say this is a fantastic recreation, congrats to all those involved.
Amethyst the otter 14 May, 2024 @ 3:08pm 
damn, no abilities, i mean i get how it could have caused issues, it was just fun to have weapon that does more than vanilla dps and occasional on-hit emp/fire, tho youve said ya gonna maintain the mod so ill see what will be cooked if youre planning more
Sovereign  [author] 14 May, 2024 @ 2:37pm 
Yes the actual weapon damage outdoes the old mod which suffered from low performance.
There's no abilities attached to these one, seems like i phrased that poorly
Amethyst the otter 14 May, 2024 @ 2:36pm 
i loved first version of this mod, im looking forward for the new refreshed version

one question tho, you said you got rid of the abilities... but you said those are going to be still better than the previous mod, im honestly curious what have you done then :P