Garry's Mod

Garry's Mod

[TTT] M1911A1
4 Comments
milkwater  [author] 23 Jun, 2024 @ 8:46am 
Corvatile, Thank you for the bug report. I have identified the issue and solved the problem thanks to your report. In normal TTT you have to define if the weapon is heavy/pistol AND define the slot it goes in, whereas I play in TTT2 apparently it does the slot automatically based off if the weapon is heavy/pistol so I never noticed the issue. The bug also appeared on my HMT-10 and I fixed that one too!
Corvatile 23 Jun, 2024 @ 7:15am 
This and some of your other pistol addons have the wrong weapon slot set so even though they're pistols they're selected with 3 instead of 2. Makes it so you equip your pistol when you want your heavy weapon.
milkwater  [author] 11 Jun, 2024 @ 6:10pm 
Nikey, I have accepted your balance changes again. Thank you for the comment!
Nikey 11 Jun, 2024 @ 5:35pm 
Even more feedback.... maybe I should just friendrequest you at this point lmao.

My personal favorite of your collection.
But it's too strong in my eyes. Headshots are not rewarding enough, and the insane bodyshot damage & Firerate make it too good.
- Better to reduce the Normal Damage to 16 - 18 (Keeps this on par with other Pistols)
- Increase Headshot damage to about 40 - 46
- Increase it's recoil (Punish the player for using the fast firerate)

Yeah, keep the firerate & Ammocount, since it's the best thing about the pistol, because you can eliminate players pretty quickly, if you hit all your shots!