Total War: WARHAMMER III

Total War: WARHAMMER III

Slower Expansion and Settlement Supply Lines
65 Comments
Cerb  [author] 28 Jul @ 2:17am 
It definitely affects the AI as well as the player, however the debuff is hidden to other factions so you wont see the effect on enemies as you can in your own settlements. Also, due to AI cheats from either difficulty, or other mods, the percentage reduction by comparison to a player will be lower. i.e. they might have 200 base growth, and lose 50, but as a player youd have 100 and lose 50, a much bigger impact.
zane0 28 Jul @ 12:49am 
I want to like this mod. But as much as I like having restrictions on my games to help slow it down or make it more fun, I'm only feeling like this one gives nothing but negatives to me. I'm not feeling like the AI really gets affected by this all that much.

Has anyone whose played with this mod seen or noticed the AI being affected by expanding to much too fast by this mod or does it feel like this is entirely just a limit on the player?
Cerb  [author] 19 Jul @ 3:04pm 
Yep
Draco100000 19 Jul @ 12:42pm 
Does this mod affect AI too?
Cerb  [author] 7 Jul @ 6:28pm 
Changed to start penalties on the 5th region taken, regardless of finished provinces etc..
Cerb  [author] 3 Jul @ 2:46pm 
Ive got support for old world, still need to do IEE stuff though
Replay64 3 Jul @ 8:07am 
is this compatible with iee new factions etc? or like anything that changes the map like cities appearance maps etc
Cerb  [author] 4 May @ 8:58pm 
Cheers mate, appreciated :)
flecha 4 May @ 8:45pm 
love it
Cerb  [author] 30 Apr @ 2:29pm 
Did a small change so now the tooltip that shows up to tell you that youre supplying a settlement will also tell you exactly which settlement is being supplied by which, so you can pre-plan easier :)
Shatilov 12 Apr @ 1:19am 
thats a good change to the mechanic.
Cerb  [author] 10 Apr @ 7:24pm 
Alright, new update has added the removal of supplying effect bundles if you lose the region that is being supplied. If you re-add the same effect_bundle back to the same region (i.e. by retaking the region again) it wont show up in the 3D space (but will in the province effects bottom left), until the next turn but will be in effect.
Cerb  [author] 5 Apr @ 3:41pm 
Uploaded new version, based on distance rather than adjacent provinces, no more stacking debuffs instead they will be spread out so they are easier to keep track of, but may stack higher effects. More negatives only affect supplying region. Compatible with old save games (old debuffs will still be in place, and will disappear over time, and will not reappear)
Cerb  [author] 1 Feb @ 3:42pm 
Cheers mate, appreciate it :)
Eodur 31 Jan @ 6:15am 
Great mod, makes the game more lore. Thanks!
Elemental Israelite 24 Jan @ 6:19pm 
Aight that seems fair enough
Cerb  [author] 24 Jan @ 4:38pm 
Sadly not really possible to do, ive generally considered it balanced by how strong gifting settlements is in general tbh, its like your faction is doing the grunt work and bearing a bit more cost which is why they love you so much for it :)
Elemental Israelite 24 Jan @ 3:43pm 
Hey bud, was wondering if you could add a contingency if I only occupy a settlement for a tiny bit. Oftentimes I will occupy far-off settlements and gift them to my allies nearby, but I will still receive 5 turns of penalties factionwide despite immediately handing it off to someone else's treasury. Please advise? Lol.
cryohellinc 7 Dec, 2024 @ 12:05am 
Roger, I will keep a note.
Cerb  [author] 6 Dec, 2024 @ 1:10pm 
it does, it just doesnt work on the first few settlements you get, unless you use the slow start version :)
cryohellinc 6 Dec, 2024 @ 1:06pm 
Cerb, my bad, it does work. I haven't played for a bit, tested a new campaign, conquered a new minor settlement, and it didn't work. However, after capturing a major one, it works just fine.

Perhaps it got my memory bad, as I think it used to work even with minor settlements.

Sorry for the hassle! Amazing mod.
Cerb  [author] 6 Dec, 2024 @ 12:47pm 
Just tested seems fine to me, what issues are you having?
cryohellinc 6 Dec, 2024 @ 11:41am 
Cerb, could you take a look at it? Doesn't seem to be working any longer with the latest patch.
Cerb  [author] 30 Aug, 2024 @ 4:30am 
Doesnt need any, its still working fine
cryohellinc 30 Aug, 2024 @ 1:46am 
Update please
Alan 14 Jul, 2024 @ 1:30pm 
Feedback posted to discussions due to posting length limit. While critical, I post because I like this idea and think it has great promise, otherwise I wouldn't bother. :D This mod fills a critical anti-snowball role which is largely ignored by difficulty/AI mods.
Cerb  [author] 12 Jul, 2024 @ 5:15pm 
Base gold/income sure, supply lines are about a lot more than base gold, theyre what your faction uses gold on
Alan 12 Jul, 2024 @ 5:11pm 
But vassals DO supply you (tribute) every turn. The game also considers vassals to be "you" in terms of province ownership (commandments).
Cerb  [author] 12 Jul, 2024 @ 4:10pm 
Doesnt count vassals/allies no, and yes it makes it more difficult to push to a settlement well away from your supply lines. Wouldnt make sense for vassals/allies to be able to supply you, unless maybe youre the same race, as all races have different supply needs/troops to replenish etc..
Alan 12 Jul, 2024 @ 3:38pm 
Heh. I occasionally go that fast but i generally find myself stopped by either an ally (or enemy I'm not ready to declare on yet) or simply needing to spend a few turns to build/move a new army (or at least garrison) in to defend what I've taken.

Does this mod consider military allies to be adjacent provinces? What about vassals? I assume not, but that potentially makes leap frogging an ally difficult.
Cerb  [author] 12 Jul, 2024 @ 3:01pm 
In my games before this mod, i was generally taking a new settlement every turn, 2 turns at max - and later on taking multiple per turn at times, so its slowed me down considerably. Its made me actually sack and raze because i dont want to take more settlements too quickly.

Remember though its not just about control/replen, but income and growth too, each time you take a new settlement your income dips, and growth slows, so you need to actually plan your expansions.
Alan 12 Jul, 2024 @ 2:58pm 
I was actually considering suggesting the debuff be longer, once other issues are resolved. Now that I'm actually using it, spending 5 turns in a province I'm getting under control really doesn't feel much longer than normal.
Cerb  [author] 12 Jul, 2024 @ 2:53pm 
It depends how many adjacent provinces you have, if you have one, you experience a debuff to that province and a medium debuff factionwide. If you have no provinces adjacent you get just a large debuff factionwide. You need two provinces adjacent to recieve zero factionwide penalties.

So essentially no, it doesnt promote doing that at all really :)

Also remember the debuffs are only 5 turns, and decay 20% per turn, so its not like its a crippling debuff for long.
Alan 12 Jul, 2024 @ 1:41pm 
To keep comments clean I've deleted my bug posts and moved them to a single discussion.
Alan 12 Jul, 2024 @ 9:18am 
Is the debuff applied to all adjacent provinces, in full, regardless of how many there are? If so this actually promotes expanding away from your initial settlement, because a long thin line of settlements will have less adjacency penalties than a compact group of provinces.
Cerb  [author] 28 Jun, 2024 @ 2:53pm 
Yes, you will still have the negatives, this helps to balance how strong it is to take a settlement and trade it, so you actually have to pay something for such a huge positive rep boost (plus its not really possible to remove it once applied, in a clean way)
zane0 28 Jun, 2024 @ 2:51pm 
Question: If I take a region and then sell it to another faction, do I not still have the negatives from this mod for getting a new region? Especially if it's nowhere near another region of mine?
Cerb  [author] 10 Jun, 2024 @ 7:24pm 
I believe in that screenshot i can see the issue, the province containing karak ungor goes through the mountains to the northwest, whcih actually borders the kislev province as well as the fort jakova and igerov province. It's a little hard to see the exact borders so cant be sure, but i believe thats why youre getting the debuffs on kislev still. If you were to go south more for karak kadrin, i dont think it would be adjacent to kislev and you wont get the debuff.
Cerb  [author] 10 Jun, 2024 @ 7:20pm 
Sadly these are from what i can tell limitations of the game engine, unless I were to make it incredibly complex and hence less consistent again :(
Cerb  [author] 10 Jun, 2024 @ 7:19pm 
Also the way its set up is that in reality there are 5 debuffs applied, with turn times ranging from 1 to 5 turns, and only the 5 turn debuff is visible. What this means is that when another instance of the buff is applied, the 5 turn debuff goes up by 5 more turns, the 4 turn debuff goes up by 4 etc.. so the actual effects wont be that high even when the turn counter gets large, it just means you wont see all of the debuffs end for 18 turns. You likely dont have that many debuffs to that province currently in reality, if you cursor over an income building you'd be able to see the income penalty it is currently hit with, and its likely not that high.
Cerb  [author] 10 Jun, 2024 @ 7:16pm 
The borders of provinces are pretty wierd, im using the in game 'adjacent province' feature so if it gets applied the game is deciding it counts as an adjacent province. I'm going to do a fine tune pass soon see if i can make it a bit more straightforward and consistent.
Vaxar Kun 10 Jun, 2024 @ 11:16am 
myb i missunderstand it, but why does the counter increase in Kislev when i get a region thats not next to its province?
At this rate i'll always have debuff it seems?

https://i.imgur.com/tY7qdx6.jpeg
Cerb  [author] 9 Jun, 2024 @ 7:16am 
Should only be at most 2, but remember they last 5 turns, so it could have been from a previous capture :)
Joeyjoejoe17 9 Jun, 2024 @ 3:01am 
I see, thanks. I was just wondering since for Grung Zint (Founding Settlement) there are three regions with the Supplying Settlement effect (Fort Bergbres, Eilhart, Fort Helmgart).
Cerb  [author] 9 Jun, 2024 @ 1:57am 
It just checks the regions and applies it to the first one it finds, but the effects are province wide really so it doesnt make any actual difference aside from the effect symbol showing up, not sure how i'd change it though.
Joeyjoejoe17 9 Jun, 2024 @ 1:39am 
Such a great mod, I love it.

What determines the actual line of settlements that supply a new founded region? In my Karl Franz campaign I notice that Helmgart seems to be the source of the settlement chain that supplies a new one (I have the Reikland province, Fort Helmgart, Fort Bergbres, and I recently captured Grung Zint). Wouldn't it make sense to have the faction capital be the source of supply chains?
Cerb  [author] 4 Jun, 2024 @ 12:52am 
sadly i cant change how it shows up under the penalties setting :( and no the modifiers dont change for legendary, they're the same for all difficulties. I could look into changing it so its based on difficulty though, what do you think?
Candyman 4 Jun, 2024 @ 12:50am 
Does this have different modifiers depending on the difficulty?
I am playing on legendary and the penalties are really rough lol.

Is it possible to display the penalties you get as numbers? I noticed on the settlements it just shows up under "characters"
Cerb  [author] 2 Jun, 2024 @ 4:22pm 
Bugs on rebel/rogue army factions should be fixed, let me know if the mod stops workign in the lategame plz :)
Cerb  [author] 30 May, 2024 @ 4:12pm 
Cheers mate, good luck, please hit me up if you notice any bugs :)