Maximum Action

Maximum Action

10mm fallout 4 pistol
7 Comments
Bigstinkyfart69 5 Jun, 2024 @ 5:23pm 
Very nice model!
:{P1}:Skully8600 4 Jun, 2024 @ 12:02pm 
i second the colt 6520 request god please i beg you
J.H. Brewster, Byzanium Master 22 May, 2024 @ 10:26pm 
you should do the colt 6520 next
GEGT 19 May, 2024 @ 1:10am 
Great gun mod! Regarding the problem you mentioned about the gap between adscameraposition and bullet impact point, there is currently no good solution. Or try to make the aiming baseline of your firearm module fit the aiming baseline of the weapon you replaced in the game, or you can You can use the in-game edit file of Wildey_Weapon to create the mod, as it has a higher baseline. Regarding how to turn on the muzzle flash, create an empty object at the muzzle in the modeling software and name it barrel (sometimes there is a bug, so delete it). Find <use3dMuzzleFlash>false</use3dMuzzleFlash> below the XML file, and change Change false to true. This option can be used in conjunction with <disableOverheatSmoke>false/true</disableOverheatSmoke> to find the best fire effect for gun modules
Edsel_Dah_Rat <3  [author] 17 May, 2024 @ 8:35pm 
I believe it or not was working on that here just a while ago but im also having the adscameraposition issue with it also so its taking a bit!
TeusPLAY 17 May, 2024 @ 7:41pm 
Awesome. Can you make it the Fallout 3/NV 10mm pistol too?
Edsel_Dah_Rat <3  [author] 17 May, 2024 @ 4:50pm 
As stated in the major issue i cannot figure out how to fix the issue with the adscameraposition and if anyone is a fellow maximum action modder and knows a fix please let me know!