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The penalties are tied to specifically the settlement you occupy, and one region that acts as the supplier, you only get factionwide penalties if you have no settlements capable of supply, and are essentially running out of supplies factionwide to build the new settlement.
Asking since I normally play by sending armies out on long distance expeditions tend to occupy enemy territory that can be across the ocean from my closest settlement. I normally occupy those regions as a staging area before moving on and eventually trading the settlements to local allies.
Your mod still penalizes me even if I take a region and immediately trade it away, which gets really annoying to deal with for territory I don't plan to keep.
This seems less of a "slow" start and more of a crippling debuff. Personally, I think it should not apply to your first province. Taking that province early isn't wide gameplay.
The rebellions in my Eltharian campaign(turn 90) are a major pain to deal with, I really cant just paint the map like before. It is forcing me to play a more diplomatic way. Well Done sir!
I'm noticing some rebels popping up, I'm getting into the meat of my campaign.
The callstack of the script which established the failed listener is:
stack traceback:
[string "script\_lib\lib_core.lua"]:1908: in function 'add_listener'
[string "script\campaign\mod\cerb_expansion_prevention.lua"]:135: in main chunk
[C]: in function 'pcall'
[string "script\_lib\lib_core.lua"]:714: in function 'load_mod_script'
[string "script\_lib\lib_core.lua"]:647: in function 'load_mods'
[string "script\_lib\lib_mod_loader.lua"]:85: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>
1 of 2
SCRIPT ERROR, timestamp <720.7s>
ERROR - SCRIPT HAS FAILED - event callback was called after receiving event [FactionAboutToEndTurn] but the script failed with this error message:
[string "script\campaign\mod\cerb_expansion_prevention.lua"]:145: attempt to index local 'garrison_commander' (a nil value)
The callstack of the failed script is:
stack traceback:
[string "script\campaign\mod\cerb_expansion_prevention.lua"]:145: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051>