Space Engineers

Space Engineers

Cockpits Re-Re-Animated... yet once more
46 Comments
Hungrymarv 7 Mar @ 5:23pm 
Hello love this mod but would it be possible to have option to disable highlights or work with disable highlights mod thx
🕊 Peace&Death ⚰ 28 Jan @ 2:16pm 
Broken Animations
hyphoenix 26 Jan @ 12:31pm 
I love this mod. I wish the sticks in the players hands moved too though, It's such an immersion killer when my character is sat there like a statue lol. I'm guessing it's a game limitation
kitsu.eb 11 Jan @ 8:30am 
Thanks for the cab fix!
humanoid.mp4  [author] 11 Jan @ 12:18am 
Cab cockpit can now be accessible through windows (no animation for that though cuz Im lazy)
NotOkDoc 9 Jan @ 10:28am 
i mean it kind of does alternate the game, for excamle if the hatch in the new cockpit is inaccessable you cant enter the ship, i love thee mod but ironically i wish we could disable it for specific builds
nmae 7 Dec, 2024 @ 8:54am 
Also, industrial cockpit animation shown in the gif is way better than existing animation (remember from old versions). Is it possible to somehow revert it back?
nmae 7 Dec, 2024 @ 8:38am 
How can I disable highlights at moving parts?
It seems that Disable Highlights doesn't handle it.
Ace 24 Nov, 2024 @ 9:17am 
This is amazing for the most part, but this affects the way the interaction happens and so it makes it a lot harder to actually enter cockpits because you have to be looking at the exact seat or whatever.

This causes some ship designs to become unusable.
thesnowfox84 20 Oct, 2024 @ 9:09pm 
Your animated cockpit videos are legendary :espresso:
DlriumTrgger 17 Oct, 2024 @ 5:32pm 
a lot of the new blocks need animations or blinky lights, like the antennae and jump drives. itd be fun to see if any other blocks could get animated
humanoid.mp4  [author] 16 Oct, 2024 @ 10:09am 
I added flush cockpit
humanoid.mp4  [author] 15 Oct, 2024 @ 8:40pm 
Yes
DlriumTrgger 15 Oct, 2024 @ 5:32pm 
will the new cockpit be included?
humanoid.mp4  [author] 14 Oct, 2024 @ 10:33am 
):
flashfireball 14 Oct, 2024 @ 8:55am 
just waiting for the creator of this mod to to realize there is another cockpit coming. cant wait for the Re,Re,Re animated mod
Squeech 18 Jul, 2024 @ 3:24am 
entering the cockpit is made more difficult due to moving highlighted areas. Otherwise this is sooo awesome.

if it was possible to keep the original access "areas" accessible even tho the animation plays i would definately use this mod!
HUSHPUFF 6 Jun, 2024 @ 3:30pm 
Love this mod, however it seems with the cab cockpit's you are only able to enter through the top or the back with the current version of this mod - there are many great blueprints and builds out there with these areas covered by blocks and you cannot access the cockpit without some fuss, would it be possible to revise so that highlighting the side windows and windshield still allow you to enter?
Zundaseki 26 May, 2024 @ 4:37pm 
they just dont die!
Beyond_Skill141 23 May, 2024 @ 7:11pm 
hehe nice
DlriumTrgger 23 May, 2024 @ 3:40pm 
very cool!!!
Blossa 23 May, 2024 @ 6:30am 
:steamhappy::steamthumbsup:
andersenman 23 May, 2024 @ 4:01am 
Math asking "What does it do?" incoming in 3, 2, …
Aldan 22 May, 2024 @ 5:13pm 
I am sorry to report this but this mod breaks the targeting indicator functionality of cockpits especially in the terminal settings. It would have been perfect if this wasn't the case. I hope you can find and patch this issue. Thanks.
jamstraz 21 May, 2024 @ 6:01pm 
I'm getting the same error as Geraveoyomama
PersonofInter 21 May, 2024 @ 7:24am 
They did it alright
geraveoyomama 20 May, 2024 @ 1:23pm 
\home\gerben\.steam\debian-installation\steamapps\common\spaceengineers\content\Models\Cubes\large\CockpitLarge_LOD0.mwm

I see this as an error, are you accessing this?
Patrick 20 May, 2024 @ 10:55am 
Why a new mod instead of making the changes to the previous "re-animated" version? Did ownership change?
Deathlok-L17 20 May, 2024 @ 8:23am 
This is how they shoulve been! nice mod
糖酱今天又在摆烂 19 May, 2024 @ 9:28pm 
Curious is it technically possible to implement a first person animation of player opening door with hand, getting in and sit on chair and reach out to close the door etc.?
Spiricore 19 May, 2024 @ 7:09pm 
These are great! Thank you. Do we need to use this in place of this one https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2900331965 ? Or together?
Erris 19 May, 2024 @ 5:33pm 
Oh btw, would it be possible to have the possibility to choose whether cockpits should stay closed or open when the player is far away? I really liked how the previous version of the mod left the fighter cockpit opened. I felt it gave a "ready for pilot" vibe
Erris 19 May, 2024 @ 5:32pm 
Well, time to restart my server and install this quickly :)
King_Bee01 19 May, 2024 @ 5:22pm 
this is REALLY cool
GigaCars 19 May, 2024 @ 3:38pm 
why are you reanimating them so much lol
humanoid.mp4  [author] 19 May, 2024 @ 10:04am 
King_Bee01, nah
humanoid.mp4  [author] 19 May, 2024 @ 10:03am 
Engineer 117, sadly, there're no doors on sides
Engineer117 19 May, 2024 @ 9:27am 
it looks like there is a door on the side of the cab cockpit, would it be possible to animate those?
King_Bee01 19 May, 2024 @ 8:41am 
Do I remove the old one and replace it with this? for the new stuff
Lost-Recon 19 May, 2024 @ 8:04am 
The saddle, rover and buggy cockpit ain't animated. it be nice to actually move the handles/steering wheels when controlling it but that is off topic. Great mod!
[82DK] wyomingwolf 19 May, 2024 @ 7:45am 
Was a bit of a chuckle and annoyance when I saw NPC grids with open cockpits, thank you for this
humanoid.mp4  [author] 19 May, 2024 @ 6:49am 
But they are already animated, aren’t they XD
Lost-Recon 19 May, 2024 @ 4:22am 
Awesome! Animated rover steering wheels when?
ZEN_2255 19 May, 2024 @ 12:40am 
YES! Finally, these cabins are now opening properly! :steamthis:
Thank you very much :se:
Viny 18 May, 2024 @ 2:46am 
Neat!
The Soulkeeper 17 May, 2024 @ 11:57am 
Cool!