Arma 3
DustHitEffect
29 Comments
Shikikan Artya  [author] 24 May @ 11:48pm 
Да вроде RHM
DavidPowers 24 May @ 9:09pm 
Что за рэгдолл?
OksmanTV 10 Apr @ 11:55pm 
lol social reject, needs less dust and less moving dust, it's a fart cloud.
Shikikan Artya  [author] 10 Apr @ 10:12am 
Hah
oksman fuck up needs more dust
Illu 6 Feb @ 12:08am 
client side only?
OksmanTV 10 Dec, 2024 @ 3:55pm 
Needs a addon option to reduce size of effect! It's a bit TOO much imo
kMaN 9 Dec, 2024 @ 3:57pm 
Does both the server and client need to be running this?
WTFłłVIPΣR 20 Oct, 2024 @ 9:56pm 
id also like a reduced dust amount version
CommyDuck 12 Sep, 2024 @ 10:25am 
Can anyone say how or if this effects performance on server when dozens of rounds might be hitting at once or in quick succession?
WOULINX 5 Sep, 2024 @ 1:11am 
can you reduce the size of the dust?
J-Money 22 Jun, 2024 @ 4:06pm 
this is amazing, finally. thanks for isolating it
Tuman 25 May, 2024 @ 6:38am 
Hello, will there be a key?
Shikikan Artya  [author] 23 May, 2024 @ 7:56pm 
Ladiesman217 23 May, 2024 @ 7:30pm 
You should make a red mist version or something just make the smoke red :jorji:
Hannibal 23 May, 2024 @ 3:09pm 
Having been out there, it would probably be more realistic if it looked like tan dust over the white and possibly less thick. Good idea though.
King George, The Third. 23 May, 2024 @ 2:03pm 
Does it work with webknights simple blood?
Sheliz 22 May, 2024 @ 3:29pm 
nice
OksmanTV 22 May, 2024 @ 1:41pm 
Isn't it a bit excessive? It's very cool though, definitely like that more than blood splatter
zjløbniy 21 May, 2024 @ 9:30pm 
This is very good work. I would be very grateful if you managed to get the effect of stun, suppression and contusion from the VTN Mod. I asked, but I have little experience.
_mickey_ 19 May, 2024 @ 5:20am 
Thanks bro, for your clarification. In general, I have to abandon this mod because, I already use the mod @Some Effects Rework: Blood Impact.

They don't fit together, because there are too many effects.I hope the author of this mod will make the particle scale smaller and give it a significantly shorter lifetime. Probably then it will be compatible with Blood Impac
Guide 18 May, 2024 @ 12:22pm 
@_mickey_

Sorry, forgot to include the actual config stuff. there are two that i messed with:

weight - actual weight of the particle and how heavy it will seem to either fall or stick around
rubbing - the effect of wind on the particle
from what i see there is also a "ignoreWind" option as well

https://community.bistudio.com/wiki/Arma_3:_Particle_Effects
_mickey_ 18 May, 2024 @ 7:58am 
@-=Artya |SGS|=- remember this video from 2013) Then I laughed for a long time
_mickey_ 18 May, 2024 @ 7:47am 
@Guide I agree with you. The wind should not affect this.

"I've adjusted the VTN dust to my liking" - I don't understand where exactly did you do this?
Guide 17 May, 2024 @ 9:02pm 
wind heavily affects it as well. i've adjusted the VTN dust to my liking, having reduced the effect of wind and gravity on the dust so it sticks around the impact point instead of flying off.
Shikikan Artya  [author] 17 May, 2024 @ 8:42pm 
yes, I also think that it will be necessary to change the lifetime of the particles to a shorter one
_mickey_ 17 May, 2024 @ 5:42pm 
later. I checked how it works. It seems to me that in VTN the effect was shorter. My opinion - is that one way or another you need to shorten the life time for particles..
_mickey_ 17 May, 2024 @ 5:36pm 
I've been dreaming about this for many years, because VPN is impossible to use! Thanks bro!