Source Filmmaker

Source Filmmaker

Animated Body Groups & Skin
44 Comments
Kimberly 11 Mar @ 8:16pm 
For some reason moving some sliders reverses some of the other sliders.
UML5 18 Jan @ 9:28am 
It used to have!
UML5 18 Jan @ 9:27am 
My scout doesn't even have any bodygroups.
Jwan 18 Nov, 2024 @ 6:06pm 
Could you please make a light_environment control script?
This is a script that controls the color and intensity of the light.
Anik #UpdateSFM 28 Jul, 2024 @ 1:41am 
100 лет ждал этот аддон:DSTchest:
Generalisk 14 Jul, 2024 @ 7:58am 
Absolute chad
CAWITAR 15 Jun, 2024 @ 3:18am 
:cupup:
OceFist 27 May, 2024 @ 1:21pm 
holy crap this is so much better than the one glicthy one
Silkworm 24 May, 2024 @ 3:48pm 
Awesome, thanks for the update.
Fames  [author] 24 May, 2024 @ 1:51pm 
not possible, no
money1112 24 May, 2024 @ 12:53pm 
Is there a way to make it smoothly transition to the next skin?
Fames  [author] 24 May, 2024 @ 8:05am 
@Silkworm should work now. Try readding the model and reapplying the script
shadeTSW 23 May, 2024 @ 1:25pm 
yessss
YESSSSSSS

YYYYYYYYESEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSS!!!!

THANK YOU!!!!
messyinwezzy 23 May, 2024 @ 12:42pm 
how do you use it i dont know sfm that much i needa know do i need to do the rig thing
Silkworm 23 May, 2024 @ 9:26am 
:steamthumbsup:
Fames  [author] 23 May, 2024 @ 8:53am 
ill look into it tomorrow, thanks for reporting
Silkworm 23 May, 2024 @ 7:45am 
Found an example model that's on the Workshop - Stegano's Enhanced TF2 weapons.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1960678025

Applying the rig to this conflicts with some existing bone names. And I've now found that those conflicting bones have a nested problem - one of the problem controls in this model is the Scope. If I apply the rig, it doesn't make a Scope bodygroup control, but does take away the ability to swap it out using the menu.
Gentleworm05 23 May, 2024 @ 7:24am 
ALL HAIL OUR SAVIOR
Silkworm 23 May, 2024 @ 7:08am 
It's a custom one. I'll see if I can find a public one to show.
Fames  [author] 23 May, 2024 @ 7:03am 
what model did you use?
Silkworm 23 May, 2024 @ 6:56am 
Neat stuff, but there's a couple of limitations I don't know if you can work around.
If a bodygroup shares a name with a control, the bodygroup's control isn't made. (Tested with a character with a glasses bodygroup, and bone for said glasses)
If control groups are re-evaluated for any reason (like baking procedural bones) then the controls are re-evaluated and normally put into the Unknown category.

Could the script add a prefix to the control names? That would fix issue one and allow people to add things to their SFM_DAG files for the second one.
Thanks for your work.
Akali Main 22 May, 2024 @ 9:39am 
Now I await a script that makes transparent backgrounds. 👀
Jekser The Pootis 22 May, 2024 @ 8:59am 
WHAT THE FUCK WHY DID THIS TAKE UNTIL NOW FOR SOMEONE TO SLAP TOGETHER
Inflated_chair 22 May, 2024 @ 7:46am 
does this work with universal rig?
EtherealRonin 22 May, 2024 @ 5:13am 
only on tf models or? 👀
S123700 21 May, 2024 @ 2:21am 
lets go
PORTYCRAFT 20 May, 2024 @ 1:28pm 
doesn't work
LUCIA270801 20 May, 2024 @ 11:34am 
TYSM BROO
Gourmand 20 May, 2024 @ 10:33am 
This one seems to be better than the old one, so thank you for making this
FZ 20 May, 2024 @ 9:57am 
Seems useful for making animations. :steamthumbsup: :)
Gnome🔥🔥 20 May, 2024 @ 3:11am 
cool
Logan Abner 19 May, 2024 @ 11:52pm 
I agree with hybriddefault, it's a total waste.
crimson 19 May, 2024 @ 2:07pm 
why wasnt this a feature from the start 😭
money1112 19 May, 2024 @ 7:31am 
also can you make it to where it will smoothly move to the next skin during the timeline?
money1112 19 May, 2024 @ 7:30am 
a person
tworepublic 19 May, 2024 @ 5:53am 
you are actually a gift from god tysm
uberchain 18 May, 2024 @ 10:13pm 
God bless you for your many contributions to helping the animation abandonware be more tolerable
Zerrek The Dog 18 May, 2024 @ 7:08am 
This is the equivalent of being able to put keyframes on textures in Blender and I love it!
hybriddefault 18 May, 2024 @ 3:13am 
doesn't this already exist?
Fames  [author] 17 May, 2024 @ 10:47pm 
what model did you use it on?
money1112 17 May, 2024 @ 1:26pm 
Fix the crashing. Every time I try to use this on a model and move the timeline it crashes.
beo 17 May, 2024 @ 12:27pm 
So from what I can see, this one is more stable and works better for models that have face controls as bodygroups, so this one might be a little better than the old one as when I would use it for some models it would glitch and stop working.
beo 17 May, 2024 @ 12:11pm 
Very unfortunate that this does already exist, but I'm gonna test it and see if it's any better or just the same.