Wildermyth

Wildermyth

My Precious - Legacy unique augments
14 Comments
Aww_Potatoes 14 Jun @ 3:04pm 
There is a bug with this mod and Omenroad boss augment rewards. After a boss with an augment drop is defeated, their augment should be added to the augment loot pool, allowing them to be found in normal campaigns. With this mod enabled that does not happen.
Northstar1989 7 Jan @ 4:23am 
@Squidgling could you consider creating a version of this mod that applies ONLY to non-Omenroad augments, for those of us who don't own the DLC? (also important for Multiplayer with friends who don't own the DLC...)

I have a friend who might be getting this game someday soon- but not the DLC, at least not immediately. Making my own, personal version of the mod is a no-go if I want to be able to play Multiplayer with him. And, as I have Lnog Covid and am too sick to work, buying both of us the DLC is a no-go for financial reasons.
Northstar1989 28 Sep, 2024 @ 1:45pm 
I do really love Wildermyth, though, and am looking for a mod to help me keep all the pre-Omenroad augments! If anyone knows one that WILL work without having Omenroad DLC (if this one won't), please point me towards it!
Northstar1989 28 Sep, 2024 @ 1:43pm 
Also, I'm getting a warning message from the workshop- will this mod not work/cause issues if I DON'T have Omenroad? (the mod I linked isn't even updated with all the pre-Omenroad special augments, which is why I am interested in this one.... but I don't have the budget to buy Omenroad right now)
Northstar1989 28 Sep, 2024 @ 1:38pm 
Will this mod cause issues if replacing the now-outdated (not updated with the newer augments recently) "Legacy Event Augments" mod with it? Will it cause issues or failure to save special augments (including some preserved using this other mod) if installed with an ongoing run?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2816155179
Draconiya 9 Jun, 2024 @ 11:21am 
How did you give your hero Ilya in the example image a title "The Collector" to show up beneath their name? Is that another mod, and if so which one? I'd love to use it as well!
Checklist Gaming 3 Jun, 2024 @ 9:41am 
@squidgling thank you so much! I've started using it and it's a great mod!
Squidgling  [author] 3 Jun, 2024 @ 9:12am 
@Checklist Gaming No, the augments stay, but unless you have one of these mods then the next time you bring them into a campaign they will disappear like normal
Checklist Gaming 30 May, 2024 @ 11:05am 
Just curious if I install this mod and then down the road forget to use the mod when playing the game will it delete any of the legacy characters artifacts that I've saved?
Terminus_X 20 May, 2024 @ 8:54am 
Yeah, that's how I compiled my list too, so excellent work and thank you!
Squidgling  [author] 20 May, 2024 @ 3:43am 
@Terminus_X I made sure I got all the ones on the wiki, a few extra with similar spawn conditions to the event ones, and all the new boss ones.

It's tricky because the file names are usually completely different from the in-game augment names. They usually don't even have the augment names in the actual file either. So I went through every augment in the files to make sure.
Terminus_X 19 May, 2024 @ 6:44pm 
Ey, finally an up to date one!
I was spot-fixing by going through my game files in the editor and changing the tags manually, but this will be a great help!
Generally the more obscure ones are harder to remember (defender's necklace, silver compass, town banner, spokesbadge, home token) and so on, but it'll be good to have the Omenroad artefacts going along!
Aleph 3 18 May, 2024 @ 8:38am 
Nice work
chefmurphymd 18 May, 2024 @ 3:06am 
This looks promising. Thank you for putting in the work.