RimWorld

RimWorld

Infinite SynthReactors
21 Comments
cjaustin319 14 Jul @ 3:39am 
is this going to be up date this to 1.6
RedPine 16 Jul, 2024 @ 9:26pm 
Alright, I've posted my suggestions for fixed values in an appropriately labelled discussion. The fix should be as easy as copy/paste into the XML. (Would anything break if it's fixed mid save? Probably not?)

Objectively, reactors (including the vanilla chemreactor) are a REALLY bad deal... 1500 wealth plus 300 power (I assume 2 power per wealth so +150 wealth) for 17.25 silver a day is considerably worse than a ground penetrating scanner (655 wealth + 350 (700 power / 2)) and drill (290 wealth + 100 (200 power / 2).

That doesn't stop them from being irresistible collectibles. It's hard to ignore 'free' stuff even if it costs power and raid points.
RedPine 15 Jul, 2024 @ 3:36am 
The Hemogen Synthreactor isn't working as intended.

In game, the tooltips claim:
69 Hemogen packs produced at a time.
Once every 20 days.
That's 17.25 silver per day.
Enough for 6-7 sanguophages to survive on, fewer if abilities and buildings drain hemogen.

In practice, synthreactors can't exceed a single stack, and hemogen stacks at 10:
10 Hemogen packs produced at a time.
Once every 20 days.
That's 2.5 silver a day.
Barely enough to feed a single sanguophage, no additional hemogen is used.

Recomendation (and what I plan to do with a personal fork via XML):
10 hemogen packs produced at a time.
Once every 3 days.
That's 16.67 silver per day.
Enough for 6 sanguophages, with some to spare.

Hemogen is significantly more valuable than it's market value would suggest, so producing every 6 or 10 days would also be acceptable.
Omega13 6 Jul, 2024 @ 2:33pm 
Would also love an option to modify the input. Much like the original chemreactor, these are neat ideas, but produce such trivial amounts of materials that they are kind of a waste of space. No insult meant to the creator, he was just following the balance of the original, but the original is a pretty cool idea very badly implemented.
PearificPear 6 Jun, 2024 @ 7:48pm 
@EnderNyktos Just to change the days and output for the different reactors.

Good point, I do that for many mods. But when an update is pushed it removes any changes made to the xml. QoL to have it be implemented with XML Extensions instead. But I understand that is more work.
EnderNyktos  [author] 3 Jun, 2024 @ 12:21am 
@PearificPear Which kind of support? You can edit the xml
PearificPear 1 Jun, 2024 @ 5:54pm 
Came here from @kingallhobos video. I’d like to suggest implementing support for XML Extensions for customizability.

Love the idea, and will definitely be using this in a future playthrough.
EnderNyktos  [author] 31 May, 2024 @ 11:59pm 
@kingallhobos Thanks for the video, I have updated the description. There will be some changes, in some days.
kingallhobos 31 May, 2024 @ 11:10am 
Wondering if this mod will be a good addition to achieving balanced and fair infinite resources? Maybe... I have reviewed it to help you with your choice!

https://youtu.be/WYlZK0U2yUc

I think the concept of this mod is much needed in rimworld, honestly a good crack, check it out!
Morloc 24 May, 2024 @ 10:22am 
I try to imagine each one of these and some really make me chuckle.. like the Baby Food one ;)

The Hyperweave reactor however makes my pants fit tighter.
EnderNyktos  [author] 22 May, 2024 @ 3:50pm 
@Callum000 Thanks, it's solved.
DireRaven 22 May, 2024 @ 12:37pm 
Bug Report: The Stone based reactors place the rock, like you find in a mountain, not the stone blocks/slags themselves
EnderNyktos  [author] 20 May, 2024 @ 1:26pm 
@Paizuri-Chan Quest rewards only
Paizuri-Chan 20 May, 2024 @ 6:04am 
How do we get these? They're craftable or quest's rewards?
whenwrašk 20 May, 2024 @ 2:58am 
i have seen at least one person argue that the vanilla chemreactor was cheating. they were delusional, mind. pretty sure they also regarded pretty much anything 'archotech' as 'against the spirit of the game', which is funny, considering most of the archotech stuff has been in the game since the start.
EnderNyktos  [author] 19 May, 2024 @ 9:27pm 
@Callum000 Thanks, I saw nobody picked the chemreactor. This just adds variety, don't give you too much resources.
octogiraffe 19 May, 2024 @ 1:20am 
Infinite baby food reactors are just beautiful
EnderNyktos  [author] 18 May, 2024 @ 1:04pm 
@aZavar.Kul Vanilla Chemreactor is cheat too? Take your pills.
DireRaven 18 May, 2024 @ 12:30pm 
Great Mod! Loving this since I downloaded it, feel like it could be O.P in early game worlds but I added it to a Mid-Game Sci-Fi modded world and its so fun and interesting. This alone has motivated me to do more quests.
Philadelphus 18 May, 2024 @ 11:56am 
Oh, that's a really neat idea. Could be interesting for certain colony playstyles.
aZavar.Kul 18 May, 2024 @ 11:22am 
cheater