Arma 3
After Dark - Vol3
25 Comments
marco.toppy 10 Dec, 2024 @ 8:36pm 
Good mission a little hard ! :steamhappy:
Se'Kara  [author] 25 Nov, 2017 @ 1:34pm 
I still go to the wrong side of every vehicle
Steve 23 Nov, 2017 @ 12:34pm 
Good mission. Enjoyed the last bit. Took me a couple of attempts. I'm not use to a left-hand drive!
Se'Kara  [author] 15 Nov, 2017 @ 10:33am 
dagnammit :)
Steve 15 Nov, 2017 @ 10:12am 
Thank you Se'Kara. I had to smile as the intel appeared on the underside of the corner of the table: those sneaky rebels. Anyways, at the prone the intel popped up. All good, and was able to move on.
Se'Kara  [author] 11 Nov, 2017 @ 10:58am 
That's a word, yes?
Se'Kara  [author] 11 Nov, 2017 @ 10:58am 
í've moved the intel onto the corner of the table - should be interactable now.
Se'Kara  [author] 11 Nov, 2017 @ 10:48am 
Huh. It should pop up. I'll take a look later and sort it.
Steve 11 Nov, 2017 @ 12:36am 
Hi, I'm getting stuck with the rebel intel on the table? Wandered around the table but no option to pick it up appears. Is there a key combination to use?
Liberty_Valance 5 Mar, 2017 @ 12:15pm 
perfect
streetylite 23 Sep, 2015 @ 4:11pm 
Your missons are great,just keep making,
Se'Kara  [author] 19 Sep, 2015 @ 12:44am 
Thanks for the feedback. Every comment and suggestion helps me to become a better mission designer.
streetylite 18 Sep, 2015 @ 8:51pm 
this is Dum.
Se'Kara  [author] 29 May, 2015 @ 11:47am 
I've been meaning to go through my old missions and add a 'chat log' in case someone misses an important point.

It's a pretty big task, but I do hope to get to it....
Se'Kara  [author] 29 May, 2015 @ 11:45am 
good to hear :)
Variable 29 May, 2015 @ 6:51am 
Got it! Great mission. Worked flawlessly.
Se'Kara  [author] 22 May, 2015 @ 5:52am 
There's a map marker added at a farm to the north east of the rebels.
Variable 21 May, 2015 @ 4:37am 
Thanks! Most appreciated. Also, I reached the first building after meeting the rebels and found nothing there. We encountered some resistance roughly 50 meters away from it but that's it. I suppose I am missing something?
Se'Kara  [author] 21 May, 2015 @ 4:10am 
Just had a quick look and the fatigue off and on work fine through the editor - I'll have another test, but it'll have to wait until tomorrow.
Se'Kara  [author] 21 May, 2015 @ 4:02am 
I may have to tweak the fatigue script if it's not turning off properly.
I'll add an option for the camera

Hope you enjoy it - don't get exploded...
Variable 21 May, 2015 @ 2:16am 
Just started this. Looks promising as always in your missions. Thanks for adding a radio trigger for re-activating fatigue. However, it doesn't seem to work. I tried enabling, disabling and re-enabling fatigue, and still no fatigue. Would be great if I could turn off the helmet cam overlay.
Se'Kara  [author] 31 Oct, 2014 @ 2:32am 
Cool - glad you liked it
[9RT]V®M®F® 31 Oct, 2014 @ 2:10am 
great mission!
Se'Kara  [author] 10 Oct, 2014 @ 5:51pm 
...a couple more, I should say...
Se'Kara  [author] 10 Oct, 2014 @ 5:51pm 
Added a couple of saves towards the end