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Now I realize that it was probably a worse option, and we'll introduce the "real" bhop, even if it will be a bit laggy.
you can't jump while using the railgun...
I hope you fix the inconsistencies as i would love to see OF in tf2 itself
just enjoy the maps for god's sake
- Added a modified victory screen unique to this map.
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
It's better to update your barely working mod
- Added G.I.B. You have no idea how much work behind this single line was.
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.
Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
I've asked a few people and the UI seems to work fine.
- Massive visual update to the map itself.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.
Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
All the crows, they sit there waiting
Wondering what I'm going to eat.
Until I have it,
I can't sleep."
go check each and every person here that whines about "slop" and you'll find that none of them have put an ounce of passion into anything
it's because these people have never had any creative output in their life and feel the need to take it out on other people who have
the absolute crappiest cosmetic on the workshop has had more passion and creativity put into it than any of these people have put into anything in their whole lives, it's sad
lmfao looks like i hit a nerve
I don't understand why people are against it. Could it be because they aren't TF2 mercenaries? Obviously, it needs more polishing to closely resemble Open Fortress. When that happens, I would indeed like to see it added to TF2!
One thing I would like the TF2 team to do is add an "Arcade" matchmaking category, something that Dota already does. I feel that this game mode would be perfect there instead of in Casual mode (and of course, ensuring it doesn't get forgotten because people don't fully check the game modes in Casual mode).