Team Fortress 2

Team Fortress 2

[DeathMatch] Forgecall
73 Comments
Wernsto 12 May @ 8:54am 
1 VALVE guy who runs the game - PLEASE you added VSH and Zombie Escape already, add this gamemode as well!!!!!
Fox [Vacation Edition] 22 Jan @ 6:37am 
@nocwed people just still can't recover from Vscript Prop Hunt incident.
凡人白洲梓 22 Nov, 2024 @ 1:13am 
very good
Lizard Of Oz  [author] 4 Nov, 2024 @ 9:09am 
@Froze maybe at the first half of next year. Can't guarantee.
Froze 25 Oct, 2024 @ 1:02am 
no ai / bot support?
Lizard Of Oz  [author] 11 Oct, 2024 @ 2:51am 
@Aemyl Thank you!
Aemyl 11 Oct, 2024 @ 2:42am 
I really hope one day this gamemode will be supported by valve one day
Aemyl 11 Oct, 2024 @ 2:41am 
Thank god, also good luck, it looks very promising
Lizard Of Oz  [author] 10 Oct, 2024 @ 7:41pm 
@Aemyl When we first released it, I wanted to make a "lag-friendly" bhop, because VScript is purely server-side.
Now I realize that it was probably a worse option, and we'll introduce the "real" bhop, even if it will be a bit laggy.
Aemyl 10 Oct, 2024 @ 4:00pm 
Very fun, although you need to fix the bunnyhopping issue, either make it like the OF did it or idk.
you can't jump while using the railgun...
I hope you fix the inconsistencies as i would love to see OF in tf2 itself
nocwed 9 Jul, 2024 @ 3:10am 
mann people crying so hard about a cool and well made gamemode lol. if you see all of the workshop as a casual candidate then go and be mad to something like koth_wubwubwub dear god your life must be sad
just enjoy the maps for god's sake
Lizard Of Oz  [author] 30 Jun, 2024 @ 7:03pm 
Found a way to drastically improve the gamemode performance. Stay tuned!
Lizard Of Oz  [author] 29 Jun, 2024 @ 10:31am 
An update has dropped!

- Added a modified victory screen unique to this map.
- Added the Chaingun.
- Reduced Rocket Launcher's splash radius (146 -> 109.5) for Open Fortress parity.
- Fixed an FPS issue related to the Merc's cosmetics and the third-person weapon model.
- Fixed Previous Weapon bind not working correctly.
- Fixed dropped super weapons having max ammo, as opposed to the ammo left.
- Fixed GIB bomblets sometimes exploding the owner upon the main projectile's impact.
- Fixed being able to switch off of GIB during its attack charge.
- Fixed the Assault Rifle "feeling laggy" on high ping.
- Fixed the Assault Rifle and the Pistol Akimbo not having unique third person animations.
- Code improvements and optimization.
Wendy  [author] 28 Jun, 2024 @ 6:06am 
@DIAMANTЪ fun fact, open fortress released a big update 5 days before you posted that comment lol
MλsK 26 Jun, 2024 @ 3:55pm 
this is fun :demoticon:
Shiro-Luna 26 Jun, 2024 @ 12:48pm 
TF2 should NOT be this dumping ground of gamemodes that stray this far away from its core identity.
DIAMANTЪ 25 Jun, 2024 @ 11:44pm 
I understand that you guys are sad because no one plays or cares about Open Fortress anymore so you reeallly want to port it over to Live but honestly I don't think it fits already worm infested corpse that is TF2
It's better to update your barely working mod
Lizard Of Oz  [author] 7 Jun, 2024 @ 8:10pm 
Also, done major map optimization work.
Lizard Of Oz  [author] 7 Jun, 2024 @ 2:49pm 
An update has dropped!

- Added G.I.B. You have no idea how much work behind this single line was.
- Added outlines to weapon pickups you don't currently possess.
- Improved Weapon UI performance.
- Fixed botkillers in your face.
- Fixed pickups not respecting the assigned bounding box.
- Fixed inactive (picked up) pickups blocking certain attack types (namely melee hits).
- Fixed dropped weapons not providing the weapon sometimes.
- Fixed a bug when not having reserve ammo for certain weapons caused the Railgun to become unselectable.
- Now using Soldier as the base class so that the taunt animations will match the length.
- Code improvements, optimizations and safeguards.

Open Fortress parity improvements:
- Enemy HP is no longer visible.
- Added the visual countdown indicator for Super Weapons.
- Players drop small ammo pack on death.
- Added the weapon spawner plate prop from OF.
- Super Shotgun now gibs the opponents upon dealing more than 150 damage in 1 shot.
MλsK 1 Jun, 2024 @ 1:11pm 
XD
JadRPG 31 May, 2024 @ 8:32pm 
I kinda just want this in the game only to spite the Zesty Jesus fanboys, I don't really care about this.
PlafonFan 30 May, 2024 @ 7:55am 
Ah yes Valve's iconic clasless shooter: Fortress 2
Lizard Of Oz  [author] 27 May, 2024 @ 10:36pm 
Can confirm the super weapon / crowbar bug. Thanks for your help.
Lizard Of Oz  [author] 27 May, 2024 @ 10:33pm 
It might take some time for a server (or your client if you're hosting locally) to realize the the update is out.
I've asked a few people and the UI seems to work fine.
Weakpts 27 May, 2024 @ 10:32pm 
ok i need to get off bye
Weakpts 27 May, 2024 @ 10:28pm 
Super weapons don't drop if i have the crowbar
Weakpts 27 May, 2024 @ 10:24pm 
The ui is not working
Lizard Of Oz  [author] 27 May, 2024 @ 9:42pm 
An update has dropped!

- Massive visual update to the map itself.
- The Weapon Panel is now made out of proper images instead of being a list of text!
-- And each weapon on the weapon panel has the ammo counter!
- Greatly optimized pickups (weapon spawners, tiny pills, etc).
- Fixed the bug that caused audio to get muted over time and the MAX_CHANNEL error.
- Fixed bugs related to the Quad Launcher reloading sequence.
- Fixed gibs not working.
- Fixed ammo-related bugs.
- Improvements to the spawn picking algorithm.
- Other fixes and optimizations.

Open Fortress parity improvements:
- The currently held weapon is now dropped upon death for someone else to pick up.
-- Super Weapons always drop regardless if were held.
- Grenade Launcher grenades now immediately explode if they hit something within 0.1, allowing for the grenade jump.
- Grenade Launcher grenade rollers now explode upon contact with a player.
- Railgun can now headshot without scoping in.
Weakpts 27 May, 2024 @ 9:10pm 
I don't know how to play this game
hoit 26 May, 2024 @ 4:36am 
yay more bloat to the game
MλsK 25 May, 2024 @ 4:33pm 
XD
professional sperg, hard at work 25 May, 2024 @ 1:59am 
why do people want this in the game? cant they just play open fortress or any other fps with deathmatch?
Buggy Cheese (On Hiatus) 23 May, 2024 @ 5:35pm 
Add team mode, then we’ll talk
MλsK 22 May, 2024 @ 10:20pm 
Thanks / I'm Interested
Dismas 22 May, 2024 @ 8:59pm 
NO THANKS / NOT INTERESTED
Za 22 May, 2024 @ 2:59pm 
shrimply incredible :>
GoodFishMan 22 May, 2024 @ 8:28am 
"All my life I've been debating,
All the crows, they sit there waiting
Wondering what I'm going to eat.
Until I have it,
I can't sleep."
Crazy Boris 21 May, 2024 @ 2:00pm 
Add it!!!
_4ndo_ 21 May, 2024 @ 11:51am 
@Delila If youre homeless, just buy a house...
wget 21 May, 2024 @ 7:12am 
oim fucking crying laughing holy shit LOL
wget 21 May, 2024 @ 7:11am 
this guy is so mad and insecure he went on my profile to defend his youtube slop videos lmfao
SealShpeeDaSweggy 21 May, 2024 @ 5:38am 
@wget What nerve? I was just pointing out the irony in your terrible argument :mrapple:
wget 20 May, 2024 @ 7:03pm 
like just look at how insecure that other guy is when i called out his lack of creative output lmfao (literally just crappy letsplays that nobody watches LOL)

go check each and every person here that whines about "slop" and you'll find that none of them have put an ounce of passion into anything
wget 20 May, 2024 @ 6:56pm 
@roy
it's because these people have never had any creative output in their life and feel the need to take it out on other people who have

the absolute crappiest cosmetic on the workshop has had more passion and creativity put into it than any of these people have put into anything in their whole lives, it's sad
wget 20 May, 2024 @ 6:53pm 
@SealShpeeDaSweggy
lmfao looks like i hit a nerve
roy 20 May, 2024 @ 4:51pm 
Regardless of whether this gets in the game, why are people always freaking out about new gamemodes in the workshop? It just means that you don't have to install sourcemod and set up plugins to get a game going, how is that an issue
SealShpeeDaSweggy 20 May, 2024 @ 4:32pm 
@wget half of your shitty gmod workshop performs about the same if not worse lol
MλsK 20 May, 2024 @ 2:06pm 
uh, that's a very boring though
Dèlila (out of practice) 20 May, 2024 @ 1:57pm 
People don't want to see it in TF2 because it isn't TF2. This is an entirely different game that already exists. If you want to play TDM, go to Open Fortress. If you want to play TF2, you play TF2.
gaelcoral 20 May, 2024 @ 1:37pm 
Actually, this game mode is one of the best Vscript game modes I've seen in a long time. I am so surprised that the gameplay of Open Fortress has been replicated in TF2.

I don't understand why people are against it. Could it be because they aren't TF2 mercenaries? Obviously, it needs more polishing to closely resemble Open Fortress. When that happens, I would indeed like to see it added to TF2!

One thing I would like the TF2 team to do is add an "Arcade" matchmaking category, something that Dota already does. I feel that this game mode would be perfect there instead of in Casual mode (and of course, ensuring it doesn't get forgotten because people don't fully check the game modes in Casual mode).