Kenshi
Skeleton clipping fix
18 Comments
ARS2000 25 Mar @ 11:57am 
It fixed up the skelemen on my end! Great work!
B0H0 23 Oct, 2024 @ 7:15am 
@sfalkorr im not entirely sure but I dont think skeletons can wear shirts normally. if youre using a mod that lets skeletons wear all armor pieces then thats your culprit.
ILUVGAMES28 3 Oct, 2024 @ 5:25am 
is it okay with different kinds of skeletons like limb skeletons
sfalkorr 2 Oct, 2024 @ 3:16am 
With this mod, chainmail shirts stretch over the entire body, including the head, not just the chest
Milkyway  [author] 23 Jun, 2024 @ 1:18am 
@Troublemaker. No. this mod fixes only the clipped apart without the need to scale the full mesh like what is done in skeleton resize mod.
Troublemaker 13 Jun, 2024 @ 3:11am 
is it compatible with skeleton resize mod?
JackJack 26 May, 2024 @ 1:40am 
@Milkyway It must just be with mod added meshes then. That was how I got meshes from loading when referenced in the data directory, whilst having it not there but in the dependant mod's directory, in my mod Princess of Cute Hive ALL EXPANDED.
Milkyway  [author] 26 May, 2024 @ 1:34am 
@Rib. I could try, however I cannot edit meshes made by other authors without their permissions.
Milkyway  [author] 26 May, 2024 @ 1:31am 
@JackJack. Thanks for the advice. However I just tried this but it did not seem to work. Somehow the game does not load the new meshes when their names match the game defaults.
JackJack 25 May, 2024 @ 10:51pm 
@Milkyway If you rename your meshes back to their base game defaults, this should eliminate the need for race patching since a lot of skeleton mods use the file as their corresponding races. For example, Legendary of Kenshi and Radiant Faces use the same meshes as base game for their unique races assigned to unique NPCs.
JackJack 25 May, 2024 @ 5:35pm 
There is a similar mod to this called Skeleton MkI Chest Clipping Patch which uses a modified part map (PNG mask) to achieve the same goal.
JackJack 25 May, 2024 @ 5:20pm 
@Rib. I took a look at this mod in FCS. The meshes included are race meshes, not armor. This makes it only applicable to Skeleton races that use meshes from the base game, such as Radiant Faces and Legendary of Kenshi.
JackJack 25 May, 2024 @ 4:57pm 
Why would this need to be patched to other Skeleton races? Does this mod create new armour entries? Or is it just a mesh edit??
Rib 24 May, 2024 @ 2:57pm 
Would you be willing to make patches for other popular skeleton race mods? More specifically, "Mogwai Rare Skeleton Types" in particular?
Milkyway  [author] 21 May, 2024 @ 10:22am 
Mk I Screamers were fixed as well. I just didn't include a screenshot of Screamer the False in his prison.
Kozmik 20 May, 2024 @ 8:14pm 
Mk I Screamers are a thing as well. They only spawn in a few places, though.
Milkyway  [author] 20 May, 2024 @ 10:18am 
The other skeleton types are all based on the MKII model which does not have clipping issues, I think. Though if a mod creates new skeleton races, it will need a patch.
Gevurah 19 May, 2024 @ 3:54am 
I know they aren't playable by default, but did you include the other skeleton types from the base game? It would look better for the ones you fight, or any modded-in ones people might play as.